FBANext PS3 Emulator Port Updated to r490 for PS3 CFW


133w ago - It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

Download: FBANext PS3 Emulator Port r490 / FBANext r490 Changelog / FBANEXT_4.21.rar / SVN

FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami
  • Sega
  • Megadrive (savestates are not supported)




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HeyManHRU's Avatar
#128 - HeyManHRU - 133w ago
Try installing the "r486" version before you install the "r490" version.

Here (http://www.ps3news.com/forums/ps3-hacks-jailbreak/fbanext-ps3-emulator-wip-screens-features-coming-soon-114448-12.html#post380796) is the "r486" version.

NN33NN's Avatar
#127 - NN33NN - 133w ago
r490 and r486 Does not work under REBUG 3.55 on my PS3 60 gb FAT. Gives me a black screen a freez the hole PS3 , I have to hold in power on button to shout it down. Anyone else on Rebug 3.55 that have the same problem with the new versions of this emulator??

If you are on REBUG 3.55 and r490 works for you, can you please zip the folder FBAN00000 and upload it to multiupload.com so I may get it.

Thx

Versions r470 and r478 works just fine on REBUG, but i want the new ones to work too

NTA's Avatar
#126 - NTA - 133w ago
Capcom vs SNK 2 is based on Naomi system, that system is only emulated on pc.
Darn I forgot about that. Thanks for letting me know

PS3 News's Avatar
#125 - PS3 News - 133w ago
Below is FBANext PS3 MC68000/Z80 Arcade Emulator Rev f9bbf2004e.

Download: FBANext PS3 MC68000/Z80 Arcade Emulator Rev f9bbf2004e

Some details from pete_uk are also below: ps3crunch.net/forum/threads/1136-FBA?p=10131#post10131

Fork of Lantus' FBA Next for PS3/360 - experimental fork intended for merging back to Google Code master. libsnes port in development.

Source aquired from https://github.com/twinaphex/fba-next-slim/
Commit history: https://github.com/twinaphex/fba-next-slim/commits/master

Thanks to Twinaphex for his work on this emulator.

Here are a few more updates from pete_uk: ps3crunch.net/forum/threads/1136-FBA?p=12872#post12872

Download: FBANext PS3 MC68000/Z80 Arcade Emulator Rev 682f9ce1bd

FBA-NEXT-SLIM - Commit 682f9ce1bdbf9514ab5ab451508e7251acd6a0b4

Lots of improvements made since the last version I posted.

FBO mode is not currently hooked up. Although you can select 2 shaders in the settings, only the first is enabled.

Please Note: Twinaphex has now configured FBA to use a plaintext CFG file instead of XML in the old versions.

If your roms are stored anywhere other than the default of "/dev_hdd0/game/FBAN00000/USRDIR/roms", You will need to edit /dev_hdd0/game/FBAN00000/USRDIR/fbanext-ps3.cfg.

This version should also fix the black screen crash / issue some people have been having.

Download: FBANext PS3 MC68000/Z80 Arcade Emulator Rev 682f9ce1bd Fix

This version should work fine as I installed it on my PS3 last night.

Download: FBANext PS3 MC68000/Z80 Arcade Emulator Rev d504f35c87

Source Code: https://github.com/twinaphex/fba-next-slim/commit/d504f35c879e09ad6af7a3538dbbd564f505c9f9

Now with new menu system, Dual Shaders & loading of ROMs from USB !!!

Download: FBANext PS3 MC68000/Z80 Arcade Emulator Rev 4555785755

Source Code: https://github.com/twinaphex/fba-next-slim/tree/4555785755af080029a90c04649683c387d4c397

Vsago's Avatar
#124 - Vsago - 133w ago
is there any way to set FBAnext to not show every revision or country version of a game? I have the full rom set and I know I could just delete the unwanted sets but with the naming scheme and the amount of them it would take forever.













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