• Home
  • Downloads
  • EBOOT Fixes
  • Forums
  • New Posts
  • Register
    • Welcome, Register Now! 
    • Premium VIP Membership
    • PS3 Sticky
      • PS3 CFW & MFW
      • PS3 Debug Firmware
      • PS3 Decrypted PSN Links for CFW
      • PS3 Downloads
      • PS3 EBOOT.BIN Original File Links
      • PS3 Firmware
      • PS3 Game Releases List
      • PS3 Guides & Tutorials
      • PS3 Hacking Guides and Tutorials
      • PS3 Hacks & JailBreak
      • PS3 Help & Support
      • PS3 JailBreak Game Compatibility List
      • PS3 JB2 / True Blue (TB) Game Links
      • PS3 multiMAN Updates
      • PS3 Resources
      • PS3 Reviews
      • PS3 Save Files Repository
      • PS3 Themes
      • PS3 Trophies List
      • PS3 Videos
      • PS Vita Trophies List
    • Quick Links
      • Affiliates
      • Contact Us
      • FAQ
      • Post News
      • Site Rules
      • Tag Cloud
 

Blade-Mod: FckPSN Mod with Add-Ons, Skins, Settings and Details

Category: PS3 Hacks & JailBreak  By: Blade86 - (ps3news.com)
Tags: blade-mod fckpsn mod fckpsn add-ons fckpsn skins fckpsn settings drizzt ps3 hacks

31w ago - So here we go, I call this Blade-Mod, an FckPSN Mod which includes add-ons, skins, settings and detailed information integrated into the application based off FckPSN by drizzt.

Download: Blade-Mod: FckPSN Mod with Add-Ons, Skins, Settings and Details / GIT

I like this method because all spoofs are on fly by PSN on DEX without installing something on PS3 (except for the ca27).

I know, almost no one needs it anymore (at least not for PS3 Firmware 4.25), but for all those like me, who for example don't want to change IDPS on DEX, or needs some settings to be variable, can use this tool to set all kinds of spoof settings. Get my rar -> its a ready to use pack.

From the ReadMe file:

Blade-Mod.exe: This is the modded Version of drizzt's FckPSN to allow (add-ons, designs & settings) & give you more details. (drizzt is the original creator of FckPSN)

Blade-Conf.exe: This is a self-written Configuration-Add-on for easyly edit all on-fly-by-spoof settings (PS3-FW-Ver, Target-ID, Region, Mainboard Revision, IDPS)

Blade-Settings.yml: Externalized Settings-Communication-File

CA27.cer: You know what it is...

Finally, here is the source code of Blade-Mod.exe (modded FckPSN):

!/usr/bin/env ruby
#
# FckPsn -- PSN version spoofer
#
# Copyright (C) drizzt <drizzt@ibeglab.org>
#
# This software is distributed under the terms of the GNU General Public
# License ("GPL") version 3, as published by the Free Software Foundation.
#

require 'rubygems'

require 'socket'
require 'openssl'

require 'rainbow'

gem 'rubydns', '~> 0.4.0'
require 'rubydns'

def FckPSN_VERSION=x1
end
def PLATFORM_VERSION=x2
end
def PLATFORM_PASSPHRASE=x3
end
def TARGET_ID=x4
end
def TARGET_ID2=x4
end
def MB_REV=x5
end
def IDPS_REST=x6
end
require 'yaml'
hash = YAML.load_file('Blade-Settings.yml')
#substitution_hash = {:fourth_member => 'Yeon',
#                     :time => Time.new.strftime("%m/%d/%y")}
hash.each_pair do |key, value|
  value = hash[value] if value.class == Symbol
  #puts "Value for key \"#{key}\" is: \"#{value}\""
  FckPSN_VERSION = "#{value}" if "#{key}" == "FckPSN_VERSION"
  PLATFORM_VERSION = "#{value}" if "#{key}" == "PLATFORM_VERSION"
  PLATFORM_PASSPHRASE = "#{value}" if "#{key}" == "PLATFORM_PASSPHRASE"
  TARGET_ID = "#{value}" if "#{key}" == "TARGET_ID"
  MB2 = "#{value}" if "#{key}" == "MB2"
  MB_REV = "#{value}" if "#{key}" == "MB_REV"
  IDPS_REST = "#{value}" if "#{key}" == "IDPS_REST"

