37w ago - Today PlayStation 3 homebrew developer
Aldostools has updated
mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.
Download:
mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a /
mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a (x64)
mmDM PS3 DEX Game Mounter v02.00.00 Changelog:
- The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
- It has many other new features, I dare you to find them.
mmDM PS3 DEX Game Mounter v02.01.00 Changelog:
- This new version has a better integration with multiMAN 04.05.04+ (DEX).
- And now works faster thanks to the excellent work of andbey0nd and deank!!!
mmDM PS3 DEX Game Mounter v02.01.01 Changelog:
- Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.
mmDM PS3 DEX Game Mounter v02.01.02 Changelog:
- Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.
mmDM PS3 DEX Game Mounter v02.01.03 Changelog:
- Updated klic.txt
- Added export game list to txt or csv
- Fixed typo listing PKG files.
mmDM PS3 DEX Game Mounter v02.01.03a Changelog:
- Includes the proper keys included in testklic (by andreus).
mmDM PS3 DEX Game Mounter v02.01.04 Changelog:
- Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.
mmDM PS3 DEX Game Mounter v02.01.05 Changelog:
- Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.
mmDM PS3 DEX Game Mounter v02.02.00 Changelog:
- Updated klic.txt, fixed some minor issues changing to full screen mode.
- Also added text filter (type any text in the text box for the path and press enter).
mmDM PS3 DEX Game Mounter v02.02.00a Changelog:
- Fixed keys included in the archive.
Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).
mmDM PS3 DEX Game Mounter v02.03.00 Changelog:
- Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
- Added new grid mode: vertical list.
- Added arrows icons on full screen mode to browse games using the mouse.
- Other minor changes.
mmDM PS3 DEX Game Mounter v02.03.02 Changelog:
- Support up to 255 slots. (no tested yet)
mmDM PS3 DEX Game Mounter v02.03.04 Changelog:
- added some additional checks to prevent mounting drives already in use
- mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
- Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
- Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
- Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)
SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.
mmDM PS3 DEX Game Mounter v02.03.05 Changelog:
- Incorporates RCP_BDEMU v2.00 (10/15/2012)
mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:
- New GUI layout with big icons on the top
- Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
- Added new grid mode: vertical list
- Added arrows icons on full screen mode to browse games using the mouse
- Support up to 255 slots (not tested yet)
- Other minor changes.
mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:
- New GUI layout with big icons on the top
- Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
- Added new grid mode: vertical list.
- Added arrows icons on full screen mode to browse games using the mouse.
- Support up to 255 slots.
- Other minor changes.
From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the
ProDG Target Manager to work. A x64 version is also available.
Finally, in related PlayStation 3 homebrew news
andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.
Download:
RCP_BDEMU v1.00 /
RCP_BDEMU v2.00 (10/15/2012)
From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.
rcp_bdemu - Remote management of BDEMU partitions from mM 04.05.04+
===================================================================
Usage: rcp_bdemu.exe ps3_ip [bdemu_partitions]
rcp_bdemu.exe 192.168.1.5
rcp_bdemu.exe 192.168.1.7 10
* Default bdemu_partitions is 4 when not set
* Requires mM 04.05.04+ DEX, ProDG and LAN
* You can add TITLEID+TITLENAME for missing games in titleid.txt
September 2012
01.00 - Initial Release It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).
andbey0nd
Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via
deank with the following changes:
rcp_bdemu - Remote management of BDEMU partitions from mM 04.06.00+
===================================================================
Usage: rcp_bdemu.exe ps3_ip [bdemu_partitions]
rcp_bdemu.exe 192.168.1.5
rcp_bdemu.exe 192.168.1.7 10
* Default bdemu_partitions is 10 when not set
* Requires mM 04.06.00+ DEX, PC with ProDG installed and PS3 with wired LAN connection
* If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect them
(works only if PS3 is in "System Software Mode")
October 2012
01.00 - Initial Release
02.00 - Fixed support for slots 6-10 (PS3 Restart is required)
If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.
ff10, ff10-2, ff12, resident evil outbreak, resident evil outbreak file2, resident evil dead aim and residen evil gun survivor 2!
but first i need to find the isos first LOL
Can I copy my JAP Ps2 imports to play on my US PS3?
Download: http://www.mediafire.com/?3xcz5om17zacnya / http://www.mediafire.com/?116a12awyjndo09 / http://www.mediafire.com/?jq0quoy1q3w8oh6 (3.1 Expert with PS2 CDVD plugin) / http://ps3tools.aldostools.org/ps2classics_GUI.rar / http://gitorious.ps3dev.net/ps2classic / http://www.mirrorcreator.com/files/KCPWIXEI/ps2ctool_v1.zip_links by CrUmp / http://www.mirrorcreator.com/files/0MHERO80/ps2classic-bccb879.zip_links by u$er / https://dl.dropbox.com/u/31400110/PS2SOUNDS/Templates.zip by DEREKTROTTER
Now it doesn't need root key to vmc stuff and now vmc decryption and encryption is working great, added ISO9660 checks and LIMG check and creation. Thanks to flatz, aldo and many others.
