This application allows the mounting of the unit / dev_Alejandro. This unit is a mirror of the unit / dev_flash, with this active alike.
Unit / dev_flash no writeable useful to read as the old way, but the new SI is writable.
This is why we are not responsible for any misuse that may be made this application, the method used, etc. As end users ARE RESPONSIBLE FOR THE USE OF THE SOFTWARE WILL you do ON YOUR MACHINE!
Taken into account before trying to manipulate the firmware, XML files, etc.
JaiCraB & ps3mrenigma
P.S Why the name of Alexander? Who knows, maybe it has something to do with any of us ...
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Could this method be used to redirect the mount locations of the PS1 & PS2 discs to survive the soft reset that happens when they are launched?
I was going to try but couldn't find the source and I'm stuck in work for the next few hours would this work?
1. ftp an extracted PS1 game to a random folder on the HDD
2. insert a legit PS1 game (different from the ftp'd game)
3. use the same redirection method alejandro uses on dev_flash pointing the PS1 CD mount location to the ftp'd PS1 game
4. launch the PS1 Disc in the xmb and, in theory anyway, it should launch the backed up PS1 game
No idea if it will work or not just the quickest way I can think of to test it.
I don't think that it is a check cause you can patch every app to run on debug unit. Doing this with hex edit and its only a flag. Just change a 1 to 0. There for its more a setting then a check.Its set to run on debug unit or not.