51w ago - Following up on his previous release, this weekend PlayStation 3 developer deroad has updated his Install Package Homebrew application to v1.3 followed by v1.3b for PS3 CFW users with details below.
To quote from his blog on the changes: I have fixed a bug on this homebrew. now this tool is perfect (I hope).
My git was updated to this version (1.3) and on the 25th of December there will be a Christmas release.
Update: I have updated the version to 1.3b (the download link will be the same) I noticed before that i could make it install infinite pkg, and now it does.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Today PlayStation 3 homebrew developer aldostools has released PS3 Cheats Editor version 1.1 followed by v1.2 which works with the recently released PS3UserCheat PS3 Cheat Dongle v2.3 Update from oct0xor and v2.02 with some more revisions below.
Download: http://aldostools.org/temp/PS3_Cheats_Editor_installer.exe / http://www.sendspace.com/file/ym4cob by gingerbread
To quote: Some features...
Read/save cheats database for ps3usercheat (st.dat)
Sort database by column (Title ID, Name, Version, number of cheats, region) (database is saved in the selected order)
Added option to rearrange the position of the games in the list (use Alt+Up arrow / Alt+Down arrow in the listview)
Exports selected games as text files
Imports text file (exported format) and append to current database
Allows to save the description in TITLE ID + NAME + VERSION (without < > and region)
It accepts the file as a command line parameter (useful to open through batch files or associate extensions)
Support for drag & drop
Lots of keyboard shortcuts
The tool keeps internally the version read from the file. If you edit a game's title, you will notice that it includes the version (from the description). The program will parse the edited text and will search for ##.## (eg. 01.05). If it is found, it stores 01 05 in the database. If the pattern ##.## is not found, it will use 01.00 by default So, it's important to always include the version in the game's description.
That was exactly the part that deank helped me to figure out. BTW I updated the icon for the PSN games in the program.
0- The import now merges the cheats. So if user A has 3 cheats, and user B has 2 cheats (1 common, 1 different). User A imports cheats from B (or B imports cheats from A), in both cases the database should contain 4 cheats.
1- Added extension .ps3cheat
2- Added a suggested name for export
3- Use F2 to edit individual cheat title
4- The OCX is required. I could remove it, but it would be a lot of work, due I would have to program all the functions of the OCX. You can make a SFX and put the OCX and the EXE, the EXE will automatically register the OCX.
5- TXT format can be used for that
6- Fixed the window title (it said PS3 Game Editor instead of PS3 Cheats Editor)
PS3 Cheats Editor 2.6.2:
Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text and binary formats. 3.55 CFW is required.
Now the cheats compatible with the EBOOT hack can be identified easily. This version includes a cheats database for 520 games compiled by gingerbread at ps3hax and a link to his discussion thread. Thanks to SkillerCMPnow the EBOOT patcher supports code type: 0T00 (8bit), 1T00 (16bit), 2T00 (32bit), 4T00 (Serial codes), 5T00 (Copy codes)
Special thanks to skillerCMP, gingerbread, BahumatLord, haxxxen and bungholio for the tutorial about converting CU codes.
This version includes a cheats database for 414 games compiled by gingerbread at ps3hax and a link to his discussion thread.
This version includes a cheats database for 409 games compiled by gingerbread at ps3hax and a link to his discussion thread.
Support info files in .pdf, .tif, .rtf, .html and .txt
This version includes a database with 381 games compiled by gingerbread at ps3hax and a link to his discussion thread.
I updated the tool to install the st.dat. So, it is not longer required to extract it from the PKG
There was an issue importing the games that started with "PSN" and I fixed the bug in the build 1.5
If you find bugs, they are also features. This is a sample code for Dragon's Dogma BLES01356. All credits go to xtatu at the CMP Forums
M) Enabler code
00000100 424C4553 01356018
DAMAGE 0 PLAYER
00002000 008BFC44 00000000
From haxxxen: Here are some new codes (credits to cmp staff and users, i only have ported the codes)
00002000 00AF0FC4 3D403E80
In this version I moved all the tools to a "tools" folder. Just run the PS3 Tools Menu.exe. The titleid and md5 databases are updated.
