Sponsored Links

Sponsored Links

CCCheater 1.0 PS3 / PlayStation 3 Cheat Homebrew App by Barthen Out


Sponsored Links
17w ago - Following up on the PS3 Eboot Hacker updates by flynhigh09 and ICECOLDKILLAH, today PlayStation 3 developer barthen made available what he calls CCCheater 1.0 with details below.

Download: [Register or Login to view links]

From the included ReadMe file: CCCheater 1.0 by barthen

This tool allows you to easily cheat in realtime with just four clicks.

Requirements
---------------------------

Requires .NET Framework 4.5
Requires a PS3 with CCAPI 2.50 installed and the target game should be running before starting CCCheater.
Requires a CheatsDB.ps3cheat text file with cheats in Codeunique 2.3 syntax (includes one exported from Aldo's PS3 Cheat Editor)

Warnings
---------------------------

The initial version only supports cheats with 00002000 as "opcode" (write 32 bits value to memory)
Cheats should be applied on the game start screen or with the game paused to prevent crashes (patching code while it is runnig is a bad idea)

How to use
---------------------------

1. Start your game on the PS3
2. Start CCCheater
3. Type your PS3 ip address and press Connect
4. Choose your game & version from the list
5. Choose the cheat you want and click Apply

Thanks & credits
---------------------------

Thanks to FM|T Enstone for CCAPI and iMCSx for PS3Lib
Thanks to all the people who contributed cheat codes (PS3Cheating.net + codemasters-project.net + aldostools.org)

Changelog
---------------------------

Version 1.0:
Initial release

Note: Does not work with Cobra CFW because CCAPI is not Cobra compatible unfortunately.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 17 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

ueess's Avatar
#2 - ueess - 56w ago
Orig Medo is from Korea not Chinese

PS3 News's Avatar
#1 - PS3 News - 56w ago
Today Korean PlayStation 3 developer Orig Medo has released PS3 Eboot Modifier & Package Maker v3.6 followed by some updates for those on PS3 Custom Firmware (CFW) 4.20+ consoles with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

Requirements:

  • .Windows 7
  • .NET Framework 4.5

Changelogs:

Changes in 3.6.0.4:

  • Typo fixes.
  • Crypto stuff.
  • F.E.A.R. 3, RESIDENT EVIL 4 HD, Sniper Ghost Warrior 2, LOST PLANET 3, Super Robot Taisen OG Pride of Justice III codes.

Changes in 3.6.0.3:

  • Windows 8 support.
  • UI Changes.

Changes in 3.6.0.2:

  • Fixed updater issue.
  • Fixed Tales of Xillia issue.

From Bungholio: I'm reserving this space to attempt to write some sort of guide or help with running PS3 Eboot Modifier & Package Maker. Odds are people will hit problems right away. I'll write something up, and as problems occur for users I'll put them here with a solution to them.

All of us that have tested it have tried multiple games and all methods of adding codes have worked so far, so there should be no problems, just user errors like I randomly hit because I forget obvious things and need reminding.

Note: Bare in mind that the tool is not 100% finished yet but but should be at later updates.

Just to throw it out there as a note for all, this is mainly for those of you on a firmware higher than 3.55 who haven't bought the CU3 dongle. If you're on 3.55 and can use CU, or higher and bought CU3, you likely won't have any use for this.

It's there since there are far too many of you that can't figure out how to make a package on your own. It also has a bunch of codes that haven't been released to the public yet, mainly because we don't like the idea of CU3 scouring the net hunting for free codes to put in their database and hide behind encryption.

Note: There is a 3.6.0.2 version with a updater fix (linked above), and 3.6.0.3 is available for download with that version which supports Windows 8.

