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Folding At Home PS3 Debug / Test Client is Now Available


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264w ago - First of all, Happy July 4th to our American viewers! As we all know, Folding At Home on the PS3 is really a beast - it knows how to use the hardware efficiently, making the PS3 one of the top [Register or Login to view links] in the entire [Register or Login to view links].

The PS3 Debug / Test version has the included files, sprx's, and the Eboot.bin all decrypted. You can now peel apart the files to see how the Folding@Home client utilizes the power of the PS3.

An interesting note: the configuration file outlines that 6 SPU's are in use, as well as one Raw SPU.

It begs the question, is it 6 SPU's in total, or 6+1 = 7 ?

Download: PS3 Debug Folding At Home (USA) Client

It becomes much more interesting if its 6+1, beckoning rumors of the 8th "disabled" SPU not being disabled at all, but actually, secretly being used for security, while the 7th SPU, that we all thought was for security, was just a front.

It is a bit of a stretch, but it is something to keep in mind while you dig through the Folding@Home client, looking for goodies.

Since this is an old version, when updating on a Development unit from this file, it gets stuck in an "update loop" essentially, and eventually fails to run, so it's not very useful on the PS3, but in a disassembler is another story!



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 21 Comments - Go to Forum Thread »

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RexVF5's Avatar
#16 - RexVF5 - 264w ago
Trust me, its there, just give it a try.

I already did. What I meant was that until someone pointed to it, it was quite a long stretch to find that option without docs...

CJPC's Avatar
#15 - CJPC - 264w ago
Thanx for the info. The 1.6 SDK has got that utility however it doesn't list that option:
And without docs there is only hard way to figure that out...

Trust me, its there, just give it a try.

RexVF5's Avatar
#14 - RexVF5 - 264w ago
I running windows XP so this is the patch to the files

D:\Other\ps3sdk\ps3\cell\host-win32\bin

then run make_package_npdrm -x Folding-GameCategory.pkg

And it will extract to a folder called NPIA00002

very possibly just a fluke coincidence but awhile ago when I attempted to run recovery software on the PS3 hard drive it returned alot of files with the .dds extension which is the extension used in all the files in these directories.

NPIA00002\USRDIR\dapp\cgc0001\data

Thanx for the info. The 1.6 SDK has got that utility however it doesn't list that option:




And without docs there is only hard way to figure that out...

internetfloozy's Avatar
#13 - internetfloozy - 264w ago
I running windows XP so this is the patch to the files

D:\Other\ps3sdk\ps3\cell\host-win32\bin

then run make_package_npdrm -x Folding-GameCategory.pkg

And it will extract to a folder called NPIA00002

very possibly just a fluke coincidence but awhile ago when I attempted to run recovery software on the PS3 hard drive it returned alot of files with the .dds extension which is the extension used in all the files in these directories.

NPIA00002\USRDIR\dapp\cgc0001\data

RexVF5's Avatar
#12 - RexVF5 - 264w ago
You just have to know what to use and how to do it. I got the incomplete version of SDK 1.6 from a torrent site and this package extracts just fine.
Well I got that too but without docs I couldn't find which utility should be able to unpack .pkg file - that's exactly what I was asking...

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