121w ago - We are a team of 3 guys who have been working on a Nintendo 64 emulator for quite some time now, and we have decided to go out with the news since now our N64 emulator is officially working on the PS3.
We still have a huge load of things to work on, but it's playable and N64 is finally working on the PS3.
What we have done so far:
- 1 player (keyboard only)
- We have succeeded to enable gameshark codes
- Graphics works excellent on most games we have tried; Mario 64, Donkey Kong 64, Ridge Racer 64, Diddy Kong Racer, Mario Kart 64, Banjo Kazooie and 1080 Snowboard.
- Games we have tried that are jerky (so far): Duke Nukem 64, Doom 64, Hexen 64 and WCW Smackdown 64.
Issues (we are working on):
- Audio is not working yet.
- A user interface and the ability to edit and change files such as controller settings, cheat codes, etc. (We do all this over FTP now).
- Game menu (we now have to upload one game at the time).
- PS3 controller, (we now have to use a USB keyboard).
- Multiplayer.
We have decided to use ps3news and youtube to communicate with you guys, and if you want to help us out, feel free to either email us at n64onps3@gmail.com or PM us on youtube.
We will upload videos for every new feature or issue we fix, so please subscribe to us on youtube. We want to keep you guys updated so you can follow our process.
And we will of course update you here as well since this is the official ps3 news website for hackers. Please share the video and all that stuff.
Here's the youtube video we just uploaded:
And have a nice day
Hi-res Texture Zelda/Goldeneye/Starfox/Mario Kart on the PS3 would be amazing
BTW what happened to that DS emulator for the PS3?
To quote: Long overdue progress update and... a 1up on bigN!
We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.
WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.
The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.
Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...
That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64!
More PlayStation 3 News...