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Cobra PS3 USB Dongle Reversed by Zadow, Payload Development


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128w ago - Following up on the recent PS3UserCheat dongle hacking news, today PlayStation 3 developer zadow28 has updated his ongoing work with some reverse-engineering and payload development research on the DRM-infected Cobra PS3 USB dongle.

Download: [Register or Login to view links] (77.33 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (350.88 KB - place these in the Cobra-USB_PS3_Updater_v1_0\CBUP43210\USRDIR directory) / [Register or Login to view links] (954.98 KB)

It's important to note that these files are not end-user friendly yet, work still needs to be done by those familiar with PS3 PPU / SPU coding in [Register or Login to view links] by other PlayStation 3 developers to further develop payloads for dongle-free PS3 scene solutions.

Finally, below are some recent related Tweets via Twitter (linked above), as follows:

If you cant uses the stuff i post carry on. as promised i post all i find compared to others. Like secrets Hens that work on 4.11

Its my findings regarding the cobra, lot off reversed, and decrypted. Shouldn't be any trouble porting this to any device

Ohh almost forgot one off the most important ones goes in the Cobra-USB_PS3_Updater_v1_0\CBUP43210\USRDIR

Don't think Dean is gonna be very happy.but but.

Just an little test off whats ill be sending tomorrow. will explain also there




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 1078 Comments - Go to Forum Thread »

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hey69's Avatar
#628 - hey69 - 59w ago
same issue

stue1975's Avatar
#627 - stue1975 - 59w ago
Hi there,

I have the latest multiman, but for a while now certain games do not have a PS3 cover, its displays a blue cover with a message saying 'cover not available'.

Where would I put a cover if downloaded and resized to make it appear on a particular game?

Many thanks

PS3 News's Avatar
#626 - PS3 News - 59w ago
Today deank is back with multiMAN ver 04.50.02 BASE (20131013) with the changes detailed below, as follows:

Download: [Register or Login to view links] (131.83 MB)

Changelog for .00/01/02:

  • Added support for 4.50 CFW
  • Added support for 4.41 DEX CFW
  • Added support for lastGAME 8.0 (bdMIRROR)
  • Added Korean language (big thanks to Joonie86) and updated Romanian
  • PS1/PS2/PS3 games, BD-MIRROR INT/EXT, BD-MOVIE REGION CHANGE/DYNAREC
  • Disc-less mode: Icon changed from BD disc to "folder icon"

Includes:

  • multiMAN ver 04.50.02 BASE CEX (20131013).pkg
  • multiMAN ver 04.50.02 BASE DEX (20131013).pkg
  • multiMAN ver 04.50.02 STEALTH (20131013).zip
  • Showtime 04.03.536 [CEX].pkg
  • Showtime 04.03.536 [DEX].pkg

Dean

p.s. Thanks to everyone for the covers. I updated them on the server.

List of supported languages in multiMAN (34 total):

[Register or Login to view code]


Big thanks to everyone involved. There is not a single PS3 app that supports so many different languages.

From Nickdude911 comes a Cool Custom Cobra Browser MP4s for MCU v1.5 below:

Download: [Register or Login to view links] (Battlefield Girl/Space) / [Register or Login to view links] (Character Collage)








From zecoxao comes a script-resigned homebrew game folders for ODE, as follows:

Download: [Register or Login to view links]

script used (i called it ODE_EXPLODE, has a nice ring to it xD):

[Register or Login to view code]

This script is valid ONLY for 3k3y (since it uses 3.55 keys instead of 3.41) to change it for 3.41 just use the cobra encryption command on scetool part of the script.

Contains ONLY the homebrew game folders in which there wasn't a stackdump of scetool (failing at encrypting) and those with ONLY one SELF in USRDIR (Pointman wasn't included because of this). For the script you need:

  • ungpkg (github.com/euss/ps3tools)
  • scetool 0.3.0 (github.com/wargio/scetool)
  • cygwin/linux environment

I have absolutely NO IDEA how to create isos with the ripp3r, so i'm leaving this to you guys

PS: unself is as valid as scetool i think

From SDeath comes a guide: Tutorial: How to Create the COBRA Browser

01 - Download this package: cobra-ode.com/downloads/GenPS3extra_v1.0.rar
02 - Extract the contents to you COBRA HDD
03 - Create the COBRA folder on the COBRA HDD root.
04 - Create the PS3_GAMES folder on the COBRA HDD root.
05 - Download this package: cobra-ode.com/downloads/Cobra_ODE_Database_(11-10-2013).rar
06 - Extract the cobra.db file and place it in the COBRA folder on your COBRA HDD.
07 - Copy all game iso's to the following path: COBRA HDD/PS3_GAMES/
08a - Download this package: [Register or Login to view links]
08b - Rename it to: DATA000.PKG
08c - Copy this to the following path: COBRA HDD/GenPS3extra_v1.0/COBRA_ODE_BROWSER/PS3_EXTRA/D000/ (Create the dir if it don't exist yet)
09 - Run genps3extra.exe in this location: COBRA HDD/GenPS3extra_v1.0/
10 - When it asks for EXTRA dir select the following path: COBRA HDD/GenPS3extra_v1.0/COBRA_ODE_BROWSER/
11 - When it asks for COBRA dir select the following path: COBRA HDD/COBRA/
12 - When it asks to show as BD drive select yes or no to your liking.
13 - Now connect the drive to the COBRA ODE and it should work. Done!