  end

# Ocra is the .exe generator
if defined?(Ocra)
	require 'rexec/client'
	exit
end

# Enter in current directory
Dir.chdir File.dirname($0)

# Change 0.0.0.0 to your LAN IP if you want
localHost = "0.0.0.0"

# You don't need to edit below this comment!!

#4.21#PLATFORM_PASSPHRASE='t2wSyoqasqb_wndpmdmbhputnokghlupgtpighyrsygfbmrsectfkqOb'
CON_ID="0000000100#{TARGET_ID}00#{MB_REV}#{IDPS_REST}000000000000000000000000000000000000000000"
IDPS_REST2="#{IDPS_REST}".upcase
TARGET_ID2 = case TARGET_ID
when "80" then "AVTest /  DECR"
when "81" then "Reference Tool"
when "82" then "DEX   /  Debug"
when "83" then "CEX RETAIL JAP"
when "84" then "CEX RETAIL USA"
when "85" then "CEX RETAIL EUR"
when "86" then "CEX RETAIL KOR"
when "87" then "CEX RETAIL UK "
when "88" then "CEX RETAIL MEX"
when "89" then "CEX RETAIL AUS"
when "8A" then "CEX RETAIL S-A"
when "8B" then "CEX RETAIL TWN"
when "8C" then "CEX RETAIL RUS"
when "8D" then "CEX RETAIL CHN"
when "8E" then "CEX RETAIL HON"
when "A0" then "SYS-DEBUG/ ARC"
else "Unknown"
end

TEST="#{PLATFORM_PASSPHRASE}".scan(/.{1,28}/m)

puts "*** ".color(:green) + "-----------------------------------------------------------------------".color(:yellow) + " ***".color(:green)
puts "*** ".color(:green) + "                          FckPSN v#{FckPSN_VERSION} MOD".color(:yellow) + "                              ***".color(:green)
puts "***                           created by drizzt                             ***".color(:green)
puts "*** ".color(:green) + "=======================================================================".color(:yellow) + " ***".color(:green)
puts "*** ".color(:green) + "                modified by ".color(:red) + "--- ".color(:cyan) + "Blade".color(:yellow) + "--- ".color(:cyan) + "The Daywalker".color(:red) +"                  ***".color(:green)
puts "*** ".color(:green) + "=======================================================================".color(:yellow) + " ***".color(:green)
puts "*** ".color(:green) + "      SPOOFED PS3-SYSTEM-FW".color(:red) + " --- ".color(:cyan) + "#{PLATFORM_VERSION}                      ".color(:yellow)  + "             ***".color(:green)
puts "*** ".color(:green) + "      SPOOFED TARGET-ID    ".color(:red) + " --- ".color(:cyan) + "#{TARGET_ID2} ".color(:yellow) + "[0x#{TARGET_ID}]".color(:cyan) + "                   ***".color(:green)
puts "*** ".color(:green) + "      SPOOFED MAINBOARD-REV".color(:red) + " --- ".color(:cyan) + "#{MB2}".color(:yellow) + "[0x#{MB_REV}]".color(:cyan) + "                   ***".color(:green)
puts "*** ".color(:green) + "      SPOOFED BYTES OF IDPS".color(:red) + " --- ".color(:cyan) + "BYTES 9-16     ".color(:yellow) + "[0x#{IDPS_REST2}]".color(:cyan) + "     ***".color(:green)
puts "*** ".color(:green) + "-----------------------------------------------------------------------".color(:yellow) + " ***".color(:green)
puts "*** ".color(:green) + "      SPOOFED PF_PASSPHRASE".color(:red) + " --- ".color(:cyan) + "[PSN]".color(:yellow) + " #{TEST[0]}".color(:green)  + "      ***".color(:green)
puts "*** ".color(:green) + "                           ".color(:red) + "     ".color(:cyan) + "     ".color(:yellow) + " #{TEST[1]}".color(:green)  + "      ***".color(:green)
puts "*** ".color(:green) + "-----------------------------------------------------------------------".color(:yellow) + " ***".color(:green)

# Listening ports
localSslPort = 443
localWebPort = 80
localDnsPort = 53

# PSN (auth.np.ac.playstation.net) IP address
$remoteHost = "173.230.216.161"
$remotePort = 443

$blockSize = 1024

# Initialize OpenSSL library
cert_file = File.join("data", "cert.pem")
key_file = File.join("data", "cert.key")
list_file = File.join("data", "ps3-updatelist.txt")

cert = OpenSSL::X509::Certificate.new(File::read(cert_file))
key = OpenSSL::PKey::RSA.new(File::read(key_file))
@list_str = File::read(list_file)

