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Cobra PS3 Firmware v4.2, MultiMAN Cobra Manager v03.00.00 Out


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152w ago - Today Cobra PS3 Firmware v4.2 is released for those who own the USB dongle alongside MultiMAN PlayStation 3 Backup Cobra USB Manager v03.00.00 below.

Download: [Register or Login to view links] / [Register or Login to view links] (dongle required) / [Register or Login to view links] (SNES GENP FCEU FBAN VBAN - 49.96 MB)

Package contains:

  • mmCM 03.00.00 (3108 PS3 Covers, 2020 PS2 Covers) (showTIME, ps3SERV)
  • PS3SERV PC app: To be used with mmCM file manager /net_host# network folders.
  • SHOWTIME PLAYER: Included as SHOWTIME.SELF in mmCM USRDIR/sys folder to enable playback of video files
  • BROWSER.SELF: Standalone WWW/FTP application

Condorstrike from [Register or Login to view links] believes deank is not working for the Cobra USB Team and has stated the following on the IRC logs below discussing it:

"We don't have confirmation on that, truth be told... we haven't spoken to Dean in a while, he did tell me a while back that he was going away for a while.

So from my understanding as far as I know, this is Team Cobra's app using Multiman's open source project... so for now, I'd say it's not Dean."

Update: The man himself deank has now made an official statement on the merging of multiMAN and Cobra.

Also, Team Cobra have released a quick update to mmCM to fix a minor bug that was present in mounting PSP ISOs without a disc in the drive. mmCM v03.00.01 update is available now ONLINE ONLY to Cobra USB users via the intergrated update system.

From IRC:

[Abkarino] deank had joind cobra team?
[flash67] LOL
[TehRuler] YEP
[TehRuler] LOL
[eussNL] Cobra ~=~ TrueBlue
[eussNL] so if it supports the replaced sub_28fe30 and new section 0x80000000007f0000 that Cobra uses, it means Trueblue support is around the corner...
[flash67] exactly
[middleman] i see deank sold out eh, that mustve been the big news tortuga was talking about
[TehRuler] no wonder he's been hiding
[middleman] yeah, went in hiding to make multiman for cobra, blah

Finally, below are the changes, as follows:

  • Added MultiMan for Cobra in the download section.
  • Support for games with split files.
  • Bugfix: special keys of bdremote weren't working in showtime.

Multiman for Cobra changelog:

  • Full ISO and CUE+BIN support (incl. create ISO from folder)
  • Full Cobra support (PSX, PS2, PSP, PS3, ISO, BIN, CUE, BDM, DVD)
  • PSP UMD game support when PSP connected in USB+UMD mode
  • Support for *.0/.31, *.001/.032, *.66600/.66631 split file formats
  • Join split files in file manager (select and copy the first file to get the rest joined)
  • Mount ISO files in File Manager (to browse/copy contents)
  • New display mode "XBDM" - XBOX Dash Clone
  • Support for games with split big files (from external hdd)
  • BD/DVD Region options in SETTINGS column
  • Support for PS2 game covers (OPL format, i.e. SLES_123.45_COV.JPG) in /covers_retro/psx (over 2000 covers included)
  • Integrated Dongle Updater (in mmCM XMMB column)
  • Option to turn on blue/green dongle leds or turn them off completely
  • Integrated PSX, PS2 and PSP database for names and IDs (over 13000 entries) (for PSX/PS2 discs and PSP ISO/UMD files)








Finally, [Register or Login to view links] has made available a [Register or Login to view links] based on the [Register or Login to view links] and details on how it was done below, as follows:

Unself the vsh.self (try using MAGIC PKG 1.0), then HexEdit the vsh.ELF and replace the 8 bytes at the following addresses:

[Register or Login to view code]


Then use self_rebuilder (also available in Make PKG 1.0), to rebuild the vsh.self
Drag and drop the original vsh.self and the edited vsh.elf

I take no responsibility for any damage or brick of your console... I'm just passing the info.






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 759 Comments - Go to Forum Thread »

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iflayev's Avatar
#719 - iflayev - 4w ago
doesnt work, I couldnt install it. Gives error, corrupted data.

paulk18's Avatar
#718 - paulk18 - 4w ago
Quote Originally Posted by saito1234 View Post
Does anyone have any idea if it's possible to fix it on Cobra?

maybe disabling cobra by habib toolbox will help

iGoal's Avatar
#717 - iGoal - 4w ago
Thanks for mm 4.65 How to change this mm to stealth? Copy files from this pkg file then replace to my old stealth mm folder in /temp/.

Is it work? Thank you

wicko's Avatar
#716 - wicko - 4w ago
Mirror: [Register or Login to view links]

PS3 News's Avatar
#715 - PS3 News - 4w ago
Following up on the previous MultiMAN v04.60.00 CEX (Base) official release by deank, today PlayStation 3 developer Isleofdoom made available an unofficial port of MultiMAN version 04.65.00 PKG for Habib v1.02 PS3 CFW 4.65 with details below.

