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Video: PS3 JFW-DH 3.56 MA CFW SP 1.3, ConfEditor & PSX ISO Demo

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136w ago - Following up on the PS3 Preloader Advance v3.1 by JaicraB, today Spanish PlayStation 3 developers at DemonHades have released Service Pack 1.3 for PS3 JFW-DH 3.56 MA CFW, Tools for MAD by Chekco, a ConfEditor by Vakaloka, a tutorial by siema44 and a PSX and Dynarec ISO demo video below!

To quote, roughly translated: New PS3 JFW-DH 3.56 MA CFW Service Pack 1.3

Service Pack 1.3 brings in a wealth of improvements and new features such as the Grid system, a plugins manager, the ability to dualboot GameOS and Linux and of course Dynarec which throws in support for PSX ISOs.

  • System Administrator unlocked for use with 50 functions including only HV can run in service mode (*).
  • Total compatibility with games, games that gave failures now work OK.
  • Support Ministry of PSP, and PSN games now run and debugged all.
  • Compatibility with PS2 corrected.

What's New TheGrid

  • TheGrid patching the boot
  • Region Free BD
  • Patched new checks
  • Payloads support
  • Linux
  • Dynarec load support in the LV2 (emulators support more advanced 3d)
  • Dynamic patch is not required to install or replace, and nothing more.

New options to start with EGEA detecting flags to perform new tasks:

[Register or Login to view code]

These flags or files are placed in the root of usb / dev_usb000 only have to create an empty document even from the context menu of windows and these names and ready, you can invoke the boot and call to fulfill a task as their names pre-written.

As you see you can avail of basic features including the Preloader from the very start just using FLAGS. Write access to the flash from the start, no dev_fast, etc.. It follows the runtime load EGEA.SELF at startup. Improvised use of new syscalls 15,16,20 (lv2 memcpy, memset lv2 and lv1 CallGate).

Details: Using MatherOS direct start to load directly into the console linux without going through the VSH. XploraMAs improved the display of units and contents. MultiTheme included in their own zip.

Position of the patches:

In this first version of TheGrid in MA we are 6 options or patches are:

  • First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.
  • Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.
  • Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.
  • Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time).
  • Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.
  • Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.
  • Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).

(*) You can use the soft regulator of the cooler fan speed in administrator mode.

Download links

Improvements over the sp1.2.1 ....

From now you ought to use this version of Iris prepared with the SP Manager 1.3, as always thanks to D_Skywalk to have this manager: [Register or Login to view links]

  • Need not be used more compatible 36 or 35 +8 +8 managers to use than the iris manager.
  • You do not need the profile of support for minis and games like GT5 or from dust that was frozen.
  • No change of region, as this patch to put the reader region free.
  • Be able to boot linux from bypassing the xmb.

FAQ ...

I need to install an SP before this?
- No, the SP has all the old and new

I have to put in service mode to install the SP?
- No, use Aegean to install it.

It comes all included in the RAR?
- If including the new Dynamic MultiTheme

Managers Supported

  • Iris Manager 3.56
  • H Manager 1.5
  • Solar Rogero Edition 8.5
  • Multiman 2.008.05

That is the XploraMAs?
- It is a port of the xmb plus but not required PKGs and is much faster displaying content.

It is also necessary to emphasize that the writing on the flash is activated from the start of MA, I mean you have to not use any type mounting system dev_fast etc, just copy and paste the same flash as you have all permits in MA.

Thanks to Rokiski, JaiCraB, blackdeath, Adriansfc92, chickenpox, chekco, kike, and all the devils SolidHades93 community DHorg.


Post Experiences with JFW 3.56 SP 1.3 DH-MA

Well as the title says this post is created for people who have installed the SP 1.3 discuss their experiences and to be failures and others. Also go up Thegrid.cfg with different combinations.

Known bugs:

In some PS3 when you turn on the PS3 Dynarec starts.

CGFS of Thegrid:

CFG with only 36 active syscall: [Register or Login to view links]
CFG with activated MAtherOS syscall 36 and BD region Free: [Register or Login to view links]
CFG alone with MAtherOS: [Register or Login to view links]
CFG with 36 and Dynarec activated syscall: [Register or Login to view links]
CFG with all patches disabled: [Register or Login to view links]

The failure of Mortal Kombat is not due to SP 1.3 in different cfw already presented the same fault in some cases solved, uninstalling and reinstalling everything again and finally the fix as you know.

You can not use the SC 36 and SC 35 at a time, the PS3 is unnecessary and not ripped it all depends on what you need at all times.

From now you ought to use this version of Iris prepared with the SP Manager 1.3, as always thanks to D_Skywalk to have this manager: [Register or Login to view links]

Will be updated with more CFGs.

Installation method of CFGs:

To install create a folder called CFGs GRID_UPDATER at the root of the pen and there you put the CFG, and now you put the Pen in the USB00 and start the PS3, and there you will have installed. You should not have any Aegean in the usb.

ConfEditor by Vakaloka, Create Your Custom Conf

Good friends, our friend has created a tool vakaloka to the PC with which we can create our own TheGrid.cfg, method of use is very simple ..