When you select a game from the Games section in the XMB it will install the small pkg file, select back afterwards and reboot or eject for the game to load.

Finally, from magneto: 1.6 is finished and tested. The new manager with auto-eject support is finished, and the new third-party library is finished. There is a small fix to do to genps3extra to enable automatically the eject.on_selection option, and the update to the user manual, then I will send it to the webmaster. It should be done and sent in the next 24 hours, and hopefully will be made public on the website less than 24 hours after that.

Changelog is:

  • auto-eject for all consoles to switch games
  • periodic polling of the HDD to prevent it going idle
  • new option to enable auto-eject on game selection
  • new option to configure HDD polling
  • new /dev_bdvd/COBRA/EJECT file to allow managers to request auto-eject

COBRA ODE Browser Demo and v1.6 Preview Video:

Following up on the previous announcement of the v1.5 firmware update with the added support for the Cobra ODE Browser, we are releasing today a video showing how the Browser works. You can see the browser functioning in both the Game category mode and the Video category mode.

This video was done using a beta version of the v1.6 firmware update we are currently working on, and it also serves as a preview for the exciting new features which will be added in the next firmware update, expected to be released within a week, once it has passed all our QA validations.

Yes, your eyes did not play tricks on you, we are proud to announce that the next firmware update of the Cobra ODE will bring support for game switching without rebooting or ejecting the disc anymore. The Cobra Team has once again revolutionized the PS3 ODE scene with a new exclusive method that will allow game switching on all PS3 models, without any additional hardware, or additional soldering required. This feature will be available for free for all Cobra ODE users with our next firmware update.

Unlike the poorly designed and rushed E3 ODE which, not only requires you to solder resistors and capacitors on their device in order to install their firmware update, boasts a "no reboot or eject" feature but actually only ejects the disc on 2k5 and 3k models and requires the user to manually re-insert the disc, our implementation is completely automated and requires no intervention from the user.





Enjoy the new Cobra ODE Browser available from v1.5 upwards and keep an eye out for the release announcement of v1.6.

PS3 News's Avatar
#625 - PS3 News - 59w ago
13 - 10 - 2013: Cobra ODE News - Update

Following up on the previous announcement of the v1.5 firmware update with the added support for the Cobra ODE Browser, we are releasing today a video showing how the Browser works. You can see the browser functioning in both the Game category mode and the Video category mode.

This video was done using a beta version of the v1.6 firmware update we are currently working on, and it also serves as a preview for the exciting new features which will be added in the next firmware update, expected to be released within a week, once it has passed all our QA validations.

Yes, your eyes did not play tricks on you, we are proud to announce that the next firmware update of the Cobra ODE will bring support for game switching without rebooting or ejecting the disc anymore.

The Cobra Team has once again revolutionized the PS3 ODE scene with a new exclusive method that will allow game switching on all PS3 models, without any additional hardware, or additional soldering required. This feature will be available for free for all Cobra ODE users with our next firmware update.

Unlike the poorly designed and rushed E3 ODE which, not only requires you to solder resistors and capacitors on their device in order to install their firmware update, boasts a "no reboot or eject" feature but actually only ejects the disc on 2k5 and 3k models and requires the user to manually re-insert the disc, our implementation is completely automated and requires no intervention from the user.

Enjoy the new Cobra ODE Browser available from v1.5 upwards and keep an eye out for the release announcement of v1.6.

Thank you for your support.





Making PSN GAMES Into ISOs Without 3K3y Tool by bearded

Several people have messaged me asking how to do this, so here you go:

If you want to make your psn games into isos that will boot in Cobra, you can either using 3k3ys tool, or make them yourself.

Ive had a few games that 3k3y tool generated not working .isos and when i remade them myself, they were fine. I didn't come up with how to do it, I just watched this video: [Register or Login to view links], which includes no written instructions and the gentleman speaking has a thick accent.

I don't play online, so no garuntee that this is 100% safe, but this should be exactly what the 3k3y tool is doing.

Tools you'll need:

  • PS3Tool (need PkgView, PARAM.SFO editor, and PS3 DISC SFB EDIT, all included in PS3Tool): [Register or Login to view links]
  • a hex editor (I use HexEdit): hexedit.com
  • scetool that will resign eboots (I've been using TrueAncestor SELF): [Register or Login to view links]
  • a normal game that you know boots when in .iso (unpacked so you can access files) find on your own
  • psn game looking to make an .iso

CREATING NECESSARY FILE STRUCTURE
To begin, I create a directory for use with all the files I'll need that aren't included in the PSN game. I grab them from my known working game. I use Resident Evil 6 [BLES-01465], but the game is up to you.

