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FB Alpha RL (Retro Loader) v1.03 Beta CaptainCPS-X for PS3 CFW Out


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70w ago - Following his previous release, today PlayStation 3 developer CaptainCPS-X has made available a FB Alpha RL (Retro Loader) v1.03 for PS3 CFW 3.40 / 3.55 / 4.XX users with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] by Rautz

To quote: Introduction - Welcome to the official guide and documentation for FB Alpha Retro Loader!

Before you begin, get comfortable, sit back and chill, because if you like arcade games & PlayStation 3, later on you will be having lots of fun!

In here you will find everything you need to know, so you can enjoy playing your favorite arcade games on your PlayStation 3 system. And not just that!, you will even find out how to enter their "Diagnostics" or "Test" menu, so you can change settings such as "Difficulty", "Free Play Mode", "Enable Blood", "Region Change" and more!

Please, do not throw away this opportunity and take a moment to read this guide. I guarantee that it will make your game experience a lot better!

These are the emulated arcade systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Cave
  • Data East DEC-0, DEC-8 and DECO IC16 based games
  • Galaxian based hardware
  • Irem M62, M63, M72, M90 and M92 hardware
  • Kaneko 16
  • Konami
  • Neo-Geo
  • Pacman based hardware
  • PGM
  • Psikyo 68EC020 and SH-2 based hardware
  • Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
  • Toaplan 1
  • Toaplan 2
  • Taito F2, X, Z and others
  • Miscellaneous drivers for lots of other hardware

Latest Release

  • Version: v1.03
  • Released: September, 22, 2013

ChangeLog: v1.02a FB Alpha RL

[Register or Login to view code]

Enabling Neo-Geo Universe Bios (Uni-Bios)

Enabling the option will load Neo-Geo games with these BIOS instead of the standard ones. You must make sure to have the proper "neogeo.zip" from MAME v0.149 romset.

What's the difference you might ask? Everything!, Uni-Bios allow you to do so many things, for example:

  • Choose System Region (USA, JAPAN, EURO)
  • Choose Console type (ARCADE / CONSOLE)
  • Enable game cheats for every game! on the fly!
  • SFX / BGM Jukebox
  • More!

Neo-Geo Universe Bios (Uni-Bios) as described at the official Web site:

The UNIVERSE BIOS is for owners of MVS or AES hardware that want an easy way to change country region or between Arcade or Console mode on boot. Also included are other features that are not possible using the standard MVS bios.

The UNIVERSE BIOS is also designed to give easy access to things like inserting coins, test mode and memory card management when using the joystick ports only. Of course the BIOS still allows standard operation too.

F.A.Q - Frequently Asked Questions

Please, before asking any question or reporting a problem, take a moment to read these.

Thank you.

Q - What Custom Firmware (CFW) do I need to have to use FB Alpha RL?
A - Latest release has been signed to work on most CFWs, it has been tested on Rebug REX 4.46 (CEX) and MiraLaTijera CFW 4.46 (Core 3.2.0).

Q - Can I just install the "UPD", or I really need the "BASE" and why?
A - The "BASE" installation is mandatory, it contains all the files, resources and data required by FB Alpha RL to work, the "UPD" package only contains the program or SELF / BIN files (and maybe other extra update data / resources). If you don't do this, don't come asking me why some feature is not working or if you get any other error.

Q - When I try to launch FB Alpha RL from XMB, it kicks me back, why?
A - This is a common problem with homebrews, if this happens to you, post back with detailed information of your PS3 Model and CFW, including if its a CEX or DEX CFW.

Q - When launching a game RetroArch comes up with an error, what happened?
A - Probably you have an incorrect romset or in case of Neo-Geo or PGM, you must make sure to have the BIOS placed in the same directory where the ROMs are located.

Q - Where can I find the proper ROMs / romsets?
A - I cannot help you directly, but Google can.

Q - Some games have bad graphics or eventually lock up my console, why?
A - This happens because not all game drivers have been ported or updated to work on the PS3 system processor architecture. If you find such games, PM me the specific name and romset, I will be working on a compatibility list sooner or later.

