To quote: Here is a really bad port of my Wii/PC game Avoidance. It still plays and renders at 640x480 and instead of forcing the screen resolution down to that or being stretched to fill the screen its just drawn in the center of the screen with black borders filling the unused space. So the higher your resolution the less of the screen is actually used.
If you are using a low resolution with component cables then part of the screen will flicker (I'm not completely sure why but it seems although double buffering is behaving differently then it does when using HDMI). Your score and high score are not displayed on screen and your high score is not saved.
Like I said, it is a really bad port but it is playable and I don't intend to spend any time trying to correct its flaws in the near future so I figured I would just post it as is.
Directional pad = Move
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To quote from his blog: Here is the first look at the inexplicably popular on Wii but extremely buggy and consequently abandoned and now remade Dance Clone. It isn't much of a game yet.
But I'm a lot more excited about working on it now that I have a fresh start and I'm going to be releasing it for both Wii and PS3 (starting here with PS3). So you can expect updates in the future. I'll try to even get more done before this months psx-scene deadline.
It controls with the directional buttons. If anyone has a PS3 dance mat (the one that came with Dance Dance Revolution for PS3, a third party mat or even a PS2 dance mat with a converter) then I would greatly appreciate it if you would test it out.
I don't have one and I think it might work but I'm not sure how the buttons on it map or even if it will be possible for me to support them. It was tested on Rogero's 4.40 CFW.
As an added bonus, here is a resigned copy of my game Avoidance that (thanks to z3roblu3′s CFW 4.xx Resigner Script) will now play on newer custom firmware (just like Dance Clone). Though I'm sure somebody else has probably re signed and re posted it by now.