Usage:
iso:
ps2classic d [cex/dex] [klicensee] [encrypted image] [out data] [out meta]
ps2classic e [cex/dex] [klicensee] [iso] [out data] [real out name] [CID]
ps2classic vd [cex/dex] [vme file] [out vmc]
ps2classic ve [cex/dex] [vmc file] [out vme]
PS2Classic Final Changelog:
ISO9660 Check
LIMG Support (Check / Creation)
VMC Decryption / Encryption fixed with the help of flatz by making new py script to rehash stuff so i can port it and now without. the need to use a root key to encrypt or decrypt your vmc's, thanks to aldo too by helping me in the process.
Now you see the progress being maded by decryption or encryption, so is more easy to wait.
Deciphering virtual memory card
If you don't want to use this cmd version is better to wait to the new version of Aldo Gui tool because it will have this added and some better gui improvements. Thanks to flatz, aldo and many others helping in the process.
Here also included something for those who want to modify or ripearlas isos more easily and are functional in the PS3. The process is very easy and simple using Expert 1.3 since the 2.0 version tends to have flaws with these images ISO9660 corrupting and ends.
Ripping or modification of any PS2 game
1. Crack the ps2classic ISO.BIN.ENC with great command line or GUI aldo.
2. Expert Runs 1.03 and continues to work the following order:
Extract LBA
Extract files (It will extract every file from the game in a folder with the iso name)
Now you can make your changes to the game(But obviusly you cannot just delete stuff because the LBA has an order you need to make some dummy file and rename it to the file you want to delete for example), you can mod everything too if the game have some modding tools for sure like gta sa, vc, etc.
Rebuild files (Now it will make a ISO with the game folder extracted previusly modified)
Rebuild LBA
3. Just encrypt that Game ISO modified with new tools like this new ps2classic command line tool or with new Aldo gui Ps2classic tool with new changes (Because this tools will now remake the LIMG section too). Now use the new ISO.BIN.ENC on the PS3 and check your changes.
Greetings
From CrUmp comes a PS2 ISO Renaming Tool called PS3CTool v1 (linked above) for PS2Classic v 1.0 with details below, as follows:
I only test with my mac. if you install python 2.7 on windows this should work too. i don't know if it's ok to put key file in this, so I didn't include it. put your ps2.key file in the same location, and include this folder in your $PATH like:
PATH=$PATH:/path_to_this_folder.
export PATH
The best way to play your PS2 games on your PS3 console is to convert them into PS2 Classic Games. With Multiman and PS2Classic container, you can have unlimited PS2ISOs loaded into your PS3. With [gameID] Game Title naming convention, Multiman will download the game cover if avaliable.
This tool finds gameID from within PS2ISO, and compare with online database to rename the ISO file names
This script works with ps2classic command line tool to make it more convenience to convert mass ISOs.
usage:
ps2ctool.py {option} isofile
ps2ctool.py isofile
ps2ctool.py netrename isofile
ps2ctool.py ALL ps2classic
ps2ctool.py isofile:
to rename an ISO file, adding [XXXX-00000] to the filename.
To rename ISO file with sonyindex.com database entry, in '[DISCID] FILENAME' format
ALL: in a folder to process every ISO under that folder, including subfolders. It will move ISO files to current folder, and re-name iso filenames against the database entries.
Finally, from u$er comes some proper PS2Classic Tool binaries (linked above) who states the following:
Hey there, i've compiled a set of PS2Classic binaries for you based on the latest changes. if you don't like using cmd-line apps, you can replace the one in PS2Classic GUI with this one.
ps2classic (bccb879)
GPLv3
gitorious.ps3dev.net/ps2classic
written by user
algo by flatz
both linux and windows binaries shouldn't have any dependencies. cywin-1.dll is NOT needed which should speed up the file operations
NOTE: please remember to release source code if you distribute binaries. if you made any changes to the source code you have to provide the modified source code ofc.
More PlayStation 3 News...
Will test with my Fatal Frame 2 backup and update...
Well, Fatal Frame 2 works as well. This is exciting! I might test a couple more games from my PS2 library, but this is pretty cool so far. Definitely will extend the life of my phat, although the emulation doesn't seem perfect - does anyone know how to brighten up the screen a bit?