Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
Revision 487: (PS3) Build changes
Capcom CPS-3 Cave
Sega System 16 (and similar systems), System 18, X-Board, Y-Board
Psikyo 68EC020/SH PGM
Megadrive (savestates are not supported)
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Cool, well, it was bound to happen ofcourse, now people start to see how other opensource emulators are ported to the PS3, they will use the same methods on a lot of other opensource emulators.. First get it just to run, then you can spend time on optimizing it (which will take a lot of time and effort for more 'advanced' consoles)..