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Video: PS3 3.60 JailBreak Rumor, Mathieulh Claims Running Code


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188w ago - Just over a week ago PlayStation 3 hacker Mathieulh confirmed finding a PS3 3.56 Exploit, and today [Register or Login to view links] tweeted part of an IRC chat log where Mathieulh stated the following regarding PS3 Firmware 3.60 running homebrew code, as follows:

"[03:15] while you are insulting me like morons, I already have code running on 3.60, and I am laughing, and guess what ? I am happy I stopped sharing, you can hate me for it, I don't care."

He followed up with the following Tweets: To those planning on building a 3.56+ pup for whatever reason, the files attributes changed, the group and user ids for the files as well. The new 3.56+ values for tarballs are the following: owner_id, “0000764″ group_id, “0000764″ owner, “tetsu” group, “tetsu” ustar, “ustar”

You can use fix_tar to use those new values. Use with caution. By comparison, those are the pre-3.56 values. owner_id, “0001752″ group_id, “0001274″ owner, “pup_tool” group, “psnes” ustar, “ustar”

3.60 isn’t “hardcore security” anyway, it’s just Sony thinking they are safe hiding everything inside lv0. You can’t decrypt lv0 without the bootloader keys. Your best bet is to look at 3.56, decrypt loaders, look for exploits, profit. You need to either decrypt or dump lv0, then you can get the encrypted loaders and decrypt them with the metldr key. Good luck.

On IRC, Mathieulh also posted a video of his own but then privatized it currently rendering it unavailable:

Mathieulh: actually you want video proof, let's share one for the lol
Mathieulh: [Register or Login to view links]

Shortly following, another PS3 3.60 JailBreak video ([Register or Login to view links]) was posted followed by the user removing it and reposting it ([Register or Login to view links]) with another account.

From IRC on the alleged PS3 3.60 JailBreak video:

mastag23: just fyi: [Register or Login to view links]
mastag23: that is fake
mastag23: it would look legit if he hadn't of ran the debugging station launcher
mastag23: You fail "Connected from 192.168.0.2 on port 1000" (port might be wrong pretty blurry.
mastag23: This is a debug unit. That can't be done on a retail unit. Run the Debugging Station Launcher on a retail and the debug tools won't connect to it, yours obviously does
mastag23: debugging station launcher cant be connected to on retail
mastag23: if he hadnt of posted debugging station launcher
mastag23: he would be believable

KaKaRoTo: Fandangos, worked on ps3mfw for 5 weeks before i got busy with other stuff
KaKaRoTo: and now i'm working on something new and revolutionizing that will also take some months of work
KaKaRoTo: (hopefully )
KaKaRoTo: anyways, the theory says that it will jailbreak all future versions, but it needs probably 2 or more months of work to get it to actually be tested..
KaKaRoTo: then need to test and see if it works
KaKaRoTo: first, like I said thousnads of times, there will be no more cfw above 3.55
KaKaRoTo: secondly, math didn't find any exploit, someone else did, math just tweeted it
KaKaRoTo: and no, my hack isn't based on that, there's no fun in using someone else's work
Mathieulh: KaKaRoTo actually it was me and rms, I found one fixed in 1.10 a few instructions below
Mathieulh: told rms to look for the exploit
Mathieulh: and he found the other instead xD
Mathieulh: which I had missed
KaKaRoTo: Mathieulh, ah ok, that's not what i was told, cause you kept referring to it as "the rms exploit" in the private chan
Mathieulh: yah xD
KaKaRoTo: and didn't know rms wanted his name to be known














The video shows a package installing and the new online save function, which was added in PlayStation 3 Firmware 3.60.

Time will tell, but my feeling from the videos and the tweeting... this may be the real deal.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 381 Comments - Go to Forum Thread »

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jesterking1's Avatar
#341 - jesterking1 - 142w ago
again... can someone please post some cliff notes for us lazy folks?!

mod632's Avatar
#340 - mod632 - 142w ago
OMG was almost half finished with reading (even tho i didin't understand much) then i scroll'd down to see how much is left i was... shocked

PSPSwampy's Avatar
#339 - PSPSwampy - 142w ago
Ouchy, my head!

Very nice post though, might be one to revisit when the pain subsides

inginear's Avatar
#338 - inginear - 142w ago
i wonder if there is a way to "rip" a valid signature from a game, put that into a modified 4.0 so that no matter what is launched from the game category, that same valid signature gets used every time.

Nabnab's Avatar
#337 - Nabnab - 142w ago
Quote Originally Posted by moja View Post
Awesome explanation. I don't know about impossible cfw though. Surely there is another exploit somewhere that can bypass signatures like other consoles.

Also, as neat as ECDSA is to me, I feel like this is something easy for a math expert to come up with. Are there really that many systems that rely on the same model? I guess if it ain't broke...

Actually have a way to bypass this problem but it's too early because it still need some experiment

But Kaka give some good information about ECDSA

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