The "PKG ContentID" application now acts as a hub for various tasks from Windows Explorer:
Double click on a PUP to view its content using ifcaro' PUPView
Double click on a PKG to view its content using ifcaro' PKGView
Double click on a BIN, SELF or SPRX to view the info using scetools
Ctrl+Enter on a BIN, SELF or SPRX to resign the file using scetools (includes 3.60 keys)
Shift+Enter on a PKG to extract the PKG
Ctrl+Enter on a PKG to view the PKG Content ID
Shift+Ctrl+Enter on a PKG to repack a retail PKG as debug PKG - useful for DEX users.
Right click on a PKG and select Make PKG to create a PKG.
Almost all the tools now return to the menu clicking on the right-top blue icon
Added drag & drop support to Create PS3_EXTRA and PS3RIP. PS3 Game Updates is included in the zip.
Note: if you need to use your own batch to resign the EBOOTs, create a file named "custom_eboot_fix.bat" in the folder of scetool.
I programmed a FixELF.exe (16kb) that does the hex replace (same as binmay - freecode.com/projects/binmay). But it is specialized for this this task if no parameter is provided, it asumes EBOOT.ELF "24 13 BC C5 F6 00 33 00 00 00 36" "24 13 BC C5 F6 00 33 00 00 00 34"
I just integrated it to my PS3 Tools, so to resign an EBOOT.BIN just double-click on it hodling Ctrl (or press Ctrl+Enter on it) and it makes a resigned EBOOT.BIN and EBOOT.BIN_ORIGINAL
It is required to run once the PKG ContentID.exe to associate the files.
Quick Tutorial for Converting PS3 3.60 Games to 3.55 Using PS3 Tools:
I. -- Preparation --
1- Download the ps3tools and install it
2- Run PARAM.SFO Editor and close it (this register the SFO extensions to Windows)
3- Run PKG Content ID and close it (this will register the EBOOT, self, sprx to Windows)
(you may need to copy the ps3 keys and the cygwin files requied by psn_package_npdrm to the ps3tools\tools)
II. -- Fixing a 3.60 disc game --
4. Open the GAMES\title name\PS3_GAME and double click on the PARAM.SFO
5. Press alt+y (PS3 System) and press down to set the version to 3.55
6. Press Ctrl+S to save the SFO and close the window
7. Open USRDIR and browse the folders to see if the are .self or .sprx
a. If you find a .self or .sprx, double click on it to view if it is using [3.60-3.61 keys]
b. If there are not .self or .sprx, press Ctrl+Enter on the EBOOT and you're ready to play
c. If there are .self or .sprx, copy the EBOOT.BIN and all the .self/.sprx files to the scetool folder in PS3 Tools and run the BruteForce.exe
d. If the keys are found, the BruteForce will resign the EBOOT.BIN and self/sprx
e. Copy the resigned EBOOT.BIN and self/sprx to their original location and play
III. -- Fixing a 3.60 patch PKG --
8. Run PS3 Game Update from the PS3 Tools Menu, enter the title id of the game, set the target version to 3.60 and press Verify
9. Download the PKG files that are 3.60 or lower
10. Once the download complete, double click again the completed file to open the folder
11. Press Shift+Enter on the PKG to extract all the files
12. Browse to the extracted folder\TITLEID and double click on the PARAM.SFO. Change the PS3 System to 3.55, press Ctrl+S and exit
13. Browse to USRDIR and repeat the all the steps in 7 (resign the 3.60 to 3.55)
14. Once you have resigned the files to 3.55 and copied them back to the extracted folder, browse up to the extracted folder. eg. UP0002-BLUS30591_00-CODBLOPSPATCH012-A0113-V0100-PE
15. Right click on the folder and select Make PKG
16. Install the PKG and play
You may want to try redownloading it (using the same link above) as apparently since the initial 1.0 release it has been updated with v1.0.1, v1.0.2, v1.0.3 and v1.0.4 to fix some of the bugs:
Fixed bug: 'error 70 - access denied' on Windows 64bit
Fixed bug: 'stop download if game folder is collapsed'
Fixed bug: 'Verify button disabled pasting text with mouse'
Fixed bug: 'Verify button disabled pasting text in lower case'