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Video: Nintendo 64 - N64 Emulator on PS3 Alpha First Look


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200w ago - We are a team of 3 guys who have been working on a Nintendo 64 emulator for quite some time now, and we have decided to go out with the news since now our N64 emulator is officially working on the PS3.

We still have a huge load of things to work on, but it's playable and N64 is finally working on the PS3.

What we have done so far:

  • 1 player (keyboard only)
  • We have succeeded to enable gameshark codes
  • Graphics works excellent on most games we have tried; Mario 64, Donkey Kong 64, Ridge Racer 64, Diddy Kong Racer, Mario Kart 64, Banjo Kazooie and 1080 Snowboard.
  • Games we have tried that are jerky (so far): Duke Nukem 64, Doom 64, Hexen 64 and WCW Smackdown 64.

Issues (we are working on):

  • Audio is not working yet.
  • A user interface and the ability to edit and change files such as controller settings, cheat codes, etc. (We do all this over FTP now).
  • Game menu (we now have to upload one game at the time).
  • PS3 controller, (we now have to use a USB keyboard).
  • Multiplayer.

We have decided to use ps3news and youtube to communicate with you guys, and if you want to help us out, feel free to either email us at n64onps3@gmail.com or PM us on youtube.

We will upload videos for every new feature or issue we fix, so please subscribe to us on youtube. We want to keep you guys updated so you can follow our process.

And we will of course update you here as well since this is the official ps3 news website for hackers. Please share the video and all that stuff.

Here's the youtube video we just uploaded:











And have a nice day




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Comments 114 Comments - Go to Forum Thread »

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#9 - urisma - 202w ago
urisma's Avatar
I hate to be a skeptic, but...
Quote Originally Posted by mecenefeaa View Post
[*]Support of every N64 rom availible

isn't very probable. I don't doubt the validity of these guys' goals, but they did say they were new at it. Emulation isn't the easiest thing in the whole world, especially not the N64. I don't think Project64 has any dynarec backend besides x86, which would be another problem. Writing one from scratch wouldn't be as hard as making one for x86, since both systems are RISC, but it would still take a lot of work. I'm not sure if an interpreter would be fast enough for the n64, even on ps3.

Anyway, good luck devs! If you wanna port a PPC backend, I know that the PCSX project has one. You can find the code in the PS3SX svn tree on google code.

#8 - Bloodmaker19705 - 202w ago
Bloodmaker19705's Avatar
Not includeing the usual things you would want in a nintendo 64 emulator for ps3, the one thing id really like to have is support for the video plugins that enable hd texture loading i myself would be ecstatic lol and able to use glide 64 napalm plugin as in my personal opionion and experience.

its texture compression options is the best giving me almost perfect emulation speed in games that rices plugin didn't. net play would be a da-mn good bonus haven't played goldeneye in years but add online and i'm in lol. (these are the things i thought when i was playing N64 games on my xbox lol limited hardware sucks :confused

oh and one more thing i just noticed this was posted a day ago lol i remember about 2 weeks ago i was like where in the heck is the N64 emulator at or how long till i get my hands on the .pkg big ups man im sure you will do go we will see!

#7 - Brian10122 - 202w ago
Brian10122's Avatar
I'm pretty sure if you have access to 1.7 you get the source. (You have to give $10 or something I think) so I'm hoping this is a port of 1.7.

#6 - Justin121994 - 202w ago
Justin121994's Avatar
Isn't project64 closed source..?

#5 - beansta - 202w ago
beansta's Avatar
wow now this is good news.

hopefully in the future this could be plugin based so that we could use plugins that we prefer (such as N'Rages Dinput plugin, currently the only input plugin that supports transfer pak emulation for pokemon stadium/2)

good work

 

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