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mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives

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124w ago - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links]

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: [Register or Login to view links] / [Register or Login to view links]

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

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It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).


Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:

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If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 1254 Comments - Go to Forum Thread »

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#484 - Xplic1T - 97w ago
Xplic1T's Avatar
Nope no slim support only 60gb (which is what the cobra payload was designed to exploit)

#483 - pedro800 - 97w ago
pedro800's Avatar
another job for deank

#482 - anjospot - 97w ago
anjospot's Avatar
Wait.. it did say PS3 systems!!! Including PS3 slim too? I hope so.

#481 - Xplic1T - 97w ago
Xplic1T's Avatar
Nice so hopefully, Dean can now back this feature into the next MM so that we can finally get Ps2 support out of your 60gb consoles.

#480 - PS3 News - 97w ago
PS3 News's Avatar
Following up on his previous update and Flat_z's release earlier today, Spanish PlayStation 3 developer MiralaTijera has now made available the PS2 Classics keys and Cobra 6.0 4.30 PS3 CFW payload from the DRM-infected USB dongle by the notorious scene profiteers.

Download: [Register or Login to view links] / [Register or Login to view links] (via pastie.org/private/ugnucdtw6dcb0bjjhxbq) / [Register or Login to view links] (Mirror)

For those naive, it's no coincidence these PS2 keys and Cobra payload are just now mysteriously being released as the PS3 capitalistic pigs Max Louarn, Paul Owen and Gary Wayne Bowser (aka GaryOpa) ready their next ripoff product for market this month and (once again) their True Blue cycle repeats on even more unsuspecting victims unfortunately.

To quote, roughly translated: payload 4.30 cobra 6.0 xDDDDDDDD

base = 0x8000000000540000

MiraElCobra what next?

Of the keys to what Flatz

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Here the dongle detects the payload who send the instruction from the lv2 (0xAAAA 0xC0BA) and them one loop with a send cmd to the dongle...

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From haz367: Just for testing this payload..loaded the "payload.bin" using his 4.31CFW and Core 2.6.5 /update4 and it seems to inject payload into kernel, comparing lv1/lv2 dumps is a mess cuse it's always different.. log of payload loaded into kernel.. then what.. lol.. back to my psu.

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Finally, from ing_pereira (via elotrolado.net/hilo_informacion-sobre-ps2-classics-en-ps3_1862516_s40#p1731967660):

Here I leave the source published by Flatz (Proof of concept of ps2 classics decryption, the. ENC, the encrypted virtual memory cards. VME and CONFIG file tweaks) with notes in English and the script. Py python already prepared with keys of miralatijera again who does or leaves much of the work.

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The binary klicensee no texts as always, I remind you need python and well maybe the code has errors at some point but this desconosco it since I am still in the process of testing a classic ps2.

This advanced for devs and theme they want to take a look at the issue of ps2 classics and encryption and decryption. Flatz With its analysis and work on the subject, miralatijera by keys.

More PlayStation 3 News...

#479 - PS3 News - 97w ago
PS3 News's Avatar
Following up on the previous updates, today PlayStation 3 developer Flat_z has revealed the Sony PlayStation 2 (PS2) Classics algorithm with details below.

Download: [Register or Login to view links]

To quote: Ok, guys. Unfortunately I forced to admit that I have no more time to work on PS3 stuff because I'm very busy lately. So I decided to publish all information related to PS2 classics as JuanNadie did with the NPDRM algorithm one year ago.

Firstly I wanted to say that he was the first who started reverse-engineering on this subject and when he left the scene I decided to continue his work to keep it from going to waste. And so I would like to thank JuanNadie for his amazing contribution to the PS3 scene. Besides that, he gave me some piece of information on the subject.
[code]# -*- coding: utf-8 -*-

import sys, os, math, datetime
import struct, hashlib, hmac, ecdsa

from CryptoPlus.Cipher import AES


def aes_encrypt_ecb(key, data):
crypto = AES.new(key, AES.MODE_ECB)
return crypto.encrypt(data)

def aes_decrypt_ecb(key, data):
crypto = AES.new(key, AES.MODE_ECB)
return crypto.decrypt(data)

