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mmDM PS3 DEX Game Mounter v02.00.00 By Aldostools Arrives


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125w ago - Today PlayStation 3 homebrew developer Aldostools has updated mmDM PS3 DEX Game Mounter to version 02.00.00 followed by several revisions complete with an x64 version and the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links]

mmDM PS3 DEX Game Mounter v02.00.00 Changelog:

  • The major change in this version is that it fully integrates with multiMAN v04.05.04+ (DEX).
  • It has many other new features, I dare you to find them.

mmDM PS3 DEX Game Mounter v02.01.00 Changelog:

  • This new version has a better integration with multiMAN 04.05.04+ (DEX).
  • And now works faster thanks to the excellent work of andbey0nd and deank!!!

mmDM PS3 DEX Game Mounter v02.01.01 Changelog:

  • Version 02.01.01 should fix the mounting error "EBOOT.BIN could not be converted to fself. ERROR: EBOOT.ELF is not ELF File." converting to DEX.

mmDM PS3 DEX Game Mounter v02.01.02 Changelog:

  • Version 02.01.02 can decrypt debug EBOOT/SELF/SPRX and uses a database (KLICS.TXT) of known Klicensees for decryption of the the SELF/SPRX.

mmDM PS3 DEX Game Mounter v02.01.03 Changelog:

  • Updated klic.txt
  • Added export game list to txt or csv
  • Fixed typo listing PKG files.

mmDM PS3 DEX Game Mounter v02.01.03a Changelog:

  • Includes the proper keys included in testklic (by andreus).

mmDM PS3 DEX Game Mounter v02.01.04 Changelog:

  • Updated klic.txt, fixed issue converting files with space in the file name, now funself DEX EBOOT/SELFs/SPRX.

mmDM PS3 DEX Game Mounter v02.01.05 Changelog:

  • Now uses unfself.exe to unself DEX files and unself.exe + scetool.exe for CEX files.

mmDM PS3 DEX Game Mounter v02.02.00 Changelog:

  • Updated klic.txt, fixed some minor issues changing to full screen mode.
  • Also added text filter (type any text in the text box for the path and press enter).

mmDM PS3 DEX Game Mounter v02.02.00a Changelog:

  • Fixed keys included in the archive.

Select the PKG and the press CTRL+SHIFT+ENTER and it will convert to a DEX PKG (and resign the contents whenever possible).

mmDM PS3 DEX Game Mounter v02.03.00 Changelog:

  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.03.02 Changelog:

  • Support up to 255 slots. (no tested yet)

mmDM PS3 DEX Game Mounter v02.03.04 Changelog:

  • added some additional checks to prevent mounting drives already in use
  • mounts BDEMU slots: for slots 0, 1, 2, 3 it works fine.. for slots 4, 5, 6, 7, 8, 9 (and probably up to 255) requires to reset the PS3 in 'Release Mode' after the slot of BDEMU is mounted (I added a message to remind that)
  • Now can show game covers for games installed on BDEMU slots (click on the PS3 logo to configure the game covers - download to the PC the "covers" folder from multiMAN's folder)
  • Includes a very useful FAQ from PatrickBatman and Omnomnom, that teaches how to mount the games on DEX
  • Added the BdEmu Partitions Tool to the right-click menu (the inject/save to file features are still broken)

SPECIAL THANKS to deank for the workaround for slots 4-9; PatrickBatman for the beta tests and ideas! Also to Rutsah for his bug reports.

mmDM PS3 DEX Game Mounter v02.03.05 Changelog:

  • Incorporates RCP_BDEMU v2.00 (10/15/2012)

mmDM PS3 DEX Game Mounter v02.04.00 and v02.04.00a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list
  • Added arrows icons on full screen mode to browse games using the mouse
  • Support up to 255 slots (not tested yet)
  • Other minor changes.

mmDM PS3 DEX Game Mounter v02.04.01 and v02.04.01a Changelog:

  • New GUI layout with big icons on the top
  • Fixed a bug reading klic.txt... now uses the klicensee tool by MAGiC333X to select the klicensee from KLIC.TXT
  • Added new grid mode: vertical list.
  • Added arrows icons on full screen mode to browse games using the mouse.
  • Support up to 255 slots.
  • Other minor changes.

From his site (linked above) on the PC application: It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work. A x64 version is also available.

Finally, in related PlayStation 3 homebrew news andbey0nd has also released RCP_BDEMU v1.00 which essentially is a faster way to manage games on PS3 DEX consoles.

Download: [Register or Login to view links] / [Register or Login to view links]

From the author: Here is a separate standalone tool to serve the BDEMU communication on the PC side. It is small, fast and command-line type and will be included in mmDM 02.01.00 by aldo. It loads the BDEMU games in mM virtually at mM startup, mounts the games in 3-4 seconds and displays debug information in the command window.