@ctx = OpenSSL::SSL::SSLContext.new()
@ctx.key = key
@ctx.cert = cert

# Start servers
begin
	sslServer = TCPServer.new(localHost, localSslPort)
rescue Errno::EADDRINUSE
	$stderr.puts "Error".color(:red) + " Port " + localSslPort.to_s + " already in use"
end
begin
	webServer = TCPServer.new(localHost, localWebPort)
rescue Errno::EADDRINUSE
	$stderr.puts "Error".color(:red) + " Port " + localWebPort.to_s + " already in use"
end
begin
	dnsSocket = UDPSocket.new(Socket::AF_INET)
	dnsSocket.bind(localHost, localDnsPort)
rescue Errno::EADDRINUSE
	$stderr.puts "Error".color(:red) + " Port " + localDnsPort.to_s + " already in use"
end

if sslServer.nil? or webServer.nil? or dnsSocket.nil?
	exit 1
end

# Some prints
port = sslServer.addr[1]
addrs = sslServer.addr[2..-1].uniq

puts "*** ".color(:green) + "      TARGET ADDRESS       ".color(:red) + " --- ".color(:cyan) + "[URL] ".color(:yellow) + "auth.np.ac.playstation.net  ".color(:green)  + "      ***".color(:green)
puts "*** ".color(:green) + "      TARGET IP ADDRESS    ".color(:red) + " --- ".color(:cyan) + "[IP]  ".color(:yellow) + "#{$remoteHost}:#{$remotePort}  ".color(:green)  + "             ***".color(:green)
puts "*** ".color(:green) + "=======================================================================".color(:yellow) + " ***".color(:green)
puts "*** ".color(:green) + "      #{Time.new}".color(:red) + " [SSL]".color(:yellow) + " listening on #{addrs.collect{|a|"#{a}:#{port}"}.join(' ')}          ***".color(:green)

port = webServer.addr[1]
addrs = webServer.addr[2..-1].uniq

puts "*** ".color(:green) + "      #{Time.new}".color(:red) + " [WEB]".color(:yellow) + " listening on #{addrs.collect{|a|"#{a}:#{port}"}.join(' ')}           ***".color(:green)

port = dnsSocket.addr[1]
addrs = dnsSocket.addr[2..-1].uniq

puts "*** ".color(:green) + "      #{Time.new}".color(:red) + " [DNS]".color(:yellow) + " listening on #{addrs.collect{|a|"#{a}:#{port}" }.join(' ')}           ***".color(:green)
puts "*** ".color(:green) + "-----------------------------------------------------------------------".color(:yellow) + " ***".color(:green)

# UDP Socket does per packet reverse lookups unless this is set.
UDPSocket.do_not_reverse_lookup = true

# abort on exceptions, otherwise threads will be silently killed in case
# of unhandled exceptions
#Thread.abort_on_exception = true

# have a thread just to process Ctrl-C events on Windows
# (although Ctrl-Break always works)
#Thread.new { loop { sleep 1 } }

R =  Resolv:NS.new
IN = Resolv:NS::Resource::IN

# Thread used for DNS connections
def dnsConnThread(local)
	packet, sender = local.recvfrom(1024*5)
	puts "*** ".color(:green) + "[DNS]".color(:yellow) + " receiving from #{sender.last}:#{sender[1]}".color(:green)
	myIp = UDPSocket.open {|s| s.connect(sender.last, 1); s.addr.last }
	RubyDNS::Server.new do |server|
		server.logger.level = Logger::INFO
		Thread.new do
			match("auth.np.ac.playstation.net", IN::A) do |transaction|
				logger.info("#{transaction} query received, returning #{myIp}")
				transaction.respond!(myIp)
			end

			match(/ps3.update.playstation.net$/, IN::A) do |match_data, transaction|
				logger.info("#{transaction} query received, returning #{myIp}")
				transaction.respond!(myIp)
			end

			otherwise do |transaction|
				transaction.passthrough!(R)
			end

			RubyDNS::UDPHandler:rocess(server, packet) do |result|
				local.send(result.encode, 0, sender[2], sender[1])
			end
		end
	end
	puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " [DNS]".color(:yellow) + " done with #{sender.last}:#{sender[1]}".color(:green)
end