Download: [Register or Login to view links] (Error 80029564) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Removed due to Payload Issue)

To quote: Actually I have a version of multiman that works with this fw but had to modify it to work. Ok I will upload it later on tonight when I get the time. To add a better speed compatibility resign games using makeself latest version as I found it boost the speed of loading.

I am not the only one who has been modding his work as I've seen kakaroto version of mm as well. From what I have heard this isn't kakaroto that we know but someone else using his name.

I am aware it's closed source but we each have our own methods of doing things and I managed to get 4.60 to work on 4.65 but did take a bit of work.

Feel free to comment and let me know if there is any issues and I will have a look into fixing them. I will sit down tonight and see if I can port it for all other fw as I also found a PSX bug related to controller when starting FF7.

Install this from clean install and make sure your games are in iso format as I haven't done the emu for 4.65 yet.

From Zarh: Here is your process:

  • Take the original MM 4.60 CEX: [Register or Login to view links]
  • Unpack it
  • Then remove "lang" directory
  • Change in PARAM.SFO the "PS3 SYSTEM" from "3.40" to "4.65"
  • Change in PARAM.SFO the "APP VERS" from "4.60" to "4.65"
  • Resign EBOOT.BIN with 4.20-4.65 keys (original keys are 3.40-3.42)
  • Repack the pkg - rename it: "MM Mod by XXX.pkg"

I'm sorry but this is not really a "Mod", you just resign it.

PS: The best way to make JB games working with MM in 4.60+ is to force MM to use BDmirror mode. To do that you have to remove or rename the file /dev_hdd0/game/BLES80608/USRDIR/sys/AIOMOD.BIN then to active the BDemu in the game option screen.

You also need the 465emu in the system folder.

Finally, from haz367: 4 files resigned (incl OTHER Compatibility Flags!) [ALL] ELF's are identical!

1) SP.SELF > resign +365 using[*] Using keyset [appldr 0x0004 03.41]

Instead of original:

  • Using keyset [appldr 0x0001 03.15]
  • Header decrypted.
  • Warning: Skipped decryption of section 005 (marked encrypted but key/iv index out of range)

+ new flag

2) PS2C.BIN compressed instead + new flag, same keyrev..

3) PrepNTFS.SELF (same v.) resigned

  • Using keyset [appldr 0x0004 03.41]

instead of original 3.15 keyset...

4) EBOOT.BIN + new flag

[Register or Login to view code]

scetool comm:

[Register or Login to view code]

EBOOT.BIN 68KB

[Register or Login to view code]

So what's the special secret, the new Compatibility Flags? thx for enlighten us noobs..

From Isleofdoom: I originally set this on 4.65 but when seen issues had to dig deeper. Now to do this you can't use any system n need to activate certain features to do this n had to reconstruct how I did this back when I used dongle.

I did a lot of peeking around mm pkg to get info be4 this was done as the drm causes issues with accessing files but can still be accessed. This is why I stated the ps2 controller sync issue isn't all on cfw side a lot of it is on mm side as well.

Also this was not a simple hex edit trick or anything like that n have one file to access be 4 can access everything Aiomod.Bin which takes time but after activated can be reversed.

I had more of a sneaky approach on this but also requires of knowing when mm checks to see if the encrypted keys are valid. But once activated it flags it. Now the ps2emu you are all using is from my console n has bin extensively tested. No I don't have src code but trying to get at it. As I have viewed the 4.60emu file. Which is only 460 lines.

This is a 2 console process tho to pull it off. And isn't easy to activate the ps2emu n set the flag.

Also keep in mind I wanted to share this with others as I felt it was right to give something to the scene n have known bot it for long time n figured now is a good time. Now this is possible with other managers as long as they have ps2iso emu. There is no hex edit trick or anything like that involved in my work but didn't have much time to work once the flag was set.

No there isn't any new flag used in this I just figured out how to set it so it stays active. Now I did find away to set so games higher than 4.65 can set to downgrade which cod possibly lead to a way of getting more info from mod.bin

I never used breakself mate not for this as it breaks operation n sets up keyflag error and that's why it deletes games. Also even after getting into src you won't find my work as it was done on console n pc but if you have questions pm me.

When resigning files like these you have to be cautious. I also use scetool to see what's in each one to keep close to the same flags. Now ps2c.bin isn't actually compressed but when modding files there's always changes in each file compared to the original.

No this don't just work for slims it will work on phat systems as well as i have tested both. It does work well along with all the different iso support i do have a custom pkg for psplauncher and pspremaster built into one and does work but games with encryption really struggle on cfw.

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