PS3 Eboot Modifier & Package Maker by Medo (ReadMe by Bungholio)

It is here to allow people to make packages or modify eboots for games to add codes. Most people become very confused trying to make packages using CMP Auto Tools or other tools to decrypt a game's eboot and then re-encrypt it to install a package or replace a copy of the game's eboot to play with codes. This should solve that problem. It doesn't make modified eboots for firmwares that aren't 4.21+, so you users that are still on 3.55 just stick with the cracked version of CodeUnique.

For each game, you will need to copy a minimum of 3 files from the game disk to make a package, or just the EBOOT.BIN if you have the game copied to your PS3 or external hard drive. These are the 3 files:

/dev_bdvd/PS3_GAME/ICON0.PNG
/dev_bdvd/PS3_GAME/PARAM.SFO
/dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN

You would use a backup manager or file manager of some sort on your PS3 like multiman or comgenie's awesome file manager to get those from the game disk while it is in your PS3. If you have an update installed for a game and want to use that, you can extract those files from the package with PkgView.exe or just take them from the /dev_hdd0/game/yourgame'sID/ folder on your PS3.

Wherever you decide to put PS3 EMPM on your computer, you will have a directory called "GamesSource". You will need to make a folder with your game's ID. Your ID can be found on your game's case that would look something like, using Fear 3 for example, would be BLUS30511. So you would have /GamesSource/BLUS30511/ for the directory. The game's ID can also be found by just opening the PARAM.SFO file for it with either Aldo's tool for that or with a hex editor like HxD. It will always be four capital letters followed by five numbers. So using Fear 3 as an example, I would have this:

/GamesSource/BLUS30511/ICON0.PNG
/GamesSource/BLUS30511/PARAM.SFO
/GamesSource/BLUS30511/USRDIR/EBOOT.BIN

If you are using files from the game disk, there's an extra first step that isn't technically correct but works 95% of the time for me. Open the game's PARAM.SFO with Aldo's tool and change the "Category" to "GD Game Data" and save it. If you haven't downloaded Aldo's tool for that, you can use a hex editor to open it and search for something that should say "DG", and change it to "GD" and save it.

Now I would move onto adding codes to the game. There's 4 ways of adding codes to a game:

1. Code List
2. Advanced Mode (Read & Write)
3. Advanced Mode (Code list file)
4. CMP Patterns

1. Adding codes with Code List

It's the simplest option. Just click on a game, click on the check boxes for the codes you want, click apply, and a package should be made. It will be in the same directory as PS3EMPM.exe. Copy it to a pen drive or something, install it on your PS3, and play your game.

2. Advanced Mode (Read & Write)

First click on "Advanced Mode" and a window will pop up. You might be using code from the CMP forums or other places throughout the internet, or else from the CodeUnique code list. I don't know how to explain to you whether a code from the CodeUnique list will work, because I've tried that over time and it's hopeless. Either you can look at it and know instantly, or you don't know, there really doesn't seem to be even the slightest in between. Since you are taking this route, you will need to copy some things. I will use the game Aliens Vs Predator with ID BLUS30340 as an example. I would copy these files:

/GamesSource/BLUS30511/ICON0.PNG
/GamesSource/BLUS30511/PARAM.SFO
/GamesSource/BLUS30511/USRDIR/EBOOT.BIN

So they would also be here:

/BLUS30511/ICON0.PNG
/BLUS30511/PARAM.SFO
/BLUS30511/USRDIR/EBOOT.BIN

You also need a third copy of EBOOT.BIN at:

/EBOOT.BIN

Once you have things like that, you would first click on "Decrypt Eboot" on the left just above the green text. The box that says "TitleID for PKG or NP EBOOT" will have the blue text above it read "[EBOOT.ELF found in root.]" Now /EBOOT.BIN will have disappeared and /EBOOT.ELF will have appeared. You are now ready to do things.

