FBANext PS3 r424 MC68000 / Z80 Arcade Emulator is Released


163w ago - Today squarepusher2 has updated the MC68000 / Z80 Arcade Emulator to FBANext PS3 r424, which includes many changes as outlined below.

Download: FBANext PS3 - r424 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

To quote: Since I now have commit access (thanks to Lantus), I can drop the 'custom' label and instead give you straight version releases.

This one I committed today - it includes all my changes from the previous three or four custom versions including a ton of additional improvements - this CHANGELOG is probably not very decipherable for the average user, but I'm going to post this here anyway since it would take too long to create a new CHANGELOG:

CHANGELOG (r424)

  • (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg, waterpaint-highcontrast-scanline.cg shaders
  • (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.
  • (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it looks the same as it did before without texture references.
  • (PS3) Added all the shaders added inbetween r423 and the custom versions
  • (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out little endian functions in blargg_endian.h to get SNC to work
  • (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions and the try-catch blocks for both GCC and SNC increased performance.
  • (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance increases and lag reduction.
  • (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one out of every three frames - commented that out. There were tons of other branches in the interface code that are unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for
    PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual function call overhead.
  • (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and holding directional keys.
  • (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This allows us to offload some more calculations from the fragment shader which leads to increased performance.
  • (PS3) Added back ability to go to Service menu by pressing R3 button.
  • (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword statement was left out.
  • (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best speed I currently get with GCC for some odd reason.
  • (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect your SDK version automatically.
  • (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will be running in the background which you can telnet into - in this mode, you can track variables and/or dump screenshots on the HDD.
  • (PS3) Better speed, far less lag as a result of all of the above. PS. Every change above only affects the PS3 version.





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Comments 158 Comments - Go to Forum Thread »

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phoenixiizero's Avatar
#158 - phoenixiizero - 30w ago
Great !! Street Fighter Zero3

zazoon's Avatar
#157 - zazoon - 30w ago
Wow

Tnx m8

PS3 News's Avatar
#156 - PS3 News - 30w ago
Following his previous release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.03 for PS3 CFW 3.40 / 3.55 / 4.XX users with details below.

Download: FB_ALPHA_RL_1(2).03_[20130922]_[CEX_34X_4XX]_[BASE].pkg / FB_ALPHA_RL_1(2).03_[20130922]_[CEX_34X_4XX]_[BASE].pkg (Mirror) / FB_ALPHA_RL_1(2).03_[20130922]_[CEX_34X_4XX]_[BASE].pkg (Mirror #2) / FB_ALPHA_RL_1(2).03_[20130922]_[CEX_34X_4XX]_[BASE].pkg (Mirror #3) / FB_ALPHA_RL_1(2).03_[20130922]_[CEX_34X_4XX]_[BASE].pkg (Mirror #5) / FB_ALPHA_RL_1(2).03_[20130922]_[CEX_34X_4XX]_[BASE].pkg (Mirror #6) / FBAlphaRL-master.zip / FBAlphaRL-master.zip (Mirror) / GIT / AUTOBOOT.iso by Rautz

To quote: Introduction - Welcome to the official guide and documentation for FB Alpha Retro Loader!

Before you begin, get comfortable, sit back and chill, because if you like arcade games & PlayStation 3, later on you will be having lots of fun!

In here you will find everything you need to know, so you can enjoy playing your favorite arcade games on your PlayStation 3 system. And not just that!, you will even find out how to enter their "Diagnostics" or "Test" menu, so you can change settings such as "Difficulty", "Free Play Mode", "Enable Blood", "Region Change" and more!

Please, do not throw away this opportunity and take a moment to read this guide. I guarantee that it will make your game experience a lot better!

These are the emulated arcade systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Cave
  • Data East DEC-0, DEC-8 and DECO IC16 based games
  • Galaxian based hardware
  • Irem M62, M63, M72, M90 and M92 hardware
  • Kaneko 16
  • Konami
  • Neo-Geo
  • Pacman based hardware
  • PGM
  • Psikyo 68EC020 and SH-2 based hardware
  • Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
  • Toaplan 1
  • Toaplan 2
  • Taito F2, X, Z and others
  • Miscellaneous drivers for lots of other hardware

Latest Release

  • Version: v1.03
  • Released: September, 22, 2013

ChangeLog: v1.02a FB Alpha RL

Enabling Neo-Geo Universe Bios (Uni-Bios)

Enabling the option will load Neo-Geo games with these BIOS instead of the standard ones. You must make sure to have the proper "neogeo.zip" from MAME v0.149 romset.

What's the difference you might ask? Everything!, Uni-Bios allow you to do so many things, for example:

  • Choose System Region (USA, JAPAN, EURO)
  • Choose Console type (ARCADE / CONSOLE)
  • Enable game cheats for every game! on the fly!
  • SFX / BGM Jukebox
  • More!

Neo-Geo Universe Bios (Uni-Bios) as described at the official Web site:

The UNIVERSE BIOS is for owners of MVS or AES hardware that want an easy way to change country region or between Arcade or Console mode on boot. Also included are other features that are not possible using the standard MVS bios.

The UNIVERSE BIOS is also designed to give easy access to things like inserting coins, test mode and memory card management when using the joystick ports only. Of course the BIOS still allows standard operation too.

F.A.Q - Frequently Asked Questions

Please, before asking any question or reporting a problem, take a moment to read these.

Thank you.

Q - What Custom Firmware (CFW) do I need to have to use FB Alpha RL?
A - Latest release has been signed to work on most CFWs, it has been tested on Rebug REX 4.46 (CEX) and MiraLaTijera CFW 4.46 (Core 3.2.0).

Q - Can I just install the "UPD", or I really need the "BASE" and why?
A - The "BASE" installation is mandatory, it contains all the files, resources and data required by FB Alpha RL to work, the "UPD" package only contains the program or SELF / BIN files (and maybe other extra update data / resources). If you don't do this, don't come asking me why some feature is not working or if you get any other error.

Q - When I try to launch FB Alpha RL from XMB, it kicks me back, why?
A - This is a common problem with homebrews, if this happens to you, post back with detailed information of your PS3 Model and CFW, including if its a CEX or DEX CFW.

Q - When launching a game RetroArch comes up with an error, what happened?
A - Probably you have an incorrect romset or in case of Neo-Geo or PGM, you must make sure to have the BIOS placed in the same directory where the ROMs are located.

Q - Where can I find the proper ROMs / romsets?
A - I cannot help you directly, but Google can.

Q - Some games have bad graphics or eventually lock up my console, why?
A - This happens because not all game drivers have been ported or updated to work on the PS3 system processor architecture. If you find such games, PM me the specific name and romset, I will be working on a compatibility list sooner or later.

Credits

This project wouldn't exist if it weren't for all these great people:

[*]My buddies Treble Winner (Barry), Kev (tmaul) & iq_132 (current FB Alpha Team

PS3 News's Avatar
#155 - PS3 News - 31w ago
Try the newer 1.02 revisions linked in this post instead: http://www.ps3news.com/forums/ps3-hacks-jailbreak/fbanext-ps3-emulator-wip-screens-features-coming-soon-114448-16.html#post450742

Aurion's Avatar
#154 - Aurion - 31w ago
oooops FB_ALPHA_RL_1.01a_[20130215]_CEX340_UPD.rar says Invalid or Deleted File.

upload this file again please













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