117w ago - Following up on the recent
N64 Emulator for PS3 videos posted, today another Team known as EmulateMii have announced that the PS364 Nintendo 64 Emulator for PS3 is currently under development.
To quote: "We've been playing with PSL1GHT, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come...
PS. There is some recent news about a team claiming to be working on an N64 emulator for PS3. Just so you know, that story is not about us or about PS364."
More details will be posted on this Nintendo 64 PS3 Emulator WIP as they are available.
Hi-res Texture Zelda/Goldeneye/Starfox/Mario Kart on the PS3 would be amazing
BTW what happened to that DS emulator for the PS3?
To quote: Long overdue progress update and... a 1up on bigN!
We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.
WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.
The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.
Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...
That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64!
More PlayStation 3 News...