To quote, roughly translated: Waninkoko has been working on developing PS3mlib, a high level library that provides application programming for PS3, including all types of basic features for video, audio, controls, camera, events, etc. This library will be released under GPL in a few days.
To demonstrate some of the functions supported by this library, he has created the application "TKC Demo 01", a technical demo for PS3 developed with the legal SDK "PSL1GHT."
This demo utilizes simple graphics drawing, playing sound files (using a SPU) and has support for the Playstation Eye (Eyetoy does not work yet.) You can interact with the application through the controller pad:
Up / Down: Increase / Decrease vertical speed TKC logo.
Left / Right: Increase / Decrease speed TKC horizontal logo.
START: Exit the application.
Finally, below is a picture and video courtesy of PSGroove.
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Thats odd... Ransum, cqd.. Can you tell me which firmware you're running? Not that it should matter, I've compiled against 1.92 SDK.. But everything helps.
In fact, I've been using Edge of Disgrace as my primary test image with each build and not seen this problem before.
BUT! I do know that this title requires compatibility mode to be enabled (that is, launch it using SQUARE instead of X. There were some bug fixes made in 1.0.3 that affected how compatibility mode was activated that might be the difference you are seeing for some titles not loading correctly.
When you say "stuttering sound" is the whole thing stuttering? or just the audio? Does the framerate drop below 50fps? If so, it means the emulation can't keep up. This normally only happens when certain filters are enabled at 1080p.
If this isn't the problem, then... the more information the better
Update: I've investigated those a little further (in particular, the 1.67 Years demo). It's definitely a case of having to use compatibility mode (which uses True Drive Emulation).
Pretty interesting that it affects the audio/visual in such a way. Drives operation is tied to vsync, but.. I wonder if the TOM crew use the processor in the floppy drive to supplement the 64's original CPU? That would be a stretch
I'll be interested to find out just how many titles "need" to have TDE set.. There might be a case to default to using TDE.
Unfortunately i got massive sound and graphics issues with the 1.0.3 release Stuttering sound and visible "chars" instead of pixels.
I tested various scene demos including the great "Edge of disgrace" (noname.c64.org/csdb/release/?id=72550) which worked 100% fine with 1.0.2 but crashed immediately on 1.0.3 after loading disc 0 while displaying weired chars...
"1.67 years" by TOM (noname.c64.org/csdb/release/?id=7251) also worked flawlessly on 1.0.2 but with the new release there are sound errors and graphic errors...
I played with the settings for a while but I couldn't get it working properly...