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Homebrewed PS3 System File Editor v0.80 Arrives

Category: PS3 Hacks & JailBreak  By: PS3 News - (twitter.com)
Tags: ps3 sfo editor sfo editor ps3 system file editor ps3 hax ps3hax ps3 hacks

188w ago - Update: As expected, it's now released! Download: Homebrewed PS3 System File Editor v0.80

According to RichDevX's Twitter (linked above), Hellcat plans to release an updated Homebrewed PS3 SFO Editor in approximately 48 hours.

This comes roughly two years after the PS3 BRDGen Team released a similar application dubbed SFO-Edit v1.0.

According to the pictures (below), the homebrew PS3 System File Editor v0.80 will attempt to reproduce the functionality that Sony's PS3Gen (ps3sys.exe specifically) offers for SFO extension files... allowing you to view, edit, and save PARAM.SFO files.

We will update this post when it's actually released of course.





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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idone's Avatar
#28 - idone - 187w ago
Reply
^^^
Not to be "Mr. Obvious" but DRMDIR seems to be in direct reply to a certain method to decrypt the hdd being published to the web...

Just a little fyi on what happens as a result of "public" study

DemonHades's Avatar
#27 - DemonHades - 187w ago
Reply
Originally Posted by Mathieulh View Post
Quote This wont work for 2 reasons:

1. The title id is tight to the database (I mean the vsh database stored on the hdd and modified upon package install)

2. Since 2.80 there is a nice new protection added called DRMDIR, basically they add a directory under the titleid folder (on the hdd) called DRMDIR which contains hashes of the PARAM.SFO and EBOOT.BIN files) This folder is created upon package install and will of course prevent you from replacing the PARAM.SFO (which is too bad since the database issue could have been bypassed after rebuilding it)

I still advice people to BUY their games rather than trying to run pirated versions of those every minutes. I mean, developers also do have to eat you know ?

Anyway this idea is stupid and wont work. (not to mention you would need to go through the hassle of decrypting, encrypting your hdd (which would take hours for each step) etc etc each time you want to change your game. Not worth the trouble, you are better off purchasing your games than doing this.

UPDATE: For those who wonder why not just replace the DRMDIR folder, its content is not viewable under user/game priviledges, also the hashes stored there are not the standard md5 or sha1 you are used to see but based on a hmac algorithm.

Thank friend,i dont say for copy or pirated,i say for load games "real" complet but in the hdd,how make 360 install the game but need the disk for check the ss and run read the id path.

And other,always say stupid...is other theory or always only is valid u say???

u study psp old time,i ps3 ok?first respect and first listen.

u can say it dont is posible and other, but stupid and nothing.

u have documents certified it? always talk but never with documents

psp dont is ps3 remember it.

more info and minor secrets

Mathieulh's Avatar
#26 - Mathieulh - 187w ago
Reply
Originally Posted by DemonHades View Post
Quote i have other idea, using it for make a redirection for read other tittle-id on hdd.

in the hdd build a folder whith a id ok?the sfo determine values and others thinks for load,well my theory is based in using this method for use a game read the needed reading the sfo and redirect other TID,obvios first need changue the data in hdd for other content.Th game work how a key for check the tid and read the sfo,fix the sfo for fake the version system and version patch.

1saludo

This wont work for 2 reasons:

1. The title id is tight to the database (I mean the vsh database stored on the hdd and modified upon package install)

2. Since 2.80 there is a nice new protection added called DRMDIR, basically they add a directory under the titleid folder (on the hdd) called DRMDIR which contains hashes of the PARAM.SFO and EBOOT.BIN files) This folder is created upon package install and will of course prevent you from replacing the PARAM.SFO (which is too bad since the database issue could have been bypassed after rebuilding it)

I still advice people to BUY their games rather than trying to run pirated versions of those every minutes. I mean, developers also do have to eat you know ?

Anyway this idea is stupid and wont work. (not to mention you would need to go through the hassle of decrypting, encrypting your hdd (which would take hours for each step) etc etc each time you want to change your game. Not worth the trouble, you are better off purchasing your games than doing this.

UPDATE: For those who wonder why not just replace the DRMDIR folder, its content is not viewable under user/game priviledges, also the hashes stored there are not the standard md5 or sha1 you are used to see but based on a hmac algorithm.

idone's Avatar
#25 - idone - 187w ago
Reply
Originally Posted by TUHTA View Post
Quote That means that it isnt for Retail one?

.SFO files are the same for retail and debug consoles.. and for all ps3 hardware for that matter.

What this is is a very nice and LEGAL app that reproduces the functions of a not so legal app. Think of it as one step forward towards having yourself a legal sdk.

PS3 News's Avatar
#24 - PS3 News - 187w ago
Reply
Does anyone actually read the last 3 pages before posting? -Rep. Seriously, don't ask what this is used for as it's been stated in several different ways numerous times already... it simply cannot be answered any differently.

Sadly anyone who asks what the app does or what it's for again (dupe posts) below this post will receive an Infraction.

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