Credits

This project wouldn't exist if it weren't for all these great people:

  • My buddies Treble Winner (Barry), Kev (tmaul) & iq_132 (current FB Alpha Team <3).
  • Thanks to Sturn and JacKc for the preview images at NeoSource (neosource.1emu.net)
  • The Maister / twin aphex / squarepusher / Company (Libretro/RetroArch is just amazing)
  • hellsing9 & GregoryRasputin (for your support and feedback)
  • PS3 Scene Web sites (in no order) such as: PS3HAX / PSX-Scene / PS3Crunch / Etc, for you support
  • pete_uk (for your unofficial RetroArch builds)
  • STLcardsWS - (for your support)
  • aldostools (your ps3tools for windows are the best)
  • deank (multiMAN helped me research / debug my application)
  • fail0verfl0w, GeoHot, etc (for all you have done for the PS3 scene)
  • Anonymous (for releasing Sony SDKs)

Thanks to anyone else I forgot that in some way contributed to the PS3 scene and as a result I was able to do this homebrew application.

FB Alpha RL v1.04 Progress

Hi guys, just updated the Git repository with latest updates:

  • Added new module to parse custom FBA ROM Info database (fbarl-rominfo.txt)
  • Added initial ROM Info section to FBA RL, press "Triangle" when selecting a game to see the drivers required roms.
  • Fixed typo on "libretro.cpp" now Uni-Bios settings are read properly from FBA_RL.ini
  • Few other things I don't remember at this moment xD...

Download: github.com/CaptainCPS/FBAlphaRL/commit/3dd995763fa958900555727a66e95f4862ac6d28

ROM Info New section

What is the difference of ZIP info and ROM info?

ZIP info displays the files you currently have, while ROM Info display the files you must have to get the game working right.

In the future ROM Info will check and display if you have incomplete romset or incorrectly named roms. When this happens I probably remove ZIP info section since it will basically be integrated. SeeYa!

FB Alpha Retro Loader - Software Manual Dev Pack (PSD)

Here I release the pack that will allow anyone to contribute with a translation of the Software Manual. I was going to make a RAR, but it turned out very big (~90mb), compared to a 7zip (~17mb). So here you have the download (mirrors are welcome):

Download: [Register or Login to view links] (16 MB)

When making the translations make sure NOT to change the fonts, sizes, images, colors, everything should be left as it is, if for some reason a block of text doesn't fit, then it is alright to re-size a little.

Some design details to be aware:

  • Font used in for the numbers on the page Headers is "Century"
  • Font used "after" the numbering on each page Header is "Century Gothic"
  • Font used for "question sign" "?" is "Century"
  • Overall font used is "Century Gothic"
  • Yellow color is #FFCC00

Later on I will post the "Installation PKG" so everyone can at last try out the "English Software Manual" for FB Alpha RL. SeeYa!

Update: Ok here it is, FB Alpha Retro Loader - Software Manual PKG

Download: [Register or Login to view links] (24.6 MB)

Just install it and when running FB Alpha RL press the PlayStation button and select "Software Manual" from the XMB Game column.

Hope you all like it and find it useful! SeeYa!

Download: [Register or Login to view links] (22.4 MB)

Hi guys, just posting to let you know that I just updated the Git Repository with the following:

  • Added brand new 24-pages "Software Manual" in DDS format, when installed over FB Alpha RL it can be accessed by pressing the PS button on the controller while running FB Alpha RL or even while playing an emulated game.
  • Removed "psn_package_npdrm.exe" and replaced with "pkg.py" and other files (requires python 2.7), this one create proper PKGs.
  • Updated Makefile with "Software Manual" PKG creation rules and other small details

GIT: github.com/CaptainCPS/FBAlphaRL/commit/d876617722270acf9161afd83e6cd73014210dc5

Here is the Changelog for the upcoming release: 1.04 (October 4, 2013)

  • Added Background Music playback support (WAV) while using FB Alpha RL (only 1 BGM for now, this is the initial implementation, updates will improve this)
  • Added support for "3x Punch" & "3x Kick" macros for Player 1 & 2 (Forced to L1 / L2 for now)
  • Added new module to parse custom FBA ROM Info database (fbarl-rominfo.txt)
  • Added initial ROM Info section to FBA RL, press "Triangle" when selecting a game to see the drivers required roms.
  • Other Source code improvements.

