141w ago - At first I thought games that weren't remote play enabled probably ran really slow and lagged terribly.
I was wrong, the first game I tried this on was Killzone 2 and it ran surprisingly well no audio lag, buttons were responsive, and the video was smooth without any hiccups.
1. Dump any game of your choice to your hdd
2. Install Ps3 FTP and launch it
3. Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
4. Now copy PARAM.SFO and make a backup of it just in case
5. Download SFO Editor open the sfo and check "enable remote play"
6. Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
7. Now connect your psp in remote play and enjoy.
Kudos to theblacksheep for discovering this.
Update: I tested this using the pc remote play and it didn't work, only seems to be working on the psp.
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I edited Marvel vs. Capcom 2's SFO and remote play crashes, now the interesting part is custom music doesnt work anymore on MVSC2, is the setting that enables custom music in the same SFO file perhaps?
Because it seems like enabling the Remote Pay feature will cause the Hypervisor to allocate an extra 8 MB of XDR memory, and having only 256 MB of main memory makes each MB a very precious thing... console games are developed to always run on the same hardware so developers do not have to worry about having less memory available and code the game to count with every k available so enabling this will probably cause problems on most games...
Not necessarily - only if played over the internet. You can indeed still use it "locally" only within your own network or use some bettert router and VPN to it from outside leaving the PSN out of it etc.