1) Unzip the contents of the rar
2) We will have an executable and patcher
3) Run the program and see that we have the name of the patches and not or whether to enable or disable the patch
4) Once selected we want to give to save settings, we will ask you say a name TheGrid
5) The establishment of a TheGrid.cfg that you will have to put in a root folder called USB GRID_UPDATER, we put in the cfg
6) Insert the USB pen in the closest to the reader and turn on the ps3 normally, it automatically saves your new cnf

And this, so simple, as it brings patcher.txt point the application, but future patches can expand by simply adding each new name under the following

Download the new version 1.2 (fixes a bug in the previous version): [Register or Login to view links]

Thanks to vakaloka 1saludo

Dynarec And Play ISOS PS1, PSOne Emu (Beta) Tutorial

Good demons, as are you? While not? for ale.. END OF POST. Nah just kidding.. In this post I will explain how to use the PSone Emu for retro-lovers

First, download this pack: [Register or Login to view links]

Inside is everything you need to activate dynarec and play with the emu.

1. Unzip and put all folders in usb. Connect it to usb000.
2. (The one next to the reader)
3. turn on the PS3 to update your cfg TheGrid with dynarec
4. Install PKG Emu
5. Without removing the pen of usb000, tear
6. vice, vice, vice, vice much hahahahahaha

You can configure it with shaders, which itself includes emu for better viewing of your games. The games are in the folder PSX ISO or BIN format (recommended ISO) and the memory cards in MC. Here a video playing Xena:

PS: as already said in another post, some PS3, turning Dynarec not start, so you will have to create or download one of the cfg's in that post and put it in GRID_UPDATER to update and restart. Well gentlemen to enjoy!


Thanks to all the Team for their currazo and bring Dynarec to MA!

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 925 Comments - Go to Forum Thread »

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#20 - xragel2478 - 177w ago
xragel2478's Avatar
shiny bricks?... really ? why would they purposely brick a console? i understand to weed out traitors, but why not let the beta be optional. another way of owning us like sony does.

#19 - shummyr - 177w ago
shummyr's Avatar
This is getting better and better of a firmware.

#18 - PS3 News - 177w ago
PS3 News's Avatar
Yea, that does seem a ways off if the JFW DH PS3 Custom Firmware Beta testing is 2 weeks... I guess time will tell for sure though.

Also below is some more details from blipi who is one of the developers working on OpenPStore: ps3crunch.net/forum/threads/353-JFW-?p=3377#post3377

Hey people. I've just heard you posted this here, and I just said to myself, let's post too. Atm I'm working on OpenPStore, which is part of the JFW. I've been working on it for many many hours, as all devs which are working on JFW, and it is just disgusting to read people saying JFW is a fake.

I've seen pics of JFW running, not all of its features though, so it's not fake. There is a whole team working hard every day to bring this to you, and I've actually talked to all of them and I do know their work is real. Just for you to know, now it is 2 am where I live, I've been working till now just to have it all ready for the beta test and not to delay it anymore.

We want to verify everything is working without any problems before releasing it, to avoid things such as bricks or weird bugs. That's why the beta and further release will take so long. So far it is all progressing fine, and I do have proofs of, at least, my work.

Here I bring you 2 proofs of how hard we are working (OpenPStore).

1- We had a problem with a pre-made library to read .xml files (mxml), which was solved by manually coding a new .xml parser.

xml_parser.h : [Register or Login to view links]

[Register or Login to view code]

xml_parser.c : [Register or Login to view links]

[Register or Login to view code]

(Don't expect to find any OpenPStore here, as it is only a .xml parser)

2- Final GUI design of OpenPStore (Not a pic of a ps3, but from a PC. Though PS3 is exactly the same):
It will come in multiple colors, with an autochanger (to random color) feature.

s3nint3!If you want to I can keep you updated. JFW is real, and we are putting all our effort into it. Do not trust any fake release/leak! I don't know if the brick thing is true, but having seen all the work which has been done here, I would just trust it and not mess around.

Nobody is going to brick nobody's console unless someone leaks the JFW. And, even if it is leaked, if you don't use the leaked beta, you dont' have to worry about anything. And ofcourse, the final release won't have this anti-leak feature.

I also have to say thanks to everyone of you who do trust in us and give us support, as support and opinions is our only pay back for the work


PS: If it was for me, I would translate JFW and it's homebrew to English and more languages, but as I am not the only one who works in this project, I don't know when English support will come or whether it will come or not. Sorry.

PS2: For those claiming evidence... Beta will be here soon, just wait. You cant trust us or not. I know what I'm doing, and I do know that it is real. I don't even have a ps3 to test OpenPStore too, and I have to keep asking for testers. More than 5 people have already tried OpenPStore, and every one of them could tell you that it is real.

#17 - Baller786 - 177w ago
Baller786's Avatar
not long till it gets leaked.

"The estimated date for the publication of the JFW-DH is October 1, 2011"

We're probably gonna have 3.80 firmware by then. and 3.60 custom firmware should defo be out by then.

#16 - doctorwho05 - 177w ago
doctorwho05's Avatar
Quote Originally Posted by dayv View Post
What is the minimum firmware needed for this. new here, thanks

Well to jailbreak you need at least 3.41 FW and a USB Dongle, from there the skies the limit (upgrade-downgrade, CFW).

I hope it helps.
Quote Originally Posted by DAXGr View Post
Ps1 emulation capability applies to every known model.

Sent from my X10mini using Tapatalk.

People are wondering if their PS1 Eboots they made for PSP will work on CFW.


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