26w ago - Following up on their
previous PS3 DEX update, Italian PlayStation 3 developer
Rancid (o) of PS3ITA has made available Install Fake BDEmu PKG alongside a usage guide below on how to create and emulate Dummy BDEmu for those using a PS3 DEX CFW console with a broken BD player.
Download:
Install_Fake_BDEmu.pkg /
Install_Fake_BDEmu.pkg (Mirror)
The Dummy BDEmu occupies only 2MB on your USB device, then after you can partition the remaining space as you want.
To quote, roughly translated: How to Create and Emulate Dummy_BDEmu Your BD Player Broke on CFW DEX Tutorial
In this tutorial PS3ITA will guide you with all the necessary steps to achieve the "dummy_bdemu" directly from the console. This procedure is useful to all users who use a CFW DEX (debug / test) on a console that has the blu-ray disc broken or simply for those who do not want to wear the player's lens for intensive use.
In fact, the "dummy_bdemu" is to appear on the XMB icon BD player despite the absence of the disc, increasing, therefore, the compatibility of our backups are initiated by the backup manager multiMAN.
Below is a comprehensive guide designed, documented and tested in detail on CFW 4.21 PS3ITA DEX:
Disclaimer: Attention! PS3ITA assumes no liability arising from incorrect use of these procedures and for any damage that the console could suffer. Use the procedure at your own risk!
Disclaimer 2: Warning! PS3ITA not instigates and does not support piracy in any way, the procedure is posted only to illustrate the operation of the emulator of BD player in a console for DEX then start the games legally purchased!
Part 1: Guidance on the preparation.
- Console (NOR \ NAND) with any CFW DEX (the entire tutorial was tested on CFW 4.21 PS3ITA DEX)
- A usb stick formatted in FAT32 with at least 3mb available
(If you prefer you can do before a disk partition using a PC, consider that this key will be connected to the console every time you want to emulate the BD player)
- Last backup manager multiMAN
- PKG Install_Fake_BDEmu be installed on a console with DEX cfw:
Part 2: Creating the "dummy_bdemu."
Step 1. Download the PKG Install_Fake_BDEmu
Step 2. Enter PKG just downloaded into your USB stick formatted in FAT32:
Step 3. Enter the same usb stick formatted in FAT32 into the USB port of your console and install the PKG from (XMB) -> (Game) -> (Install Package Files):
NOTE: The following steps format your usb stick formatted in FAT32 in a format recognized only by your debug console and not a PC, this will take only 3mb of total capacity, if you want to go ahead and make the first partition a disc using a PC
IMPORTANT: After the first run of PKG you should not delete it. E 'can recover formatted data on your USB stick when started for the second time ... the choice is yours!
Step 4. Choose your USB stick formatted in FAT32 (this usb stick must always remain connected to your console every time you want to emulate the BD player), put it in the far right of the console port:
Step 5. Start now PKG "Install Fake BDEmu"
Step 6. After refreshing the console you will notice that your pen drive is no longer recognized as a removable disk (procedure performed correctly) and the application "Install Fake BDEmu" has turned into "Remove Fake BDEmu (second confirmation of procedure performed correctly):
NOTE: From now on your USB stick is formatted in a format recognized only by your debug console (with certain settings) and not from a PC.
IMPORTANT: You should not delete the application "Remove Fake BDEmu" if you want to recover formatted data on your USB pen ... the choice is yours!
Part 3: Debug settings and use the emulator.
Step 1. Go to (XMB) -> (Settings) -> (Debug Settings) -> (Blu-ray Disc Access) and set "BD Emulator (USB)":
Step 2. Then go to (XMB) -> (Settings) -> (Debug Settings) -> (Transfer Rate Pacing for BD Emulator) and set "HDD Native"
Step 3. Now for the changes to turn off the console and paying particular attention to leave the usb stick into the port on the right (the one previously formatted USB stick from the "Install Fake BDEmu", see Part 2 to Step 4).
Step 4. Check that your BD player is properly emulated (XMB) -> (Game):
Try to start well, as standard procedure, a backup of your game (also from external hdd) through multiMAN ... you will notice that the backup has been successfully emulated icon of your BD player in turn also emulated above (despite the absence of a disc inserted in the drive)!
IMPORTANT:
- Before you turn on the console, remember to always insert into the USB port further to the right the usb stick created to emulate the player (if inserted after power will not be recognized).
- At a later time if you do not want to emulate your reader with this pen usb remember to reset it with the application "Remove Fake BDEmu" to restore any of the data originally present on the USB stick.
- When you do not emulate your reader with this pen usb remember that you have altered settings 2 Debug (see Step 1 and Step 2 Part 3), check whether to restore or not.
i don't suppose anyone has a link that won't insist that i install ilivid download manager.
hopefully i've got it coming now. that's if the file is called fffffff.rar
Download: http://www.multiupload.nl/3BJQZN3ON6 (Password: gintonic) / http://uploadmirrors.com/download/0APL9YYA/Change_IDPS-All_region-4.21.pkg / http://www.ps3ita.it/download/homebrew/Change_IDPS_All_Region_v2-4.21.pkg
PS3ITA_Debug_4_21_v0.9.PUP MD5: abd0aaca504a271c65a10f8122ba96c2
To quote, roughly translated: After noting the creation of "PSoN_DEX V2" and "Change_IDPS-All_Region", you PS3ITA announces the release of CFW 4.21-DEX and Change_IDPS-All_region-4_21.
Finally a good news for all users who have bought a console converted into DEX (debug / test) who want to start their own game backups regularly purchased without having to resort to various patches / fix for cfw 3.55.
The CFW has already been tested on different consoles, and we can confirm that everything works fine without any problems, including their access to the PSN and PS-STORE.