def aes_encrypt_cbc(key, iv, data):
crypto = AES.new(key, AES.MODE_CBC, iv)
return crypto.encrypt(data)

def aes_decrypt_cbc(key, iv, data):
crypto = AES.new(key, AES.MODE_CBC, iv)
return crypto.decrypt(data)

def aes_cmac(key, data):
crypto = AES.new(key, AES.MODE_CMAC)
return crypto.encrypt(data)

def calculate_sha1(data):
return hashlib.sha1(data).digest()

def sha1_hmac(key, data):
return hmac.new(key=key, msg=data, digestmod=hashlib.sha1).digest()

def load_file_contents(file_path):
with open(file_path, 'rb') as in_file:
data = in_file.read()
return data

def store_file_contents(file_path, data):
with open(file_path, 'wb') as out_file:

def xor_data(data1, data2, size):
return ''.join(chr(ord(data1[i]) ^ ord(data2[i])) for i in xrange(size))

def s2i(s):
result = 0L
for c in s:
result = 256 * result + ord(c)
return result

def round_up(x, n):
return (x + (n - 1)) & ~(n - 1);

def get_ecdsa_curve_parameters(type, index):
if type == 'vsh':
curves = []
curve_fmt = '>20s20s20s20s20s20s'
with open('vsh.curves', 'rb') as in_file:
file_data = in_file.read()
file_size = len(file_data)
num_curves = int(file_size / struct.calcsize(curve_fmt))
for i in xrange(num_curves):
data = file_data[i * struct.calcsize(curve_fmt)i + 1) * struct.calcsize(curve_fmt)]
inv_data = ''.join([chr((~ord(x)) & 0xff) for x in data])
p, a, b, n, gx, gy = struct.unpack(curve_fmt, inv_data)
curves.append({ 'p': s2i(p), 'a': s2i(a), 'b': s2i(b), 'n': s2i(n), 'gx': s2i(gx), 'gy': s2i(gy) })
params = curves[index]
return params['p'], params['a'], params['b'], params['n'], params['gx'], params['gy']
return None

def dump(data, data_size, block_size=16):
if data_size == 0:
data_size = len(data)
num_blocks = int(math.floor(data_size / block_size))
for i in num_blocks:
print '\t', data[i * block_sizei + 1) * block_size].encode('hex')

if len(sys.argv) < 3:
print 'usage: ps2.py '



NPDRM_OMAC_KEY1 = '????????????????????????????????'.decode('hex') # FIXME: SHA-1: 1DD100602ABC688AC7520EE8168B8B23B0563CF8
NPDRM_OMAC_KEY2 = '????????????????????????????????'.decode('hex') # FIXME: SHA-1: 07DAD1183CEC7ED834AFE8C7590E225484618D7F
NPDRM_OMAC_KEY3 = '????????????????????????????????'.decode('hex') # FIXME: SHA-1: 838633A7E03256F6CCE4E53D0842816013F8AECA

FALLBACK_HEADER_HASH = '00000000000000000000000000000001'.decode('hex')

ATA_KEY_SEED = '????????????????????????????????????????????????????????????????'.decode('hex') # FIXME: SHA-1: 362AA6F834600464B76ECC4E8CBFBEF99A76C1AF

PS2_KEYS = {
'cex': {
'meta': '????????????????????????????????'.decode('hex'), # FIXME: SHA-1: B9CACFF9E126F63634DC38AF61040BDF6F370A26
'data': '????????????????????????????????'.decode('hex'), # FIXME: SHA-1: CB0BAECAAADF9E5C629522B11757F78C7CD5B23C
'vmc': '????????????????????????????????'.decode('hex') # FIXME: SHA-1: EB03D83F96E3394A05BCE68F8645DA134CDA5545
'dex': {
'meta': '????????????????????????????????'.decode('hex'), # FIXME: SHA-1: 4FCFB6683AC46E73FFFCE49895E3F303A117BE8C
'data': '????????????????????????????????'.decode('hex'), # FIXME: SHA-1: AEC7A9C13A4023FE268A163FFDC8382F45496928
'vmc': '????????????????????????????????'.decode('hex') # FIXME: SHA-1: B41AEE9D3B6C54292469C9C754AE8FE75ACBE958
PS2_IV = '00000000000000000000000000000000'.decode('hex')