Finally, after trying many stupid libraries to decode JPG images, I decided to use the good old C library "libjpeg".

So here are the good news for FB alpha RL v1.04! LOL!

  • Added module to decode JPG / JPEG images into OpenGL textures, tested and working.

Expect smaller Installation PKG for future releases. Now lets see if I can finally figure out a nice and simple way to decode MP3 into WAV on runtime, since playing an MP3 is such a mess with Sony SDK.

Added another nice feature for 1.04 that I know many will love.

  • Preview images will now have a nice Animated Zoom-In / Zoom-Out effect.

I am working on cosmetic additions little by little to make the experience a little nicer and will probably add transition effects when switching between FB Alpha RL sections as well, so lets see.

Btw, last release I signed the RELOAD.SELF and fb_alpha.self without compression, at the moment it was a quick solution to make it compatible with any CFW. But for next release I will be using another signing approach, the result will be a much smaller PKG.

FB ALPHA RL v1.04 CHANGELOG:

[*][build] Signed / Tested on ALL recent CFWs (this time it has been properly compressed).
[*]Added cleanup of "boot_history.dat", "game.dat" and "patch.dat" on exit (from PSNope, thanks to @u$er )
[*]Added MP3 Background Music playback support while using FB Alpha RL.
[*]Added new "Themes" / "Skinning" feature / section, now you can customize FB Alpha RL!
[*]Each Theme / Skin supports up to 5 BGM (Background Music) and a specific set of Navigation SFX (Sound Effects) in MP3 format.
[*]Toggle Music ON / OFF from the options menu.
[*]BGM Title / Song name, Date and Time (Clock) are displayed on the Main Menu.
[*]Change playing BGM music by pressing "L1" or "R1" on the Main Menu.
[*]Added support for 7 controllers to FB Alpha RL (previously only could be used with Controller 1)
  • Preview images will now have a nice Animated Zoom-In / Zoom-Out effect.
[*]Selected games will now have a colored Animation Effect.
[*]Font size increased for listed games, long titles will not be affected since the new Text Ticker effect will make sure you see all of it.
[*]Increased libretro emulated audio sample rate from 32Khz (s.length 534) to 48Khz (s.length 800), tested and working fine.
[*]Added Loading Screen with progress bar when launching FB Alpha RL.
[*]Added animated Text Ticker for long game titles on the Game List.
[*]Added option to Enable / Disable display of Clones on the Game List.
[*]Added support for "3x Punch" & "3x Kick" macros for Player 1 & 2 (Forced to L1 / L2 for now)
[*]Added new module to parse custom FBA ROM Info database (fbarl-rominfo.txt)
[*]Added initial ROM Info section to FBA RL, press "Triangle" when selecting a game to see the drivers required roms.
[*][source] Big clean up to the Makefile, enabled ALL compiler warnings.
[*][source] Fixed ALL issues found by the compiler (see previous note).
[*][source] Fixed ALL memory leaks, now FB Alpha will never crash randomly.
[*][source] Greatly improved rendering code, handling of OpenGL coordinate system and dimensions.
[*][source] Optimized and updated many modules (input, textures, previews, game list cache, etc)
[*][source] Greatly reduced memory allocated for the dynamic game list.
[*][source] Fixed some rare bugs.

PS: More coming up, so stay tuned!

Finally, from Rautz: Maybe someone will find this autoboot iso useful. It autoboots the FBA Retro Launcher program. You'll still need FBA RL v 1.03 installed on your hard drive, this doesnt do much on its own so dont expect the world from it.

If only I could get the PS3 to autoboot into Retro Launcher at System 357 speed I'd be in heaven with my PS3-Arc cab setup.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 171 Comments - Go to Forum Thread »

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#121 - PS3 News - 174w ago
PS3 News's Avatar
I have now promoted the news to the main page and +Rep for posting this update here violentcris!

#120 - violentcris - 174w ago
violentcris's Avatar
Thank you for the rep. At your service

#119 - oVERSoLDiER - 174w ago
oVERSoLDiER's Avatar
Thanks for the link. +Rep for you violentcris.