Following are the details:
Disclaimer 1
Use the procedure at your own risk!
Disclaimer 2
FEATURES & PATCHES
First 4.xx installed on PS3 CFW DEX
Ability to start all backups that require fw 4.31 or less
Access to the PSN through the use of IDPS All Change Region
Access to the new PS Store
Access to the Playstation Home
Access to all the other online services "offered" by Sony (VidZone Music Unlimited, Mubi, etc.)
Ability to download and install the update the games without going through Multiman (fw 4.21 The DEX had a check that did not allow the downloading of retail pkg)
Ability to downgrade to fw 3:55 by using the "usual" 3.55downgradepup.
Increased compatibility with backup started without a disc inserted (eg, career mode fifa 13 freezes no more ..)
Access to all debug options (of course)
Spoof 4:31
Compatible with all homebrew signed for cfw 4.xx
Support for ReactPSN
PATCHES:
LV0
The entire lv0 was taken from CFW 4.21 Rebug REX (and this will never stop to thank Team Rebug) It made no sense to make changes to what others have already done to perfection.
LV1
Patching LV1 hypervisor to add peek / poke support
Patching hypervisor to allow setting data access breakpoints in hypervisor been with lv1_set_dabr
Patching Indi Info Manager to allow access to all its services
Patching hypervisor to allow setting all bits of SPE register MFC_SR1 with lv1_set_spe_privilege_state_area_1_register
Patching hypervisor to allow creating / modifying / deleting of repository nodes in any LPAR
Patching LV1 to enable GuestOS mode 1 for GameOS
Patching System Manager to disable integrity check
Patching hypervisor to allow mapping of HTAB with write protection
Patching Storage Manager to allow deleting of all keys ENCDEC
Patching hypervisor to enable skipping of ACL checks for all storage devices
Patching Update Manager to enable extracting for all package types
Patching Update Manager to enable setting product mode by using Update Manager Write EPROM
Patch hash check CoreOS
LV2
Lv2 Peek & poke support (syscall 6 & 7)
Lv1 Peek & poke support (syscall 8 & 9)
Patching LV1 LV2 to allow support Call (syscall 10)
OTHER PATCHES
Patching nas_plugin to allow installation of pseudo-retail and retail packages
Fixed error 0 × 8029567 to allow the download and installation of retail pkg
Patched category_psn.xml for show & PSN Playstation Home icons
ReactPSN patch
Spoof 4.31 patch
Other ...
BUG (common to all fw 4.2x/4.3x):
On some ps3 hd if you connect the external USB port on the front (dev_usb006) and start a backup, you may get a black screen, or return to see the ps3 xmb, to remedy the problem simply change usb port ..
PREPARATION GUIDE
Console (NOR \ NAND) with cfw / ofw fw Downgrader 3:55 DEX or DEX
IMPORTANT: If you are on ofw debug than 4.21 (type 4.25) must strictly pass before the fw Downgrader DEX
A USB stick formatted in FAT32.
CFW 4.21 PS3ITA-DEX to be installed on the console:
Download CFW 4.21 PS3ITA-DEX (linked above)
Once you have unpacked the zip (password: gintonic) make sure that the md5 fits into this: abd0aaca504a271c65a10f8122ba96c2. To check the md5 you can use this MD5Checker: getmd5checker.com/download/latest/Md5Checker.zip
PKG-Change_IDPS All_region-4_21 be installed on the console after cfw:
INSTALL CFW 4.21 PS3ITA-DEX and Change_IDPS-All_region-4_21
IMPORTANT: If you are on ofw debug than 4.21 (type 4.25) must strictly pass before the fw Downgrader DEX
After downloading the CFW 4.21 PS3ITA-DEX rename it to PS3UPDAT.PUP, copy it to PS3> UPDATE in your usb stick formatted in FAT32
Start the console from the XMB and follow the standard procedure to install your CFW 4.21 PS3ITA-DEX from usb stick formatted in FAT32 (just like you would a normal fw):
XMB-> Settings-> System Update-> .. with USB support
Copy the PKG-Change_IDPS All_region-4_21 in the root of your usb stick formatted in FAT32
Install from XMB-> Game-> Install Package Files
Start-Change_IDPS All_region-4_21 and wait for the refresh of the console
IMPORTANT NOTES:
Change_IDPS must be started after every reboot of the console before groped access to PSN and PS-STORE (if you do not get an error: 8002A224)
Check in the debug menu settings (it's under Network Settings), the NP Environment setting is set as np (not sp-int)
L 'IDPS is set in automatic mode (depending on your region (EU, USA, etc.).
When the Change_IDPS is functioning properly, the LED will switch on the console from the usual green color to YELLOW
A big thanks to the Team Rebug, the Three Musketeers, PS3 Dev Wiki, Graf_Chokolo, EUSS, naehrwert and especially Rancid (o) who created / the entire project.
Update: From Rancid-o: How to use the pkg: http://www.ps3ita.it/download/homebrew/Fix_Update_4.21+.pkg
1) Run a game from Multiman
2. Returning to the XMB, if you have not already done so, start the game and download the update, at this point if the update is greater than 4.21 will give the usual error 0x80010009 and return to xmb..
3. Run Fix_Update_4.21+
4. Start the game again
Note: The fix for that game is permanent. If you have already downloaded the update just run the game from multiMAN, back to the XMB, run the pkg and run the game. Sorry for the bad English, oh forgot works on all cfw 4.xx
Guys.. use version 2 of the "Change IDPS All Region": http://www.ps3ita.it/download/homebrew/Change_IDPS_All_Region_v2-4.21.pkg
The first version had a stupid "bug" that does not allow you to use the online pass purchased. Sorry for that..
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