[Register or Login to view code]

It requires that you pass the IP address of your PS3 as a parameter. You can pass a number for the number of BDEMU partitions as second parameter - the default is 4 (0..3).

andbey0nd

Update: RCP_BDEMU v2.00 (10/15/2012) is now available (linked above) via deank with the following changes:

[Register or Login to view code]


If you don't set input parameters (IP and number of partitions) rcp_bdemu will try to auto-detect the IP and will assume 10 slots, but that only works if your PS3 is currently in "System Software Mode", otherwise you'll have to provide your PS3 IP address when you start rcp_bdemu.exe.




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#44 - PS3 News - 186w ago
PS3 News's Avatar
Today Spanish PlayStation 3 developer JaicraB has explained the Cobra USB JIG protection RTOC trick implemented for the PS3 against cloning the device.

To quote, roughly translated: Flynn sent me this text explaining this protective carrying the Cobra, I hope it will open the eyes of those interested in reversing the dumps.

EXPLAIN RTOC COBRA TRICK

The JIG Cobra has several protective measures to ensure that your code could not be used correctly even if your code could be dumped.

This trick RTOC in the registry is the first used for this purpose in addition to hinder analysis.
Registration is initially RTOC stored in the battery to keep the RTOC of lv2 and power it back later:

[Register or Login to view code]


At this point we have to explain that the OFFSET DELTA. DELTA OFFSET is a method used in the x86 in its original moments in the creation of computer viruses, to calculate the memory address in which we are in the sea of ​​bytes in RAM.

In the original time a computer virus when I did not know where he was pulled into an executable,
depending on the executable it could be an initial site or another, for it was invented DELTA OFFSET.

DELTA OFFSET can be used in any system, the procedure is:

  • Using the record that indicates the current execution address (or the next depending on the system)
  • Reducing the size of the previous code we use the value obtained from the registry.

Knowing this, and taking for example the x86 processor where the EIP register can not be read directly invented the trick make a call to a "subfunction" which is simply the following line to the call:

[Register or Login to view code]


X86 call instruction saves the top of the stack the address of the next instruction to itself. Thus using pop draw from the top of the stack this value, and stored in eax for example, and having the memory address where we only subtract the above would be missing and we have the exact calculation.

The PowerPC can use this trick using the BL instruction is equivalent (LINK BRANCH), which jumps to a "subfunction" but before you save LR in the record the following address to BL.

[Register or Login to view code]


At this point we see the trick used for the creation of the RTOC of charges at this time. If you look both r0 and RTOC are passed to 0:

[Register or Login to view code]


Subsequently, given the value 0x11DE0 to RTOC:

[Register or Login to view code]


A r0 is given the value 0x920:

[Register or Login to view code]


R0 is subtracted from the value of RTOC:

[Register or Login to view code]


Unlike the PowerPC x86 LR register can be read directly with mflr instruction, we put in RTOC the value obtained by the delta offset:

[Register or Login to view code]


To calculate the delta offset subtract final instructions executed before the delta offset, which were 4, or 16 bytes:

[Register or Login to view code]


Finally we add the value of r0 at the end of the delta offset RTOC, storing the result in the RTOC and this already takes RTOC suitable for this hook:

[Register or Login to view code]


It takes having the RTOC stored in the stack 3 arguments that the hook received:

[Register or Login to view code]


You call the function of the charges where the first argument will check for command 0x8202 (a special command to the usual):

[Register or Login to view code]


After making the necessary steps as charged, the battery recovers the original RTOC, like the arguments the hook received, it executes the original instruction that was overwritten in the syscall entry 379 (in this case) to have our hook, and call the original syscall lv2:

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Upon returning to retrieve the original LR from the stack and returns to the prompt

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More PlayStation 3 News...

#43 - PS3 News - 186w ago
PS3 News's Avatar
Following up on his previous work, today [Register or Login to view links] has scanned the Cobra USB 2.0 USB traffic with his [Register or Login to view links] and shared the resulting dump in total phase data center format.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

To quote: Cobra USB dongle arrived today, thank you VERY much goes to span who donated a dongle to me! (let me know if you need it back, or I'll keep it if there is a need to scan again if there is any updates)

We upgraded the Cobra to v2.0 and booted a 3.41 phat PS3 with the Beagle 480 USB protocol analyzer attached between the Cobra and the PS3. The resulting data file is attached.

I hope the developers in the community have some use for this. Cobra usb dongle med PS1 support!!