#118 - violentcris - 174w ago
violentcris's Avatar
It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami
  • Sega
  • Megadrive (savestates are not supported)

More PlayStation 3 News...

#117 - subcon959 - 185w ago
subcon959's Avatar
Here is [Register or Login to view links] update. Changelog: [Register or Login to view links]

(Core) Speed improvements to burn.cpp and burnint.h - static functions which are only used once in one function inserted straight in - in particular, biggest improvement came from turning DrvClearOpposites into a macro. Button input is now blisteringly fast - tested on both PS3 and 360.

#116 - PS3 News - 186w ago
PS3 News's Avatar
Although many may update via multiMAN, here is another update to FBANext PS3, dated 06-11-11 by squarepusher2: psx-scene.com/forums/833978-post15410.html

Download: [Register or Login to view links]

You shouldn't really have any major issues with this - but remember - if this is your first time installing FBA - then install it - first let it run - it should create an XML file then in the USRDIR directory. You need to look at that XML file and see the ROM path it's pointing to (you can also change this if you want). The ROM path it's pointing to needs to be the same as the one in Multiman's INI file (for FBA).

At the moment - you can't launch FBA ROMs from the File Manager - only with the Retro tab. IMO this sucks and we should b e able to launch them from the File Manager in some way - one way to solve this would be that if you were to execute a ZIP file by pressing the X button in the File Manager - it would quickly open the ZIP file and check the first file in the ZIP. If the ZIP file has a SFC/SMC/whatever file in it, then we know it's a SNES ROM - if not, it's FBA. The same could be done for all other emulators that support ZIP files (SNES9x, Genesis Plus, FCEU).

Another update to FBANext v1.0.0 rev 451 is also released with the changelog below.

Download: [Register or Login to view links]

r450 Log message

  • (PS3) Save state slots - unlimited amount
  • (PS3) Save state saving/loading fixed - the filename of the saved state was wrong.
  • (PS3) VSync on/off option now turns Vsync on/off.

r451 Log message

  • (PS3) Updated/added all new shaders to FBA
  • (PS3) Shader selection works differently now - press Left and Right to select, and press X to select the shader. Having the shader be loaded every time you press Left or Right can really slow things down ultimately and is demanding on the Cg runtime compiler.

r452 Log message

  • (PS3) Frame_count shaders work now - water.cg/noise-mudlord.cg (NOTE - noise-mudlord is supposed to look a bit like the noise filter in Silent Hill with scratches and all)
  • (PS3) Rewritten run.cpp a bit - removing function call overhead where possible.

FBANext PS3 r455 is also available now, which includes a CPS3 BiOS fix.

Download: [Register or Login to view links]

Changelog for r455

  • CPS3 bios fix

FBANext PS3 r470 is also released which includes Neo-Geo driver performance improvements.

Download: [Register or Login to view links] / [Register or Login to view links]

Changelog for r470

  • (PS3) Neo Geo driver performance improvements - nBurnBpp is always 4 for PS3 (32bit color) - so the function pointers for sprite and text layer rendering are not necessary and the switches can be avoided

FBANext PS3 r478 is now available, with the FBAnext Multi-Arcade Emulator Build r478 changes as follows:

Download: [Register or Login to view links] / [Register or Login to view links]

Changelog for r478 (since r454):

