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Gaia Manager v2.05 for PS3 Custom Firmware 3.55 Arrives


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183w ago - Not long after Gaia Manager for Custom Firmware v3.55 arrived, PlayStation 3 developer drizzt84 updated his OBM PS3 Mod which includes support for PS3 backups to version 2.05.

Currently the release supports PS3 Custom Firmware v3.55 and can be found to download in the first post linked below.

Download: Gaia Manager V2.05 (3.55 PS3 CFW only)

Changes in Gaia Manager v2.05 include:

  • Use harcoded payload (less crashes)
  • Use another payload (with syscall36), it should never crash inside game now
  • Reminder Gaia Manager has the Sony logs cleanup since October 2010 and it's always active and working...





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 1240 Comments - Go to Forum Thread »

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Strizay's Avatar
#1200 - Strizay - 182w ago
I just wanted to say thank you for the excellent manager. It works well with a lot of my games.

k3nn's Avatar
#1199 - k3nn - 182w ago
for the love of god... all the gaia releases i've snagged fail to even install.

waninkoko's v2 cfw (3.55, but i know it works with 3.41 signed). i tried the games one, gamez, neither work.

which package/download do i need?!?
I'm having the same problem, too. Can't install Gaia in waninkoko's v2 CFW. Anybody can help ? Thank you

nicotine's Avatar
#1198 - nicotine - 182w ago
for the love of god... all the gaia releases i've snagged fail to even install.

waninkoko's v2 cfw (3.55, but i know it works with 3.41 signed). i tried the games one, gamez, neither work.

which package/download do i need?!?

drizzt84's Avatar
#1197 - drizzt84 - 182w ago
Sorry, I was quite busy at work

Blackotoo's Avatar
#1196 - Blackotoo - 182w ago
Thanks for that BIG skin pack a lot of cool skins.

But for us using 2.0* Gaia its no use... there is no more jpg's to change

They still work. Even though the default BGG.PNG, BGH.PNG and HIGHTLIGHT.PNG are inside the EBOOT.BIN file now, it will still read new replacement images you put on there first outside of the EBOOT.BIN.

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