To quote: Due to FAT32 limitations users needed to run these games from internal hard drive only. However, it seems that isn't the only option anymore. Many games utilize a file format known as PSARC (*.psarc).
These files ending in .psarc are archive files similar to zip or rar files on PC. By extracting these large archive files and using the smaller files that are inside, users can get stay under the 4GB limit.
This method has been tested on Uncharted II, and will only work on games utilizing the psarc file format.
1) Download PSARC.zip PlayStation Archive Utility (or the PARC GUI v0.1 or the PARC GUI v0.2 update by TeamKidneyBean if you prefer).
2) Extract zlib.net.dll and PSARC.exe to any folder.
3) Find any files more than 4Gb for example /PS3_GAME/USRDIR/build/main/pak22.psarc (5,596,444,529 bytes)
4) Copy pak22.psarc into zlib.net.dll and PSARC.exe directory.
5) Extract pak22.psarc (just drag-n-drop pak22.psarc to PSARC.exe)
6) Now copy pak22 folder with extracted files to gamefolder /PS3_GAME/USRDIR/build/main
7) Now you can delete pak22.psarc.
8) Copy PS3_GAME folder with game to your external fat32 usb hdd GAMEZ/Uncharted2/
9) Use Backup Manager to load game, should work fine.
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Interesting discovery and will hopefull raise game compatability.
A bit off topic: Has anyone tried the opposite? Aka compressing files back to archive. If the games are clever enough to find uncompressed files instead of compressed .. then the opposite might also work.
- games takes less space.
- a LOT faster to copy backups (both for ftp and manual copy the advantage of copying 1 large file instead of a 1000 smaller ones is a huge timesaver .. and with some of these large games we are talking about hours worth of tranfer).
- obviously the initial compress takes time.
- game play/loading slowdown.