This application allows the mounting of the unit / dev_Alejandro. This unit is a mirror of the unit / dev_flash, with this active alike.
Unit / dev_flash no writeable useful to read as the old way, but the new SI is writable.
This is why we are not responsible for any misuse that may be made this application, the method used, etc. As end users ARE RESPONSIBLE FOR THE USE OF THE SOFTWARE WILL you do ON YOUR MACHINE!
Taken into account before trying to manipulate the firmware, XML files, etc.
JaiCraB & ps3mrenigma
P.S Why the name of Alexander? Who knows, maybe it has something to do with any of us ...
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
i have the 3.41 SDK installed for making pkg's but i have not messed with the raf compiler. can't seem to find any documentation on it to figure out how it works. Anyone want to point me in the right direction? Maybe i can get a working custom coldboot.raf out of it.
Just found some pretty cool stuff for people to edit in the firmware. in the /dev_flash/vsh/resource/qgl/ the files in this folder
are ZLIB compressed, decompress them and they contain a numerous amounts of .DDS files (textures) I found over 86, they seem to be textures for like the play button in the video category, or pause button etc