# Thread used for HTTP connections
def webConnThread(local)
	port, name = local.peeraddr[1..2]
	puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " [WEB]".color(:yellow) + " receiving from #{name}:#{port}".color(:green)

	puts "[#{Time.new}] ".color(:red) + local.gets.color(:cyan)

	local.write("HTTP/1.1 200/OK\r\nContent-Type: text/plain\r\nContent-Length: #{@list_str.size}\r\n\r\n#{@list_str}").color(:green)
	local.close

	puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " [WEB]".color(:yellow) + " done with #{name}:#{port}".color(:green)
end

# Thread used for HTTPS connections
def sslConnThread(local)
	port, name = local.peeraddr[1..2]
	puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " [SSL]".color(:cyan) + " receiving from #{name}:#{port}".color(:green)

	sslLocal = OpenSSL::SSL::SSLSocket.new(local, @ctx)
	sslLocal.accept

	# open connection to remote server
	remote = TCPSocket.new($remoteHost, $remotePort)

	sslRemote = OpenSSL::SSL::SSLSocket.new(remote)
	sslRemote.connect

	# start reading from both ends
	loop do
		ready = select([sslLocal, sslRemote], nil, nil, 120)
		if ready.nil?
			puts "[#{Time.new}]".color(:red) + " timeout".color(:red)
			break
		end
		if ready[0].include? sslLocal
			# local -> remote
			begin
				data = sslLocal.sysread($blockSize)
			rescue EOFError
				puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " local end closed connection".color(:yellow)
				break
			end

			if data.match('consoleid')
				
				data.sub!(/consoleid=.*/, CON_ID)
				#data.sub!(/consoleid=.*/, '00000001008500050400f344ac4f8d2f000000000000000000000000000000000000000000')
				puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " Spoofing ConsoleID to CEX".color(:yellow)
			end
			if data.match('X-Platform-Passphrase: ')
				data.sub!(/^X-Platform-Passphrase: .*/, 'X-Platform-Passphrase: ' + PLATFORM_PASSPHRASE)
				data.sub!(/^X-Platform-Version: PS3 .*/, 'X-Platform-Version: PS3_C ' + PLATFORM_VERSION)
			else
				data.sub!(/^X-Platform-Version: PS3 .*/, "X-Platform-Version: PS3_C #{PLATFORM_VERSION}\r\nX-Platform-Passphrase: #{PLATFORM_PASSPHRASE}")
			end
			sslRemote.write(data)
		end
		if ready[0].include? sslRemote
			# remote -> local
			begin
				data = sslRemote.sysread($blockSize)
			rescue EOFError
				puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " remote end closed connection".color(:yellow)
				break
			end
			sslLocal.write(data)
		end
	end

	sslLocal.close
	local.close
	sslRemote.close
	remote.close

	puts "*** ".color(:green) + "[#{Time.new}]".color(:red) + " [SSL]".color(:cyan) + " done with #{name}:#{port}".color(:green)
end

loop do
	# whenever server.accept returns a new connection, start
	# a handler thread for that connection
	ready = select([sslServer, webServer, dnsSocket], nil, nil)
	if ready[0].include? sslServer
		Thread.start(sslServer.accept) { |local| sslConnThread(local) }
	end
	if ready[0].include? webServer
		Thread.start(webServer.accept) { |local| webConnThread(local) }
	end
	if ready[0].include? dnsSocket
		Thread.start(dnsSocket) { |local| dnsConnThread(local) }
	end
end

# vim: set ts=4 sw=4 sts=4 tw=120
Cheers

Blade (Blade-Conf.exe is my first windows-app)




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 465 Comments - Go to Forum Thread »

Errors

The following errors occurred with your submission

Okay

Quick Reply Quick Reply

  • Decrease Size
    Increase Size
  • Wrap [QUOTE] tags around selected text
Posting Quick Reply - Please Wait Posting Quick Reply - Please Wait
jamstar95's Avatar
#435 - jamstar95 - 32w ago
Reply
Here's a screenshot of fckPSN

jamstar95's Avatar
#434 - jamstar95 - 32w ago
Reply
So i've checked the .rb file and version was set to 4.21 so changed it to 4.25. Passph is set to zvc***

The consoleID is a few 0's followed by letters and numbers so im assuming thats fine.

Recopied CA27 (948 bytes) and restarted ps3. Opened .rb file tried to access psn still getting error 80710A06

shagratt71's Avatar
#433 - shagratt71 - 32w ago
Reply
where can i get dev_blind.pkg from?

