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FBANext PS3 Emulator Port Updated to r490 for PS3 CFW


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157w ago - It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

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FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami
  • Sega
  • Megadrive (savestates are not supported)




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 161 Comments - Go to Forum Thread »

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violentcris's Avatar
#121 - violentcris - 157w ago
Thank you man.

PS3 News's Avatar
#120 - PS3 News - 157w ago
I have now promoted the news to the main page and +Rep for posting this update here violentcris!

violentcris's Avatar
#119 - violentcris - 157w ago
Thank you for the rep. At your service

oVERSoLDiER's Avatar
#118 - oVERSoLDiER - 157w ago
Thanks for the link. +Rep for you violentcris.

subcon959's Avatar
#117 - subcon959 - 169w ago
Here is [Register or Login to view links] update. Changelog: [Register or Login to view links]

(Core) Speed improvements to burn.cpp and burnint.h - static functions which are only used once in one function inserted straight in - in particular, biggest improvement came from turning DrvClearOpposites into a macro. Button input is now blisteringly fast - tested on both PS3 and 360.

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