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DexL0ve PS3 Patched DEX LV2_Kernel.Self for CEX Consoles Arrives


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155w ago - Following up on the previous update, this weekend PlayStation 3 homebrew development group DexL0ve have made available a PS3 patched DEX LV2_Kernel.Self for CEX consoles followed by a revision below that fixes PS3 crashing issues.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

Essentially this PKG release is a patched LV2 DEX (Debug / Test) kernel for CEX (Retail) PS3 consoles based on the recent LV2 Loader release.

To quote: From my limited understanding of PS3 coding and reading the NFO file, that by using the LV2_Loader released by Team Rebug earlier, and by QA flag'ing your CEX machine, this file is basically a patched LV2 DEX kernel that will load fully on your CEX machine and thereby give you some DEX (aka) TEST machine L0VE on your Jailbroken PS3 Console.

From Cyberskunk: Syscall 8, 9, 10 are broken in this lv2_kernel.self. The patch for 3.55 CEX lv2 has been used which ends up point to the wrong offset. The kernel will still work but if an app calls those syscalls the PS3 will crash. Hopefully it was just a mistake and they will fix it..

Finally, from the included PS3 NFO File:

[Register or Login to view code]





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#60 - kreus - 155w ago
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does this mean we can turn into a debug ps3 and use the new multiman to play any game?

#59 - PS3 News - 155w ago
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I have added it to the main page as well now.

#58 - landon - 155w ago
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A fixed version is available now

#57 - kreus - 155w ago
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just a question if i use this lv2_kernel and use the new multiman can i play the new games?

#56 - Bartholomy - 155w ago
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Someone reported syscall 8 9 and 10 are broken..

#55 - CFWfanboy - 155w ago
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thanks for great news!

do we still need QA flag our CEX machine?

Quote Originally Posted by CFWfanboy View Post
thanks for great news!

do we still need QA flag our CEX machine?


just read another news before this and seems like this is the answer (?) :

Q: Can LV2 Loader boot DEX lv2_kernel.self?
A: YES. It will require your PS3 to be QA flagged. Don’t be fooled though. Just because you can boot the DEX lv2 kernel does not mean it will magically function like a DEX. For that to happen it will require more patching but this certainly makes the road easier to figuring it out.

#54 - shummyr - 162w ago
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Now that we know the IDPS, does this work?

#53 - HellX - 167w ago
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ehm... can someone tell how the request idsp must look like? i always get an error with my selfmade one...

on PS3: Last error

-ERROR(ss=00000309, net=0)- func0000_set_idps, 452

-ERROR(ss=00000309, net=0)- jig_loop, 449

-ERROR(ss=00000309, net=16)- jig_disconnect, 188

on PC: 2011/11/17 19:31:10 (CONSOLE_SETUP_CEX.SIG) wait connection during 60 sec 192.168.0.1

Read bringup message: Bringup Lv-2 diag

GetDateTime 17.11.11 19:31

GetIdps jump

Close

#52 - arktos - 169w ago
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don't there need to be made more change than target id?

#51 - cenoxdj - 169w ago
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Quote Originally Posted by cfwprophet View Post
Uhmm....?? just get the IDPS activation tool and change the Q&A flag of your ps3 retail to get a debug one. Or better say get the Q&A tool.

What do you mean? Setting token with target ID changed you will get Q&A debug? You need to change ID to match debug too? So if i change to 0x82 instead what i have wirting that IDPS to eid than Q&A flagging with tokenator using new IDPS i would receive DEBUG console and able to install debugFW? Seems too easy.

 

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