Also, from an0nym0us on IRC today: payload_groove_cobrav2.o and some ASM:

[an0nym0us] sure the payload .bin file is there
[an0nym0us] [Register or Login to view links]
[an0nym0us] daxgr: [Register or Login to view links] here you go ...
[an0nym0us] good luck

Cobra 2.0 exit from ps2 game+boot of ps2 game at 185632.rar: [Register or Login to view links]

Shortly following, [Register or Login to view links] has released a PSGrooPIC compile of the code. To quote:

Here's my compilation for PSGrooPIC. I haven't tested it because my PS3 is on FW 3.66 (online FTW). Remember that according to Cobra you must be on 3.41 official and you mustn't remove the dongle.

[Register or Login to view links]

P.S: It may not work! Cheers!


[Register or Login to view code]



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More PlayStation 3 News...

#42 - PS3 News - 188w ago
PS3 News's Avatar
JaicraB has updated his blog again with the Cobra USB dumps: jaicrab.blogspot.com/2011/06/ps3-dump-cobra.html

Rough translation: PS3, Cobra. Dumps

That is all. Enjoy.

Cobra 1.2 [Register or Login to view links]
Cobra 2.0 [Register or Login to view links]

The nucleus is 3.41 v2 Original.

My support Graf_Chokolo. Help him. grafchokolo.com/grafchokolo-fight-sony.html

#41 - daveshooter - 188w ago
daveshooter's Avatar
I Thanks you both.

#40 - PS3 News - 188w ago
PS3 News's Avatar
Thanks for the update ConsoleDev +Rep, and here is a rough translation: jaicrab.blogspot.com/2011/06/ps3-cobra-team.html
PS3, Cobra TEAM

Greetings Cobra TEAM.

[Register or Login to view code]


Of course, you could see even changed the Psgroove hash tables. Continue selling the knowledge of all sceners.

Under construction:

s3nint3!
In addition:

  • Plugins-boot manager.
  • Apps in the background. (Example: FTP while playing)
  • Charging payloads before entering the XMB. Payload Free Cobra...

PD: Cobra Team, came to me defective switch to switch from PC - JIG - DG. You change me?

I have also mirrored the news on the main page now.

#39 - ConsoleDev - 188w ago
ConsoleDev's Avatar
Today Spanish PlayStation 3 developer JaicraB has released some Cobra USB details alongside what appear to be hints of an upcoming PS3 Custom Firmware dubbed JFW DH with the assistance of DemonHades and crew.

Download: Cobra 1.2 and 2.0 (PS3 3.41 v2) USB Dumps

To quote, roughly translated: PS3, Cobra TEAM

Greetings Cobra TEAM.

[Register or Login to view code]


Of course, you could see even changed the Psgroove hash tables. Continue selling the knowledge of all sceners.

Under construction:



In addition:

  • Plugins-boot manager.
  • Apps in the background. (Example: FTP while playing)
  • Charging payloads before entering the XMB. Payload Free Cobra...

PD: Cobra Team, came to me defective switch to switch from PC - JIG - DG. You change me?

More PlayStation 3 News...

#38 - daveshooter - 188w ago
daveshooter's Avatar
Intresting news bud, i'm an lazy old man, got any links?

Thanks

#37 - ConsoleDev - 188w ago
ConsoleDev's Avatar
Jaicrab is working on something about the COBRA USB dongle from what I've read his blog.

#36 - daveshooter - 188w ago
daveshooter's Avatar
Thanks for that Boss, this is what got my attention tho, "PS3, PSX, DVD and BluRay ISO's can now be played without a real disc inserted in the PS3" as I have no interest with playing old games at the moment, just what I can add to it for my own gains, as like many here I have broken BDVD drives in almost all the ps3's I have.

And the ability to mount Iso images for movies is a great way to have dvd/bdvd backups. well I think so.

So once again its very interesting to me, I have no intentions of using there dongle tho. Nor am I even thinking of hacking their software, just a little look if I can to see if its safe or not. lol

#35 - PS3 News - 188w ago
PS3 News's Avatar
Well, the Cobra was posted on the main page before HERE. As far as I can tell, all that is being hyped up is PS1/PS2 backwards compatibility (old stuff) so until they hack 3.56+ Firmware or something newsworthy for a 'pay' product I will post related updates in this ongoing thread.

With the advent of PS3 Custom Firmware replacing dongle devices things like this should be free to the PS3 scene... of course if someone hacks the Cobra USB files that too would be news.

I read awhile back that a Spanish developer (elotrolado.net/hilo_3-55-iris-manager-v1-2_1581883_s1400#p1725224455) was working on a PS1 emulator with the Cobra USB files and was planning to add the feature to Irish Manager, but sadly haven't seen any updates on it since.

 

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