To quote: Due to FAT32 limitations users needed to run these games from internal hard drive only. However, it seems that isn't the only option anymore. Many games utilize a file format known as PSARC (*.psarc).
These files ending in .psarc are archive files similar to zip or rar files on PC. By extracting these large archive files and using the smaller files that are inside, users can get stay under the 4GB limit.
This method has been tested on Uncharted II, and will only work on games utilizing the psarc file format.
1) Download PSARC.zip PlayStation Archive Utility (or the PARC GUI v0.1 or the PARC GUI v0.2 update by TeamKidneyBean if you prefer).
2) Extract zlib.net.dll and PSARC.exe to any folder.
3) Find any files more than 4Gb for example /PS3_GAME/USRDIR/build/main/pak22.psarc (5,596,444,529 bytes)
4) Copy pak22.psarc into zlib.net.dll and PSARC.exe directory.
5) Extract pak22.psarc (just drag-n-drop pak22.psarc to PSARC.exe)
6) Now copy pak22 folder with extracted files to gamefolder /PS3_GAME/USRDIR/build/main
7) Now you can delete pak22.psarc.
8) Copy PS3_GAME folder with game to your external fat32 usb hdd GAMEZ/Uncharted2/
9) Use Backup Manager to load game, should work fine.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
yes this tool did not work for killzone 2 and gives a error (out of size array and something like that) i think its hardcoded for a fix size limit and on the other hand if someone can make it to extract and place the folders by itself then its a good work done and a way around 4gb+ fat32 limit.
Well - as you've said already - this will not help with large video files. The only workaround at the moment would be either to replace the video file with another smaller one or have some re-encoding / resampling utility to squeeze the size below 4 GB. The question is still though how exactly the code used to playback the video later on withing the game itself works and if it's not dependant on the absolute addressing of the file.