101w ago - Today Spanish PlayStation 3 developer JaicraB has released some Cobra USB details alongside what appear to be hints of an upcoming PS3 Custom Firmware dubbed JFW DH with the assistance of DemonHades and crew.
Of course, you could see even changed the Psgroove hash tables. Continue selling the knowledge of all sceners.
Apps in the background. (Example: FTP while playing)
Charging payloads before entering the XMB. Payload Free Cobra...
PD: Cobra Team, came to me defective switch to switch from PC - JIG - DG. You change me?
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Hi, if someone can slap me about the head and tell me where I'm going wrong I would be grateful. I have placeholder installed and latest MM but when I select a PS2 game and then try to load using placeholder I just keep getting "The copyright protection information is invalid (80029513)".
Hmm, I tried the Multiman method, installed both the PS2 Classics Placeholder package (17MB, shows PS2 placeholder app on XMB and installs game\PSU10000 folder) and the PS2 Classics Placeholder R2 package (153kb). Then I created a folder for one of my working rips (PS2ISO\[SLUS-20069] The Bouncer), and ftped the ISO.BIN.ENC over to here.
The Bouncer shows up in Multiman, downloads the cover, but when I run it it just goes to XMB. I ftped it to the PS2 Placeholder XMB's folder (game\PSU10000), and it runs fine from XMB. Why not Multiman? Anyone else get this to work? It would be so convenient to load up my rips and play them alongside everything else.
Okay, I've figured it out. The one rip I can't get to work is FF12 International Zodiac Job, because it's already patched with the fan translation pack which must alter something.
Anyway, you only need the PS2 Classics Placeholder R2 package (153kb) and mM 4.30.
1. Install PS2 CPR2 package and update mM to 430.
2. Whichever method you prefer (via ftp client or mM file manager), on the PS3 create subfolders for each PS2 ISO. Name them [gameid] gamename, ie. PS2ISO\[SLUS-20069] The Bouncer.
3. Using PS2ClassicsGUI (I used 1.4), place your 2P0001-PS2U10000_00-0000111122223333.rap (or whicever RAP you use to encrypt ISO) file into ..tools\scetool\raps.
4. In PS2ClassicsGUI, hit the Encrypt tab, open your iso rip with the black folder icon, and copy/paste or type the name of the RAP into the Content ID field (ie. 2P0001-PS2U10000_00-0000111122223333). The Klicensee field should automatically populate with the hex code pulled from the RAP you copied in the aforementioned raps folder. In this example, for the generic PS2 placeholder example, the klicensee code is E4E54FD67C16C316F47829A30484D843.
5. Click the Add LIMG Sector button (if available), say yes, then the bottom Encrypt button, say yes.
6. The newly generated ISO.BIN.ENC will be in the ..tools\ folder. Take that and copy/FTP it over to your PS3 into the PS2ISO folder you created (example PS2ISO\[SLUS-20069] The Bouncer\ISO.BIN.ENC).
7. In mM, under the Retro column, hit Refresh. If you named your folder's game id correctly, mM will pull the cover automatically. The title will be exactly waht you named the folder, minus the game id part.
8. Hit x to run the game. mM will exit to XMB. (This is the part that confused me initially until I recognized the behavior)
9. Go to the PS2 Classics Placeholder icon, and hit x to start. Your game should load after a bit and a couple of resolution changes.
10. Play! No package creation required.
So basically, it's as easy as create your ISO.BIN.ENC and the corresponding game folder on the PS3, then copy the file over appropriately and enjoy. Hope this helps anyone else having issues. mM will pull the artwork and create the SAVEDATA files for you. Big thanks to CaptainCPS-X and of course DeanK for mM, and no thanks to Sony for removing PS2 emulation!
Playing Final Fantasy X International (JP) for the first time as I type this. Thanks again guys!