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JaicraB Details PS3 RAM Dump Method for 60GB PlayStation 3

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243w ago - It's nice to see Spanish developer JaicraB still plugging away on hacking Sony's PS3 entertainment system, and today he has detailed how to perform his RAM dump method on a 60GB PlayStation 3 console.

Using PS3 Pulse Generator V2, it allows PS3 developers to keep the RAM dumped after rebooting the PlayStation 3 meaning no data loss is present.

Download: PS3 Pulse Generator V2 with Source Code

To quote, roughly translated: Hello! I received a few requests on how to apply all other models. Here I put it.

Model 60-gigabyte PS3:

•Keep the RAM after the reboot, so no data loss.

•Remove the two resistors. I do not remember if it was pulled out when the double resistance or if they were single. Otherwise, you can burn. Yourselves!

Exploit by LPT:

•I advise that from the point of welding the transistor is as short as possible. Transistor to the PC does not matter. Mine is 1 Metro.

•If the power transistor exceeds soldier to the yellow light will result, blockades, general instability...

•On the Version 2 software to use, fits any CPU.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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Comments 25 Comments - Go to Forum Thread »

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#25 - AnAngryTaco - 243w ago
AnAngryTaco's Avatar
Quote Originally Posted by Awayze View Post
People stilll are working on the 60GB 3 years later? AND there are still 60GB's that haven't died of YLOD?

Mine got the YLoD 3 times over the past 3 years. Easy fix though.

#24 - saviour07 - 243w ago
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Quote Originally Posted by Awayze View Post
People stilll are working on the 60GB 3 years later? AND there are still 60GB's that haven't died of YLOD?

I'm greatful that people are still choosing to work on the 60GB models, but i suppose they are also the models that have potentially more flaws than newer versions, however i could be wrong on that assumption.

By the way mine's a Jap release day 60GB model and going strong! You only ever hear the negative about older models, which in comparison to the amount of people that actually own a release day 60GB is relatively small.

#23 - Awayze - 243w ago
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People stilll are working on the 60GB 3 years later? AND there are still 60GB's that haven't died of YLOD?

#22 - sapperlott - 243w ago
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I guess you could either freeze the RAM or do the hack to assure continued power supply during the reboot - doesn't make a difference. The real question is if their custom dumper has a small enough memory footprint so that as little RAM as possible is overwritten.

But I still see the problem that you can't really control where the OtherOS RAM is allocated (i.e. at the upper end of physical RAM) since that is done by the HV. Meaning that even if the custom dumper only requires say 16 MiB of RAM these could be located right in the middle of the memory segment used for GameOS before the reboot.

#21 - DanyL - 243w ago
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I thought about it... But right now, you keep the RAM data while rebooting to OtherOs by continuing to provide power to the RAM, am I right? And OtherOs still over writes some of the data, right?

so, Instead of continuing to provide power to the RAM, you could just freeze it while rebooting, and after that the RAM will receive the power as usually it does.

#20 - laggmaster - 243w ago
laggmaster's Avatar
Quote Originally Posted by DanyL View Post
And about the "take the ram out" - you don't really need to...

I'll give you example: you run Game os, than you freez the RAM, reboot your PS3 to OtherOs and easly dump the RAM memory.

I don't see any problem, but hey, I'm not dev\hacker so maby I'm wrong.

the only thing that i could see wrong with that method is you still need some place to run your otheros and thus your frozen ram would be thawed and overwritten as soon as you boot your otheros nullifying the process...

there could be a way to do it without physically swapping the ram but it would require a finely tuned bootstrap, witch sadly i dont think that anyone is prepared to program.

#19 - itwong - 243w ago
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dumping a decrypted copy of EBOOT.BIN would be nice to those who have access to a debug/test ps3 cause not every game has debug patch .pkg.

#18 - AnAngryTaco - 243w ago
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Will this work on a 160 GB?

#17 - cfwprophet - 243w ago
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But another Question. We lost the ability on Debug Console to dump a decrypted EBOOT.BIN out of the RAM a few FW updates ago.

With this methode we should be able to dump the decrypted EBOOT.BIN from an retail game or not?

#16 - ahasverus - 243w ago
ahasverus's Avatar
To be honest I think the ps3 will never be hacked.

Those dumps in the future maybe.. will be used for a ps3 emulator on the computer or something similar.


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