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mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives


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98w ago - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links]

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: [Register or Login to view links] / [Register or Login to view links]

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).

andbey0nd

Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:


If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.




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Comments 694 Comments - Go to Forum Thread »

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hiphop78's Avatar
#364 - hiphop78 - 86w ago
Thanks!!

PS3 News's Avatar
#363 - PS3 News - 86w ago
Today deank has updated multiMAN to version 04.14.01 for those already on MultiMAN v04.14.00 Base and Full (CEX and DEX) with the changes below, as follows:

Download: [Register or Login to view links] (2.44 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7) / [Register or Login to view links] (Mirror #8) / [Register or Login to view links] (Mirror #9) / [Register or Login to view links] (Mirror #10) / [Register or Login to view links] (Mirror #11) / [Register or Login to view links] (Mirror #12) / [Register or Login to view links] (Mirror #13) / [Register or Login to view links] (Mirror #14) / [Register or Login to view links] (Mirror #15)

v04.14.01 Changelog:

  • Online mM update file is down to 2.5MB and from now on will require prior BASE/FULL installation (as of now 04.14.00)
  • DO NOT UPDATE UNLESS YOU HAVE 04.14.00 INSTALLED
  • Checking for game updates will also check GAMEI folder on external USB drives for installed game data
  • Using NTFS/PFS driver with configured USB.CFG allows for any number of partitions
  • If a broken cover is detected it is re-downloaded from the update server
  • Fixed cover issues in 8x4 (and other display modes) when cover is missing or broken
  • Added 300 new covers to the update server (over 5600 PS3 game covers available now)
  • [* Install Package Files] function in mM supports:


  • up to 256 pkg files
  • split pkg files
  • sorting
  • queued PKG indication (in red)
  • multipart (split) PKG indication (in yellow)
  • copy/transfer progress
  • Scanned locations: /dev_usb*** /dev_hdd0 /dev_bdvd in /PKG /packages and root folders
  • Split files format: .0 - .63 / .66600 - .66663 / .001 - .064
  • Supports both "PSN (Bubble)" and "Standard" install methods

Update: [Register or Login to view links] (2.44 MB) / [Register or Login to view links] (Mirror)

Here it is - please test and report back. It should allow for any number of NTFS partitions if properly set in USB.CFG (otherwise 2 partitons only). It should allow detecting multiple hdds with same vendor/device ids (for resetting usb bus).

The issue is that mM can't reconnect them in the proper order because both have the same IDs and it can't distinguish them. Your only workaround is to connect only the drive you want to play from. Do you see both drives disconnect/reconnect when doing the usb bus reset (if they have lights and are unpowered you can see).

It is not related to multiMAN. Last week I tried to replace the libusbd.sprx, libio.sprx and other .sprx files - I used these from 3.55 and replaced the ones on 4.21 with ABSOLUTELY no result... I got the same issue so it must be something else.

After a lot of tests my final conclusion was that the drive connect order is what's important. When the PS3 boots it usually initializes /dev_usb000 first and that's why games from it work if you don't touch anything. The solution for now is:

1) Disconnect all drives
2) Connect the drive which has the game
3) Connect the remaining drives

The connect/disconnect is only possible by specifying the vendor/device IDs and as in your case - both disconnect and both reconnect at the same time which breaks the procedure. If it was working properly they'll be reconnected with 5 seconds delay from each.

kombat75's Avatar
#362 - kombat75 - 86w ago
Thanx guys for the info... I was about to ask about which Multiman should I download and after read this then i know for normal we should download the CEX Version and not DEX Version which is for DEBUG or testing Set..

Tek9's Avatar
#361 - Tek9 - 86w ago
Hi, i am using Kmeaw CFW 3.55 and i have Multiman (regular?) edition 4.09. Is this version compatible with my CFW? I do not understand what CEX and DEX mean. Can i just download this 4.14 version and replace the one that i already have?

Sorry for being outdated on the PS3 scene developments, but i'm just back home after several months and only now switching on my fat PS3.
Yes as long as you use the CEX version you should be fine i have the same 3.55 kmeaw you have and i am currently running multiman 4.12 hope this helps

GrandpaHomer's Avatar
#360 - GrandpaHomer - 86w ago
2 sharks: use the CEX version (this is for normal console), DEX is for Debug / test consoles.

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