PS3SERV PC app: To be used with mmCM file manager /net_host# network folders.
SHOWTIME PLAYER: Included as SHOWTIME.SELF in mmCM USRDIR/sys folder to enable playback of video files
BROWSER.SELF: Standalone WWW/FTP application
Condorstrike from Tortuga-Cove.com believes deank is not working for the Cobra USB Team and has stated the following on the IRC logs below discussing it:
"We don't have confirmation on that, truth be told... we haven't spoken to Dean in a while, he did tell me a while back that he was going away for a while.
So from my understanding as far as I know, this is Team Cobra's app using Multiman's open source project... so for now, I'd say it's not Dean."
Update: The man himself deank has now made an official statement on the merging of multiMAN and Cobra.
Also, Team Cobra have released a quick update to mmCM to fix a minor bug that was present in mounting PSP ISOs without a disc in the drive. mmCM v03.00.01 update is available now ONLINE ONLY to Cobra USB users via the intergrated update system.
[Abkarino] deank had joind cobra team?
[eussNL] Cobra ~=~ TrueBlue
[eussNL] so if it supports the replaced sub_28fe30 and new section 0x80000000007f0000 that Cobra uses, it means Trueblue support is around the corner...
[middleman] i see deank sold out eh, that mustve been the big news tortuga was talking about
[TehRuler] no wonder he's been hiding
[middleman] yeah, went in hiding to make multiman for cobra, blah
Finally, below are the changes, as follows:
Added MultiMan for Cobra in the download section.
Support for games with split files.
Bugfix: special keys of bdremote weren't working in showtime.
Multiman for Cobra changelog:
Full ISO and CUE+BIN support (incl. create ISO from folder)
Full Cobra support (PSX, PS2, PSP, PS3, ISO, BIN, CUE, BDM, DVD)
PSP UMD game support when PSP connected in USB+UMD mode
Support for *.0/.31, *.001/.032, *.66600/.66631 split file formats
Join split files in file manager (select and copy the first file to get the rest joined)
Mount ISO files in File Manager (to browse/copy contents)
New display mode "XBDM" - XBOX Dash Clone
Support for games with split big files (from external hdd)
BD/DVD Region options in SETTINGS column
Support for PS2 game covers (OPL format, i.e. SLES_123.45_COV.JPG) in /covers_retro/psx (over 2000 covers included)
Integrated Dongle Updater (in mmCM XMMB column)
Option to turn on blue/green dongle leds or turn them off completely
Integrated PSX, PS2 and PSP database for names and IDs (over 13000 entries) (for PSX/PS2 discs and PSP ISO/UMD files)
Unself the vsh.self (try using MAGIC PKG 1.0), then HexEdit the vsh.ELF and replace the 8 bytes at the following addresses:
=====patch 8byte in vsh.self for reActPSN=====
version addr old data new data function
3.55retail 0x30b230 4b cf 5b 45 -> 38 60 00 00 // fixed allow unsigned act.dat *.rif
3.55retail 0x30ac90 48 31 b4 65 -> 38 60 00 00 // fixed act.dat missing after reboot
=====patch vsh.self by youself for new CFW=====
Then use self_rebuilder (also available in Make PKG 1.0), to rebuild the vsh.self
Drag and drop the original vsh.self and the edited vsh.elf
I take no responsibility for any damage or brick of your console... I'm just passing the info.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Today Cobra USB has announced that 3.55 compatibility is coming next week, as follows:
Also below is a Cobra USB Manager Reskinning Guide from gliitch for those who own the dongle itself:
Cobra USB Manager Reskinned Tutorial:
To make things easier please make sure that the following programs are installed before hand.
The pictures MUST be in 1920x1080 for this to work. A quick google will bring up aload of images in that resolution. If you have a picture that isn't in 1920x1080 you can create it with Infan View.
1: Once you have the picture you want, load up Watermark Image, this is where you'll be able to layer on top of the current image. Anyway, upload the picture you have chosen, untick "Resize Images" and "Use 3D depth map."
Where it says Output Format make put it up to 100, then change the output format to PNG. Click "File", you'll then be asked to upload the picture. Now click "Select Preview Image" This will bring up an image of the picture you have chosen.
IMPORTANT: If the picture is of the wrong resolution and not [1920x1080] the teplate will turn your picture black. Now, where it says "Image used for watermarking".
It is best to keep everything in one directory so you know where it is. On your computer navigate to the "Templates" directory, select "Template 1" and use that. So now you should have your chosen photo overlayed with the template you've just selected.
Once you've created the templates, you will need to rename them as
Then FTP them into /dev_hdd0/game/CBUM01234/USRDIR/
Overwrite the exsisting files. Below is an explanation of whateach of the templates do.
X - Load
Square - Change mode [Games PS3 Blu-Ray DVD PSX PS2]
Circle - Copy
Triangle - Delete
X - OK, Circle - Cancel
Copies Disks to HDD
X - OK, Circle - Cancel
As I am a very avid fan of Final Fantasy VII and to show my appreciation, i've decided to go with a FFVII Based Skin. You can use your own images, but they need to be 1920x1080 also in full color. it's due to the manager itself the wording doesn't show up properly if you use a white or light based background ] We haven't found a way to change the fonts, or the colors used yet, but once we/ i have, this will be updated to reflect these changes.
PART 2: MAKING BACKGROUND & ICON
These 2 must be in PNG format, the Background should be in 1920x1080, which should be named PIC1. Any Icon can be used but it has to be name as ICON0
PART 3: MAKING THE BACKGROUND MUSIC & MAKING IT LOOP.
Now open up Audicity select the audio you would like to use [MP3] and drag the little finger icon across to where you'd like your music to finish. Go to "Edit" "Delete" so you are now left with a part you wish to use as your background music.
If you would like your music to fade out select the end, 3 seconds will do, and then go to effects and select fade out. Now go to "File" and "Export As MP3" you will need to install the lame_enc.dll file, which also be included in the pack.
Once this is done, fire up Goldwave, go to File and select "Save As" and select WAV. then scroll down and select ATRAC3 66kbs. Now click save.
Finally click on to GWAT.exe, drag and drop the pre-made X.wav file into it. Press "Goldwave" it will then say "X.wav looped" but it will save it as "Looped X.at3"
PART 4: USING PS3SFO EDIT TO CHANGE THE NAME OF THE MANAGER.
Fire up FTP on your PS3 and whatever program you use, to FTP into it. Go to the following directory /dev_hdd0/game/CBUM01234. (i'm not joking that is the cobra directory >_
Only user-3.55 (no matter if CFW or OFW)
No turning back, pass over to 3.66 with all that that entails. Only you can downgrade to INFECTUS (dospiedras method).
No syscalls / payloads ... so that the burden of copies is disabled. For what is agreed is a firmware guy ... GeoHot.
The 3.55 homebrew installed no longer work.
There is no package installer (for now).
Full access to PSN.
Works on both Fat and Slim (as shown in the video), no tricks hardware and could suggest a user in the comments.
Of course, install under your own responsibility, nor do I Dospiedras not responsible for any errors or omissions performed by the user.