ECDSA_PUBLIC_KEY = '????????????????????????????????????????????????????????????????????????????????'.decode('hex') # FIXME: SHA-1: 7B365A6A821FC03B1A9A764E5E695DB3599FF7BC

BASE_TICKS = 62135596800000000 # 01/01/1970


input_file_path = sys.argv[1]

klicensee_file_path = sys.argv[2]
klicensee_key = load_file_contents(klicensee_file_path)
if len(klicensee_key) != KLICENSEE_KEY_SIZE:
print 'Incorrect klicensee key size'

console_type = 'cex'

ecdsa_signature_fmt = '>20s20s'
ecdsa_curve_p, ecdsa_curve_a, ecdsa_curve_b, ecdsa_curve_n, ecdsa_curve_gx, ecdsa_curve_gy = get_ecdsa_curve_parameters(ECDSA_CURVE_TYPE, ECDSA_CURVE_INDEX)
ecdsa_curve = ecdsa.ellipticcurve.CurveFp(ecdsa_curve_p, ecdsa_curve_a, ecdsa_curve_b)
ecdsa_generator = ecdsa.ellipticcurve.Point(ecdsa_curve, ecdsa_curve_gx, ecdsa_curve_gy, ecdsa_curve_n)
ecdsa_public_qx, ecdsa_public_qy = struct.unpack(ecdsa_signature_fmt, ECDSA_PUBLIC_KEY)
ecdsa_public_qx, ecdsa_public_qy = s2i(ecdsa_public_qx), s2i(ecdsa_public_qy)
ecdsa_public_point = ecdsa.ellipticcurve.Point(ecdsa_curve, ecdsa_public_qx, ecdsa_public_qy)
ecdsa_public_key = ecdsa.ecdsa.Public_key(ecdsa_generator, ecdsa_public_point)


PS2_MAGIC = 'PS2\x00'
PS2_VMC_MAGIC = 'Sony PS2 Memory Card Format'

FILE_FLAGS_DEBUG = 0x80000000

magic_fmt = '>4s'
header_fmt = '>4sHHII48s16s16s16sQQIIQ16s16s40s20s20s'
meta_data_section_fmt = '>16s'
meta_data_section_extended_fmt = '>16sQIII'

input_file_dir, input_file_name = os.path.split(input_file_path)
input_file_extension = os.path.splitext(input_file_path)[1]

if input_file_extension.upper() != '.VME':
with open(input_file_path, 'rb') as npd_file:
magic, = struct.unpack(magic_fmt, npd_file.read(struct.calcsize(magic_fmt)))
if magic != NPD_MAGIC and magic != PS2_MAGIC:
print 'Not a NPD/PS2 file'

header = npd_file.read(HEADER_SIZE)

extended_header = npd_file.read(EXTENDED_HEADER_SIZE)

signature_data = npd_file.read(SIGNATURE_DATA_SIZE)

magic, version_major, version_minor, license_type, type, content_id, qa_digest, cid_fn_hash, header_hash, time_period_start, time_period_end, file_flags, segment_size, data_size, meta_data_sections_hash, extended_header_hash, unknown_data, signature_r, signature_s = struct.unpack(header_fmt, npd_file.read(struct.calcsize(header_fmt)))
version = (version_major

#478 - jensen76 - 97w ago
jensen76's Avatar
there is now pkg for the stealth multiman... and how the heck woud you change a txt to a self... the txt is the stealth multiman. read the guide for multiman on how to use stealth..

#477 - joekrow - 97w ago
joekrow's Avatar
In the new multiman base 14.20 I don't seem to find the install pkg for mm stealth, anyone here with some help.. and also don't seem to know how to change the .txt to .self hoping someone may be of help thanks

#476 - williak6 - 97w ago
williak6's Avatar

#475 - kikeadsl - 97w ago
kikeadsl's Avatar
The update will be public as soon as possible.


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