Assuming you are using a code from bungholio posted on the CMP forums, like "Checkpoints Are Made Nonstop" for "Aliens Vs Predator BLUS30340" for example, the code would be this:

0034561C 2F800000

You would copy the address, 0034561C, into the top left box above "Write", and copy the value, 2F800000, into the top right box above "Clear", and then you would click "Write". That code is now written to that address in /EBOOT.ELF. You just keep doing that until you are done adding codes. When you are finished, you have 3 boxes to choose from:

1. Encrypt Eboot?
2. Encrypt Eboot? (NP)
3. Make Package? (GD)

You would use choice 1 as a way that will always work for games that are copied to your PS3 or an external hard drive. You check the box for "Encrypt Eboot?", and then click OK. You will find /EBOOT.BIN again in the directory with whatever codes you added in it. Just copy it to your pen drive or do whatever it is you do to copy it to your PS3. I would copy it to /dev_hdd0/GAMES/BLUS30340/PS3_GAME/USRDIR/EBOOT.BIN, play the game, and the codes would be on.

You can use choice 2 in the same exact manner, but you would instead copy the /EBOOT.BIN to your PS3 at directory /dev_hdd0/game/BLUS30340/USRDIR/EBOOT.BIN. Choice 2 is there if you have installed a game
update.

Choice 3 is also used if you have installed a game update, but the steps might throw you off because they did for me 3 times in a row. First, you do everything you would for choice 2, but take the copy of /EBOOT.BIN and also copy it at directory /BLUS30340/USRDIR/EBOOT.BIN. After that, enter Advanced Mode again and check the box to make a package, click OK, and a package will be made in the same directory as PS3EMPM.exe.

Just install that package on your PS3, and play the game. If you you are playing and your codes aren't on, make sure you copied /EBOOT.BIN to /BLUS30340/USERDIR/EBOOT.BIN otherwise you'll be making the same mistake I did 3 times because otherwise you are making a package with an unmodified EBOOT.BIN. Another error is if chooce to make a package yet it doesn't make a package. I made that mistake a couple of times and that is because I first chose "Encrypt Eboot?" instead of "Encrypt Eboot? (NP)". If you did that, no package will be made.

Just in case you have tried all 3 of those methods and the game plays without the code on, the code you got might have been from the CodeUnique list or the person posting it might have it as the ASM address. The code "Checkpoints Are Made Nonstop" for "Aliens Vs Predator BLUS30340" for example, from the CodeUnique code list code would be this:

00002000 0035561C 2F800000

Notice the address is 003 5 561C and not 003 4 561C. All you need to do is subtract 10000 from the address and it will work.

3. Advanced Mode (Code list file)

Adding codes using a code list is simple. You start off the same exact way as you would with choice 2 of "Advanced Mode (Read & Write)" where you copy the 3 files the same exact way and click "Decrypt Eboot" and that's where you need to be to continue. The code lists are in the /codes/ directory. There is an example to show you what you would be doing. I will use Aliens Vs Predator BLUS30340 again for an example. I would make a text file named /codes/BLUS30340.txt and open it. I want the codes for rapid fire and checkpoints are made nonstop to be on:

Checkpoints Are Made Nonstop
0034561C 2F800000

Rapid Fire
004D5EEC 60000000
004D5FE4 60000000

I would just put these in the text file:

[Checkpoints Are Made Nonstop]
0035561C 2F800000
[Rapid Fire]
004E5EEC 60000000
004E5FE4 60000000

Notice the addresses are changed to 003 5 561C, 004 E 5EEC, and 004 E 4EE4. That's all I would put and save it. I'd go into Advanced Mode, and in the box to the left of the "Apply Codes" button I would type the name of the code file which will be BLUS30340.txt, then I click "Apply Codes" and they will be applied. Now you just do the same as you did before while doing choice 2 and choosing between the 3 choices of "Encrypt Eboot?", "Encrypt Eboot? (NP), and "Make Package? (GD)". If you wanted to use code lists and not have "Rapid Fire" fire on, you can either delete it or put brackets around it like this:

I would just put these in the text file:

[Checkpoints Are Made Nonstop]
0035561C 2F800000
[Rapid Fire]
[004E5EEC 60000000]

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News