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mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives

Category: PS3 Hacks & JailBreak  By: PS3 News - (aldostools.org)
Tags: mmdm ps3 dex game mounter mmdm dex game mounter aldostools aldostools ps3

37w ago - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a / mmDM PS3 DEX Game Mounter v02.00.00 - v02.04.01a (x64)

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: RCP_BDEMU v1.00 / RCP_BDEMU v2.00 (10/15/2012)

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

rcp_bdemu - Remote management of BDEMU partitions from mM 04.05.04+
===================================================================

Usage: rcp_bdemu.exe ps3_ip [bdemu_partitions]
       rcp_bdemu.exe 192.168.1.5
       rcp_bdemu.exe 192.168.1.7 10

* Default bdemu_partitions is 4 when not set
* Requires mM 04.05.04+ DEX, ProDG and LAN
* You can add TITLEID+TITLENAME for missing games in titleid.txt

September 2012

01.00 - Initial Release
It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).

andbey0nd

Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:

rcp_bdemu - Remote management of BDEMU partitions from mM 04.06.00+
===================================================================

Usage: rcp_bdemu.exe ps3_ip [bdemu_partitions]
       rcp_bdemu.exe 192.168.1.5
       rcp_bdemu.exe 192.168.1.7 10

* Default bdemu_partitions is 10 when not set
* Requires mM 04.06.00+ DEX, PC with ProDG installed and PS3 with wired LAN connection

* If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect them 
  (works only if PS3 is in "System Software Mode")

October 2012

01.00 - Initial Release
02.00 - Fixed support for slots 6-10 (PS3 Restart is required)

If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 547 Comments - Go to Forum Thread »

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PS3 News's Avatar
#527 - PS3 News - 8w ago
Reply
Some more updates from deank, as follows:

Download: http://www.sendspace.com/file/x6qtvr (725.67 KB)

• bdRESET6
• gameDATA6
• lastGAME6
• stDISC4

All support: 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX/DEX, 4.31CEX, 4.40CEX. These four tools are also available in mM's WEB column.

Download: http://www.sendspace.com/file/8qkcl5 (109.04 KB)

Contains modified source and PS3 executable "ps2classics.self". It can be used by any PS3 application to convert a regular disc PS2 ISO to ISO.BIN.ENC.

Can be used as easy as:


char* launchargv[8];
memset(launchargv, 0, sizeof(launchargv));
launchargv[0] = (char*)malloc( 2); strcpy(launchargv[0], "e");
launchargv[1] = (char*)malloc( 4); strcpy(launchargv[1], "cex");
launchargv[2] = (char*)malloc(i3); strcpy(launchargv[2], klc_path );
launchargv[3] = (char*)malloc(i1); strcpy(launchargv[3], iso_path1);
launchargv[4] = (char*)malloc(i2); strcpy(launchargv[4], iso_path2);
launchargv[5] = (char*)malloc(12); strcpy(launchargv[5], "ISO.BIN.ENC");
launchargv[6] = (char*)malloc(37); strcpy(launchargv[6], "2P0001-PS2U10000_00-0000111122223333");
launchargv[7] = NULL;

_Exitspawn(ps2classics, (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);

Where iso_path1 is the source iso, iso_path2 is the destination encrypted iso.bin.enc and klc_path is the path to the klicense.

I just tested it (launching a regular ISO in mM, it spawns the ps2classics.self and creates the encrypted ISO + a folder structure) - everything seems ok. It needs a nice progress bar, improved I/O by using async read/write and you're good to go. It doesn't support 4GB+ files, but properly adds missing info for CD ISO files.

Basically with mM you can dump your PS2 game disc, load it in the RETRO column, it will convert it to ps2classic in a minute or two and you can load it with ps2-classics-placeholder. I'll release a test mM later.

Showtime 04.03.128 by Andreas Oman is now available (for mM and as standalone in the WEB column).

Download: http://www.sendspace.com/file/wwrggi (5.68 MB) / http://www.sendspace.com/file/q7hgg0 (5.74 MB)

crizford4816's Avatar
#526 - crizford4816 - 8w ago
Reply
Thanks a lot for this post!

adelin07's Avatar
#525 - adelin07 - 8w ago
Reply
can you also put the ps2 iso on the external hdd?

gb14929's Avatar
#524 - gb14929 - 8w ago
Reply
Thanks for the quick reply. Will have a look and report back

moja's Avatar
#523 - moja - 8w ago
Reply
Which RAP did you use to encrypt the iso? Make sure you use 2P0001-PS2U10000_00-0000111122223333 and try again. Use a hex editor on it and look for this in the first 16 bytes- if you see instead something like JP0102-NPJD00015_00-0000000000000000 then you used the wrong one.

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