37w ago - Today PlayStation 3 homebrew developer
Aldostools has updated
mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.
Download:
mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a /
mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a (x64)
mmDM PS3 DEX Game Mounter v02.00.00 Changelog:
- The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
- It has many other new features, I dare you to find them.
mmDM PS3 DEX Game Mounter v02.01.00 Changelog:
- This new version has a better integration with multiMAN 04.05.04+ (DEX).
- And now works faster thanks to the excellent work of andbey0nd and deank!!!
mmDM PS3 DEX Game Mounter v02.01.01 Changelog:
- Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.
mmDM PS3 DEX Game Mounter v02.01.02 Changelog:
- Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.
mmDM PS3 DEX Game Mounter v02.01.03 Changelog:
- Updated klic.txt
- Added export game list to txt or csv
- Fixed typo listing PKG files.
mmDM PS3 DEX Game Mounter v02.01.03a Changelog:
- Includes the proper keys included in testklic (by andreus).
mmDM PS3 DEX Game Mounter v02.01.04 Changelog:
- Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.
mmDM PS3 DEX Game Mounter v02.01.05 Changelog:
- Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.
mmDM PS3 DEX Game Mounter v02.02.00 Changelog:
- Updated klic.txt, fixed some minor issues changing to full screen mode.
- Also added text filter (type any text in the text box for the path and press enter).
mmDM PS3 DEX Game Mounter v02.02.00a Changelog:
- Fixed keys included in the archive.
Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).
mmDM PS3 DEX Game Mounter v02.03.00 Changelog:
- Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
- Added new grid mode: vertical list.
- Added arrows icons on full screen mode to browse games using the mouse.
- Other minor changes.
mmDM PS3 DEX Game Mounter v02.03.02 Changelog:
- Support up to 255 slots. (no tested yet)
mmDM PS3 DEX Game Mounter v02.03.04 Changelog:
- added some additional checks to prevent mounting drives already in use
- mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
- Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
- Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
- Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)
SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.
mmDM PS3 DEX Game Mounter v02.03.05 Changelog:
- Incorporates RCP_BDEMU v2.00 (10/15/2012)
mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:
- New GUI layout with big icons on the top
- Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
- Added new grid mode: vertical list
- Added arrows icons on full screen mode to browse games using the mouse
- Support up to 255 slots (not tested yet)
- Other minor changes.
mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:
- New GUI layout with big icons on the top
- Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
- Added new grid mode: vertical list.
- Added arrows icons on full screen mode to browse games using the mouse.
- Support up to 255 slots.
- Other minor changes.
From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the
ProDG Target Manager to work. A x64 version is also available.
Finally, in related PlayStation 3 homebrew news
andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.
Download:
RCP_BDEMU v1.00 /
RCP_BDEMU v2.00 (10/15/2012)
From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.
rcp_bdemu - Remote management of BDEMU partitions from mM 04.05.04+
===================================================================
Usage: rcp_bdemu.exe ps3_ip [bdemu_partitions]
rcp_bdemu.exe 192.168.1.5
rcp_bdemu.exe 192.168.1.7 10
* Default bdemu_partitions is 4 when not set
* Requires mM 04.05.04+ DEX, ProDG and LAN
* You can add TITLEID+TITLENAME for missing games in titleid.txt
September 2012
01.00 - Initial Release It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).
andbey0nd
Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via
deank with the following changes:
rcp_bdemu - Remote management of BDEMU partitions from mM 04.06.00+
===================================================================
Usage: rcp_bdemu.exe ps3_ip [bdemu_partitions]
rcp_bdemu.exe 192.168.1.5
rcp_bdemu.exe 192.168.1.7 10
* Default bdemu_partitions is 10 when not set
* Requires mM 04.06.00+ DEX, PC with ProDG installed and PS3 with wired LAN connection
* If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect them
(works only if PS3 is in "System Software Mode")
October 2012
01.00 - Initial Release
02.00 - Fixed support for slots 6-10 (PS3 Restart is required)
If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.
Driving me up the wall...
Could someone plz reupload the PS2 Classics Placeholder R2 package? the mediafire-link is down, i tried so often.
Cheers
Blade
The Bouncer shows up in Multiman, downloads the cover, but when I run it it just goes to XMB. I ftped it to the PS2 Placeholder XMB's folder (game\PSU10000), and it runs fine from XMB. Why not Multiman? Anyone else get this to work? It would be so convenient to load up my rips and play them alongside everything else.
Okay, I've figured it out. The one rip I can't get to work is FF12 International Zodiac Job, because it's already patched with the fan translation pack which must alter something.
Anyway, you only need the PS2 Classics Placeholder R2 package (153kb) and mM 4.30.
1. Install PS2 CPR2 package and update mM to 430.
2. Whichever method you prefer (via ftp client or mM file manager), on the PS3 create subfolders for each PS2 ISO. Name them [gameid] gamename, ie. PS2ISO\[SLUS-20069] The Bouncer.
3. Using PS2ClassicsGUI (I used 1.4), place your 2P0001-PS2U10000_00-0000111122223333.rap (or whicever RAP you use to encrypt ISO) file into ..tools\scetool\raps.
4. In PS2ClassicsGUI, hit the Encrypt tab, open your iso rip with the black folder icon, and copy/paste or type the name of the RAP into the Content ID field (ie. 2P0001-PS2U10000_00-0000111122223333). The Klicensee field should automatically populate with the hex code pulled from the RAP you copied in the aforementioned raps folder. In this example, for the generic PS2 placeholder example, the klicensee code is E4E54FD67C16C316F47829A30484D843.
5. Click the Add LIMG Sector button (if available), say yes, then the bottom Encrypt button, say yes.
6. The newly generated ISO.BIN.ENC will be in the ..tools\ folder. Take that and copy/FTP it over to your PS3 into the PS2ISO folder you created (example PS2ISO\[SLUS-20069] The Bouncer\ISO.BIN.ENC).
7. In mM, under the Retro column, hit Refresh. If you named your folder's game id correctly, mM will pull the cover automatically. The title will be exactly waht you named the folder, minus the game id part.
8. Hit x to run the game. mM will exit to XMB. (This is the part that confused me initially until I recognized the behavior)
9. Go to the PS2 Classics Placeholder icon, and hit x to start. Your game should load after a bit and a couple of resolution changes.
10. Play! No package creation required.
So basically, it's as easy as create your ISO.BIN.ENC and the corresponding game folder on the PS3, then copy the file over appropriately and enjoy. Hope this helps anyone else having issues. mM will pull the artwork and create the SAVEDATA files for you. Big thanks to CaptainCPS-X and of course DeanK for mM, and no thanks to Sony for removing PS2 emulation!
Playing Final Fantasy X International (JP) for the first time as I type this. Thanks again guys!