Agamem666's Avatar
#432 - Agamem666 - 32w ago
Reply
Post a screenshot of fckpsn/ruby.

shagratt71's Avatar
#431 - shagratt71 - 32w ago
Reply
I was able to sign in for aprox 15, then I got the 80710A05 error, why?, have I been banned, if so what can I do?

Page 7 of 93 «‹123456789›LAST »

Related PS3 News and PS3 CFW Hacks or JailBreak Articles

• Guide to Install multiMAN PS3 Themes via USB from a PKG File
• Simple PS3Updates v1.6 Build 2 Final PS3 Homebrew App Updated
• Video: Super Pixel Jumper v1.2 PS3 Homebrew Game is Released
• Video: Pointman: The Akkadian Wars PS3 Homebrew Game Arrives
• PSPMinis / PS3Minis / Bite v1.5.1 Update for PS3 is Now Released
• PS3 Fan Control Utility v1.7 for PS3 CFW CEX 3.41 to 4.41 Arrives
Affiliates  NewsNow  Privacy  PS3 CFW & MFW  PS3 Hacks & JailBreak  PS3 Reviews  PS3 Videos  © 2013 PlayStation 3 News

PlayStation 3 Links

• Contact Us E-Mail
• PS3 Affiliates
• PS3 CFW & MFW
• PS3 Debug Firmware
• PS3 Decrypted PSN Links for CFW
• PS3 Downloads
• PS3 EBOOT.BIN Original File Links
• PS3 Firmware
• PS3 Game Releases List
• PS3 Guides & Tutorials
• PS3 Hacking Guides and Tutorials
• PS3 Hacks & JailBreak
• PS3 Help & Support
• PS3 JailBreak Game Compatibility List
• PS3 JB2 / True Blue (TB) Game Links
• PS3 multiMAN Updates
• PS3 News Forums
• PS3 News Site FAQ
• PS3 News Site Advertising FAQ
• PS3 News Site Posting FAQ
• PS3 News Site Privacy FAQ
• PS3 News Site Rules
• PS3 News Site Tag Cloud
• PS3 News Site Terms
• PS3 Resources
• PS3 Reviews
• PS3 Save Files Repository
• PS3 Themes
• PS3 Trophies List
• PS3 Videos
• PS Vita Trophies List

PlayStation 3 News Discussions
Introductions: Hello Everyone, I'm New at PS3News.com! - 1h ago

CodModder86's Avatar
Quote welcome...
By CodModder86 with
 7032 Comments »
Ps3 Slim 4.41 which custom firmware is best - 2h ago

soulseekeruk's Avatar
Quote Hello just like to ask whats my best option for a ps3 slim with 4.41 OFW on it. Any input on whats the best to use. thanks ...
By soulseekeruk with
 0 Comments »
Introductions: Hello Everyone, I'm New at PS3News.com! - 2h ago

muertala's Avatar
Quote Hello, everyone I am new to this and I'm trying to figure out how to do everything without buying a flasher Oh I have the PS model that first came ou...
By muertala with
 7032 Comments »
Introductions: Hello Everyone, I'm New at PS3News.com! - 2h ago

soulseekeruk's Avatar
Quote hi great source of information. Hello to everyone....
By soulseekeruk with
 7032 Comments »

Latest PlayStation 3 Trophies
Pool Nation: Mega Shot
Pool Nation: Mega Streak
Pool Nation: Super Zen
Pool Nation: Zen

Latest PlayStation Vita Trophies
Men's Room Mayhem: Toilet Trouble
Men's Room Mayhem: Mayhem Master
Men's Room Mayhem: Hygiene Award
Men's Room Mayhem: Sand in the Face

Latest PlayStation 3 Releases
Tom Clancys H A W X EUR PS3-Googlecus - 05-23-2013
Terraria JPN PS3-HR - 05-23-2013
Kamen Rider Battlide War JPN PS3-Caravan - 05-21-2013
Fast And Furious Showdown PS3-DUPLEX - 05-21-2013

Latest PlayStation 3 Themes
Wolverine Origins PS3 Theme - 05-19-2013
Heavy Rain (Official) Dynamic PS3 Theme - 05-09-2013
Wipeout HD Fury Dynamic PS3 Theme - 05-06-2013
Batman Arkham City Dynamic PS3 Theme - 05-04-2013
  • Contact Us
  • -
  • PS3 News