IDA IDC Hypervisor Dump Script, PS3 Debug Firmware 3.41 Leaks


176w ago - After creating Simple AVCHD Manager - the first AVCHD manager for a jailbroken PS3 - some of the other programs I have been exploring had the requirement for a file selection screen in common, so i decided to create a simple file manager utilising a pointer like Multiman and added some other useful functions.

Download: PS3 Simple File Manager v0.1

As this is only version 0.1 it has a few areas that need cleaned up and only has some of the planned functionality implemented.

Any bugs, feature requests etc can be reported to me here at ps3news.com

Disclaimer
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While problems are not expected to exist the potential is there so any usage is entirely at your own risk.


Functions
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Allows shortcuts to be defined in SFM_options.ini - named this way so multiple option files for different applications can be stored
in the same directory on a usb device.

Allows selection of multiple files for copy/move/delete.

Allows folder size to be calculated and displayed, along with number of files etc.


Controls
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In Device list
X - open in left panel
O - open in right panel

In left/right panels
L1 - Page Up
L2 - Page Down
L3 - Add Shortcut to Device list
R1 - Get folder size
R2 - Select file/folder
R3 - Future - Rename function
X - Enter Directory
O - Up directory
/\ - Copy selected files/folders
[] - Delete selected files/folders
SELECT - Toggle Controls

2nd Controls
L3 - Future - Save shortcuts to ini file
R2 - Toggle Selection
/\ - Move selected files/folders


Future functions
----------------
Planned to be implemented future in versions (time permitting on which of these get done as some will need investigation to
determine feasiblity)

Better progress display when copying multiple files
Play media files
alternative visualisations for audio playback
Rename/Create Directory and other standard file manager functions
Search option
Display text files
Edit text files
User configuration in INI file of colour scheme
Ability to display/copy contents of Archives
Allow to be called in single panel mode by other programs and return the selected file/folder to the calling program
Other functions that are requested will be considered

Apologies for the rubbish screenshots will try to get better ones for the next release.







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Comments 33 Comments - Go to Forum Thread »

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CJPC's Avatar
#13 - CJPC - 176w ago
Some other progress. We managed to get a full dump of dev_flash of debug FW 3.41 via using comegenie file manager.

It was found by grimso a buddy who helped me a lot.
Very nice indeed - was the console JB'd? As usually, you would not get a 100% complete file dump, depending on the firmware, of course.

cfwprophet's Avatar
#12 - cfwprophet - 176w ago
Beautiful pic

Some other progress. We managed to get a full dump of dev_flash of debug FW 3.41 via using comegenie file manager.

It was found by grimso a buddy who helped me a lot.

Additional DeViL303 already have done some tests and first as we have added and replaced some debug files to our ACID CFW the hb stoped to work.The apps start to hang after boot with a black screen.

For a few he figuered out something that fixed the prob with HB and now its working again !!

We are a few steps ahead of getting a psydo hybried fw running.Still no luck with debug options but in worst case we will need a special payload to be able to unlock full debug options. But even then we would need a cfw to be able to have some profit of the debug options in case that on retail fw they would be undergrayed and not use able.

Here again comes ACID CFW into the play.

Anyway thats enough news for this time.Have a nice day every one.

humi's Avatar
#11 - humi - 176w ago
yeah sorry, i forgot to put tags on it

cfwprophet's Avatar
#10 - cfwprophet - 176w ago
Yea its still partial. So we will need to do with jb on debug con. But i don't have all files to compile a hex for pic 16f2550. Missing assambler code for that chip.

Now i need to compile for at90usb126 and send one chip to my buddy.

CJPC's Avatar
#9 - CJPC - 176w ago
Alas, I do not have a Debug unit anymore, but the simplest way to do it is to just port the JB exploit, it isn't the hardest thing to do, and then dump it right out













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