Homebrewed PS3 System File Editor v0.80 Arrives


236w ago - Update: As expected, it's now released! Download: Homebrewed PS3 System File Editor v0.80

According to RichDevX's Twitter (linked above), Hellcat plans to release an updated Homebrewed PS3 SFO Editor in approximately 48 hours.

This comes roughly two years after the PS3 BRDGen Team released a similar application dubbed SFO-Edit v1.0.

According to the pictures (below), the homebrew PS3 System File Editor v0.80 will attempt to reproduce the functionality that Sony's PS3Gen (ps3sys.exe specifically) offers for SFO extension files... allowing you to view, edit, and save PARAM.SFO files.

We will update this post when it's actually released of course.





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Comments 33 Comments - Go to Forum Thread »

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comhen's Avatar
#13 - comhen - 236w ago
I too got excited when i heard homebrew. i can't wait until this PS3 is hacked it's the only console on the market not hacked.

playforfun's Avatar
#12 - playforfun - 236w ago
Nah, for the few Debug users it accomplishes the same as the existing SFO-Edit app (or even Sony's own utility). Once it's released you will see it won't allow you to do anything new or exciting sadly.

The most exciting part of this news is that SilverSpring is now working on PS3 stuff, which means hopefully he can help the PS3 Devs with reversing files that will actually lead somewhere, versus just cloning Sony's existing apps.
ok, so for all dont have official tools, with the SFO-Edit, debug users can make a good copy of there games

At times - yes. But again, its really only useful for those with Debug Units. With a Debug unit, you can install the PKG (the signed container), and then edit the SFO right on the PS3 HDD, or remaster the disk to use as a backup, and edit it that way.
just for precision, a debug pkg have a signature ?
I thought only retail pkg have this lol

CJPC's Avatar
#11 - CJPC - 236w ago
At times - yes. But again, its really only useful for those with Debug Units. With a Debug unit, you can install the PKG (the signed container), and then edit the SFO right on the PS3 HDD, or remaster the disk to use as a backup, and edit it that way.

crax0r's Avatar
#10 - crax0r - 236w ago
Hello everyone!

I don't want to sound dumb but aren't PS3 SFO files inside signed containers?

PS3 News's Avatar
#9 - PS3 News - 236w ago
Nah, for the few Debug users it accomplishes the same as the existing SFO-Edit app (or even Sony's own utility). Once it's released you will see it won't allow you to do anything new or exciting sadly.

The most exciting part of this news is that SilverSpring is now working on PS3 stuff, which means hopefully he can help the PS3 Devs with reversing files that will actually lead somewhere, versus just cloning Sony's existing apps.













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