82w ago - Today Cobra PS3 Firmware v4.2 is released for those who own the USB dongle alongside MultiMAN PlayStation 3 Backup Cobra USB Manager v03.00.00 below.
Download:
Cobra PS3 Firmware v4.2 Update /
multiMAN Cobra Manager v03.00.00 (dongle required) /
multiMAN Emulator Pack (SNES GENP FCEU FBAN VBAN - 49.96 MB)
Package contains:
- mmCM 03.00.00 (3108 PS3 Covers, 2020 PS2 Covers) (showTIME, ps3SERV)
- PS3SERV PC app: To be used with mmCM file manager /net_host# network folders.
- SHOWTIME PLAYER: Included as SHOWTIME.SELF in mmCM USRDIR/sys folder to enable playback of video files
- BROWSER.SELF: Standalone WWW/FTP application
Condorstrike from
Tortuga-Cove.com believes
deank is not working for the Cobra USB Team and has stated the following on the IRC logs below discussing it:
"We don't have confirmation on that, truth be told... we haven't spoken to Dean in a while, he did tell me a while back that he was going away for a while.
So from my understanding as far as I know, this is Team Cobra's app using Multiman's open source project... so for now, I'd say it's not Dean."
Update: The man himself
deank has now made an official
statement on the merging of multiMAN and Cobra.
Also, Team Cobra have released a quick update to mmCM to fix a minor bug that was present in mounting PSP ISOs without a disc in the drive. mmCM v03.00.01 update is available now ONLINE ONLY to Cobra USB users via the intergrated update system.
From IRC:
[Abkarino] deank had joind cobra team?
[flash67] LOL
[TehRuler] YEP
[TehRuler] LOL
[eussNL] Cobra ~=~ TrueBlue
[eussNL] so if it supports the replaced sub_28fe30 and new section 0x80000000007f0000 that Cobra uses, it means Trueblue support is around the corner...
[flash67] exactly
[middleman] i see deank sold out eh, that mustve been the big news tortuga was talking about
[TehRuler] no wonder he's been hiding
[middleman] yeah, went in hiding to make multiman for cobra, blah
Finally, below are the changes, as follows:
- Added MultiMan for Cobra in the download section.
- Support for games with split files.
- Bugfix: special keys of bdremote weren't working in showtime.
Multiman for Cobra changelog:
- Full ISO and CUE+BIN support (incl. create ISO from folder)
- Full Cobra support (PSX, PS2, PSP, PS3, ISO, BIN, CUE, BDM, DVD)
- PSP UMD game support when PSP connected in USB+UMD mode
- Support for *.0/.31, *.001/.032, *.66600/.66631 split file formats
- Join split files in file manager (select and copy the first file to get the rest joined)
- Mount ISO files in File Manager (to browse/copy contents)
- New display mode "XBDM" - XBOX Dash Clone
- Support for games with split big files (from external hdd)
- BD/DVD Region options in SETTINGS column
- Support for PS2 game covers (OPL format, i.e. SLES_123.45_COV.JPG) in /covers_retro/psx (over 2000 covers included)
- Integrated Dongle Updater (in mmCM XMMB column)
- Option to turn on blue/green dongle leds or turn them off completely
- Integrated PSX, PS2 and PSP database for names and IDs (over 13000 entries) (for PSX/PS2 discs and PSP ISO/UMD files)
Finally,
puchin has made available a
VSH.Self Patched for Cobra 3.55 based on the
Cobra 3.55 original and details on how it was done below, as follows:
Unself the vsh.self (try using MAGIC PKG 1.0), then HexEdit the vsh.ELF and replace the 8 bytes at the following addresses:
=====patch 8byte in vsh.self for reActPSN=====
version addr old data new data function
3.55retail 0x30b230 4b cf 5b 45 -> 38 60 00 00 // fixed allow unsigned act.dat *.rif
3.55retail 0x30ac90 48 31 b4 65 -> 38 60 00 00 // fixed act.dat missing after reboot
=====patch vsh.self by youself for new CFW=====
Then use self_rebuilder (also available in Make PKG 1.0), to rebuild the vsh.self
Drag and drop the original vsh.self and the edited vsh.elf
I take no responsibility for any damage or brick of your console... I'm just passing the info.
The Bouncer shows up in Multiman, downloads the cover, but when I run it it just goes to XMB. I ftped it to the PS2 Placeholder XMB's folder (game\PSU10000), and it runs fine from XMB. Why not Multiman? Anyone else get this to work? It would be so convenient to load up my rips and play them alongside everything else.
Okay, I've figured it out. The one rip I can't get to work is FF12 International Zodiac Job, because it's already patched with the fan translation pack which must alter something.
Anyway, you only need the PS2 Classics Placeholder R2 package (153kb) and mM 4.30.
1. Install PS2 CPR2 package and update mM to 430.
2. Whichever method you prefer (via ftp client or mM file manager), on the PS3 create subfolders for each PS2 ISO. Name them [gameid] gamename, ie. PS2ISO\[SLUS-20069] The Bouncer.
3. Using PS2ClassicsGUI (I used 1.4), place your 2P0001-PS2U10000_00-0000111122223333.rap (or whicever RAP you use to encrypt ISO) file into ..tools\scetool\raps.
4. In PS2ClassicsGUI, hit the Encrypt tab, open your iso rip with the black folder icon, and copy/paste or type the name of the RAP into the Content ID field (ie. 2P0001-PS2U10000_00-0000111122223333). The Klicensee field should automatically populate with the hex code pulled from the RAP you copied in the aforementioned raps folder. In this example, for the generic PS2 placeholder example, the klicensee code is E4E54FD67C16C316F47829A30484D843.
5. Click the Add LIMG Sector button (if available), say yes, then the bottom Encrypt button, say yes.
6. The newly generated ISO.BIN.ENC will be in the ..tools\ folder. Take that and copy/FTP it over to your PS3 into the PS2ISO folder you created (example PS2ISO\[SLUS-20069] The Bouncer\ISO.BIN.ENC).
7. In mM, under the Retro column, hit Refresh. If you named your folder's game id correctly, mM will pull the cover automatically. The title will be exactly waht you named the folder, minus the game id part.
8. Hit x to run the game. mM will exit to XMB. (This is the part that confused me initially until I recognized the behavior)
9. Go to the PS2 Classics Placeholder icon, and hit x to start. Your game should load after a bit and a couple of resolution changes.
10. Play! No package creation required.
So basically, it's as easy as create your ISO.BIN.ENC and the corresponding game folder on the PS3, then copy the file over appropriately and enjoy. Hope this helps anyone else having issues. mM will pull the artwork and create the SAVEDATA files for you. Big thanks to CaptainCPS-X and of course DeanK for mM, and no thanks to Sony for removing PS2 emulation!
Playing Final Fantasy X International (JP) for the first time as I type this. Thanks again guys!