[*](PS3) Set audio samplerate from 48030 to 48020 - still no audio crackles
[*](PS3) Cleaned up PSGL video driver - cut down on code duplication, made a lot of the OpenGL namespace static functions into macros (so they can be inserted straight into vid_psgl.cpp - where they are needed) - moved the static variables from vid_psgl.h to vid_psgl.cpp
[*](PS3) Removed broken shader 2xSaL-HD.cg
[*](PS3) You can change the aspect ratio now from the ingame menu.
[*](PS3) Aspect ratio revamp of code - the following aspect ratios are now possible - 4:3, 5:4, 7:5, 8:7, 12:7, 16:9, 16:10, 16:15, 1:1, 2:1, 3:2, and Custom (Resized) aspect ratio mode. Custom resize aspect ratio mode is the previously existing resized mode - you can also switch to this resized mode in case you have selected another aspect ratio from the ingame menu by going to 'Screen Resize' and then exiting again.
[*](PS3) Shaders can now be switched from the ingame menu - press left or right on D-pad or analog stick to switch between shaders, and load the shader by pressing the CROSS button.
[*](PS3) Bugfix - when a shader was loaded - only the fragment program was loaded - and the vertex program from the previous shader would remain active. Now both vertex and fragment programs get updated with the ones from the shader being loaded.
[*](PS3) Implemented frame advance in ingame menu - press either the CROSS button or press and hold R2 at your leisure to frame advance.
[*](PS3) Main emulation loop improvements - audio function is now a straight call to audio_check instead of first going through the audio interface class (audio.check) - put the 'case EMULATING:' block inside a do-while loop - not only is this faster (because we don't have to go through the whole switch again to see if GameStatus == EMULATING is true - but it will also allow us to do frame advance from within the ingame menu.
[*](PS3) No more seperate sound class to go through - AudioInterface for PS3 now implements audio_check, audio_init, audio_constructor, audio_destructor and on in its member functions (static functions).
  • (PS3) Neo Geo driver performance improvements - nBurnBpp is always 4 for PS3 (32bit color) - so the function pointers for sprite and text layer rendering are not necessary and the switches can be avoided
[*](Core) CPS1/CPS2 performance improvements - CPS2 games now have their own Frame function - Cps2Frame - also removed a lot of the CPS1/CPS2 branches that occurred along the way - cut down on function pointer usage
[*](Core) Neo-Geo - Split up NeoFrame into two - one is for games that do not render line by line (the vast majority of the games - NeoFrame) and the other is for the games that do (Zedblade, Neodrift, and another game).
[*](360/PS3) Replaced most sound-related while loops into do-while
[*](PS3/360) Performance improvements for CPS1/CPS2 driver - moved qs_z and qs_c.cpp to qs.cpp - made a lot of static functions into macros - plus did some other optimizations. A lot faster now on PS3.
[*](PS3) Ifdeffed all branches for nInterpolation - is always set at 1 - so we can avoid the branches per frame. Will perhaps make for a nice optimization for 360 as well.
[*](PS3/360) Made more SH2 opcodes into macros
[*](PS3/360) Turned most SH2 opcode inline functions into macros. NOTE: This is necessary on PS3 because the compiler doesn't inline and dabbling with the inlining limit switches only ends up with worse performance - ghetto inlining/macroizing functions is the most reliable way of inlining. Should not have any adverse effects on 360. Improved performance on PS3.
[*](PS3) Audio driver performance optimizations - big lag decrease
[*](PS3/360) InputTick only used once - so dropped straight into place where it's called.
[*](PS3 / 360) Avoid most of the indirect function calls for input / video

#115 - Hustla77 - 197w ago
Hustla77's Avatar
Aw man only missing one thing like the newest updates to gen and snes the Custom Soundtracks lol but still thank you for this update.

#114 - pepijndamen - 197w ago
pepijndamen's Avatar
Nice. Thanks for the update. I hope some games are going to be working better with the optimizations in this update

#113 - PS3 News - 197w ago
PS3 News's Avatar
The PlayStation 3 MC68000/Z80 arcade emulator has also been updated today to FBANext PS3 r439 for PS3 CFW, with the changes detailed below.

Download: [Register or Login to view links]

  • Optimize performance and reduce lag
  • Code optimization

Place your roms in the folder: /dev_hdd0/game/FBAN00000/USRDIR/roms/

The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. This file your stock options.

If you want to change the path of your roms, edit fbanext-ps3.xml. .Zip/.7z/.rar extensions are supported.

In game Controls:

L2 + R1 + R2 Pause / Return to menu
R3 Service Mode
Reset Rom current L3

More PlayStation 3 News...

#112 - simonsays42 - 198w ago
simonsays42's Avatar
FBANEXT is awesome! Big thanks to everyone involved!!!!

However I'm still missing 16:10 support (damn samsung screens) and I also wonder if developers could get demon front (PGM) running too. Eh and what about "in the Hunt"? Both games are just insane....

For anyone having trouble with ROMs that are known to work I recommend the fba pack (7gb)..

 

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