This comes shortly after gow3formeshared a relatively larger PS3 OtherOS Exploit Module which seemed to be loaded (the command lsmod showed: exploit 10497032 1 - loading 0x000000000012000 (P+)) but nothing appeared on the video.
To quote, roughly translated: Good. Here you have a minimum base to build the otheros.bld. The BLD takes up 30 Kb and has functions to the HDD with ext2 to save the DUMP. The functions are described.
Call table incorporates LV1 and ASM functions. This ready to assemble the mechanism of the exploit. I hope this helps those concerned who did not know where to start. It has been compiled with the toolchain pdaXrom.
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its the same like at the playstation portable. when i flashed my first psp, i had the risk of getting it bricked. a friend of mine hade to use an exploit of the game grand theft auto liberty city stories.
a half year later, someone found a way to change the battery of the psp to let it boot first from the memory stick not from the flash. the first jailbrick battery was born.
today, you don't need more then 3 minutes to flash a psp. only the games are actually a problem.
the same will happen to the psp. when someone of the hadesteam, or ps3news or whatever, even geohot can be the one, when someone finds a way to create the first custom firmware. people will follow, people wil create powerful tools, tools which makes it easier to help at projects.
right now the exploit requires hardware modification but simply put that is the ultimate goal...
to obtain a software hack on the ps3 the current methods use a hardware moddification... someday i hope that we will one day not need a hardware mod, but for the time being we don't have any keys so we are still kinda just poking about in the dark...
Ok, so the software would still need to be hacked before you can do anything with the hardware and then it would be unnecessary because you can make the software do it for you without the need of any hardware modification.
The modchip is a HW to attack HW. But the ps3 security is so tight, only the address lines can be tampered. In psx/ps2/wii/etc the modchip replaces/patch the mediacodes, and trigger HW-vulnerabilities to run arbitrary codes.
WRONG! You can attack many ways, but because hardware-attacks are hard, require special/expensive equipment, and maybe you can achieve back-up load.. it's quite a bit hassle.
Actually, as the system has not known sw vulnerability, the only way is by hardware "modchip" (gh exploit) and software..
Now we have access to the entire system, but the main goal is to "unlimit" the gameos too.