So create a directory, I just call mine PS3FILES needed. In the root of that directory, you need to copy over the PS3_DISC.SFB file from working game.

Create in the root directory two new folders PS3_GAME and PS3_UPDATE. Not all games have an update file, but the directory needs to be there.

Go into PS3_GAME on your working game and copy the LICDIR folder to the PS3_GAME folder you created.

Now you've got the basic structure setup, so you can copy and paste into each PSN title you are working on.

[ASSEMBLING GAME]
- Copy the PS3FILES folder you created into your PSN game folder

-If your PSN game is in pkg files, open PS3 Tools and use PkgView to extract them to source folder. You'll usually have two .pkg files, one that is the game, another that is a crack or fix.

-Once unpacked, apply crack or fix as normal. Now you'll have a PSN game. Open the PSN game folder, and copy the contents into your created PS3_GAME folder (inside PS3FILES folder you copied over). The files you'll have should be a USRDIR folder, some .png files, and PARAM.SFO, sometimes more directories.

[EDITING PARAM.SFO]
-Open PARAM.SFO using the PARAM.SFO Editor in PS3 Tools.

It will load with the correct information, giving you the title ID of the game (remember this!).

We need to change one thing, next to Category: you'll have a drop down box that likely says HG Harddrive Game.

Change that to DG Disc Game (blueray), and save overtop your existing PARAM.SFO. Now is a good time to check the extra directorys, sometimes they'll include another PARAM.SFO that needs the same edit.

[EDITING PS3_DISC.SFB]
-open the PS3_DISC.SFB from your root directory with the PS3_DISC.SFB tool from PS3 Tools.

It will give you a game title ID that isn't for the PSN Game you are using. Change the title ID to the PSN Game ID you got from PARAM.SFO, and save the file.

EDITING LIC.DAT WITH YOUR HEXEDITOR
-open your Hex editor, and then open the LIC.DAT file that is in the LICDIR folder.

You'll have to scroll down, and eventually you'll see a PS3 game title ID. Replace that title ID with your PSN title ID, and save the file.

EDITNG EBOOT.BIN WITH TrueAncestor
-Cut and paste your EBOOT.BIN file in USRDIR folder into your TrueAncestor folder.

In your TrueAncestor folder, if you hold SHIFT and RIGHT CLICK, you can open a command window. Otherwise get there however you would.

Enter this code and press enter:

[Register or Login to view code]


You'll get feedback, sometimes it says that it skipped decryption of certain sections because they contained no data. The last thing it will say is that it created an EBOOT.ELF

Enter this code and press enter:

[Register or Login to view code]


You'll get feedback like this:

  • Loaded keysets.
  • Loaded loader curves.
  • Loaded vsh curves.
  • SELF built.
  • Skipped compression of section 002 (size is zero)
  • Skipped compression of section 003 (size is zero)
  • Skipped compression of section 004 (size is zero)
  • Skipped compression of section 005 (0x00000010 >= 0x00000008)
  • Data compressed.
  • Data encrypted.
  • EBOOT.BIN written.

Now you can cut and paste your EBOOT.BIN back to USRDIR. It creates the EBOOT.ELF file, which you can copy over if you want to, but it isn't needed.

[CONFIRM FOLDER STRUCTURE AND MAKE ISO]

Make sure folders are correct. It should look like this:


Now generate an .iso using GenPS3Iso!

Load .iso onto your external HDD and give it a try on your Cobra device. If everything went correctly, it works and you're happy. I know it looks like a lot of work, but once you get used to it, it's not that bad. The alternative is to us 3k3y to generate the iso, and if it doesn't work, try making it on your own.

PS3 News's Avatar
#624 - PS3 News - 59w ago
Official Cobra v1.5 Released with details below, as follows:

Cobra ODE News - Update 11/10/2013

We have much exciting news for you today with the release of the COBRA ODE v1.5 firmware!
Now with the v1.5 fw, you can create a manager.iso with custom sector triggers for games. This will allow developers to experiment with many new ways to provide COBRA ODE users with alternative methods to select games, such as a DVD video menu or our own COBRA ODE Browser.

The big new feature is the release of our new COBRA ODE Browser to allow game selection from the XMB without the need for a homebrew application to be running. We are also concurrently releasing a new PC tool called genps3extra in order to generate the COBRA ODE Browser for your HDD. Please refer to the updated user manual for instructions on how to use the new game browser.

We have fixed support for the manager.on_reboot option introduced in the previous firmware which was not working properly on SLIM consoles, as well as some other small bugs. We are adding six new configuration options to the cobra.cfg file. Please refer to user manual for more details.

Also included in today's new release is an updated cobra.db database file with support for 957 disc games. Thank you for your support and we hope you enjoy the update.

  • Cobra ODE MCU v1.5
  • GenPS3extra v1.0
  • Cobra ODE Database
  • Cobra ODE Installation Manual (English) v1.3
  • Cobra ODE User Manual (English) v1.5







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