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Homebrewed PS3 System File Editor v0.80 Arrives

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271w ago - Update: As expected, it's now released! Download: Homebrewed PS3 System File Editor v0.80

According to RichDevX's Twitter (linked above), Hellcat plans to release an updated Homebrewed PS3 SFO Editor in approximately 48 hours.

This comes roughly two years after the PS3 BRDGen Team released a similar application dubbed SFO-Edit v1.0.

According to the pictures (below), the homebrew PS3 System File Editor v0.80 will attempt to reproduce the functionality that Sony's PS3Gen (ps3sys.exe specifically) offers for SFO extension files... allowing you to view, edit, and save PARAM.SFO files.

We will update this post when it's actually released of course.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 33 Comments - Go to Forum Thread »

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#23 - mushy409 - 270w ago
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Still... what can actually be done with this tool? Do we have any 'moles' working on the inside? That's our best bet.

#22 - CJPC - 271w ago
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I suppose you could decrypt your retail PS3's HDD, fiddle with the SFO, put it back - but its pretty much pointless - there is nothing to accomplish by doing it.

#21 - TUHTA - 271w ago
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Thank u so CJPC..

That means that it isnt for Retail one?

#20 - DemonHades - 271w ago
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i have other idea, using it for make a redirection for read other tittle-id on hdd.

in the hdd build a folder whith a id ok?the sfo determine values and others thinks for load,well my theory is based in using this method for use a game read the needed reading the sfo and redirect other TID,obvios first need changue the data in hdd for other content.Th game work how a key for check the tid and read the sfo,fix the sfo for fake the version system and version patch.


#19 - CJPC - 271w ago
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The program does not edit savegames, it only lets you edit a SFO. The SFO is the general file descriptor for attributes of a game - has the name, titleid, game type, resolution settings etc in it.

Pretty much, if you have to ask what its for, you don't need it - the only use for it is when remastering games for a Debug console, and even then, the SFO is rarely required to be edited.


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