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Video: JFW-DH 3.56 MA PS3 CFW Dynarec PSX iSOs Demo Arrives


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130w ago - Following up on their previous update, today the Spanish PlayStation 3 developers at DemonHades have made available a demonstration video of JFW-DH 3.56 MA PS3 CFW running PSX iSOs including Resident Evil through emulation by the Dynarec system.

To quote from Chekco, roughly translated: Hello friends, today I come to present a powerful tool for Dynarec devs exclusively for our JFW.

Dynarec MA is a port to the old and powerful touch-up system made by AerialX lv2 (Creator of PSL1GHT) over there in 2010 as many touristy even ignore the fact that not everything old is useless, Kammy in the parcheaba 3.41 lv2 to get it ready to run dynamic code recompilation (known by many developers as Dynarecs).

In 3.41 was reached even shuffling dreamcast emulator but the future of this was not very fast because this kind of thing that limited many developers but had kammy is also possible to debug easily (Receive Printfs by socat network) besides having the ability to run JIT code (Anonymous could put to good use to this in his Emulator which only rulaba Dynarec well (best speed close to the full-speed) on 3.41 so far...)

This video shows how MA356 supports the new or revamped Dynarec, as I said kammy at 3.41, from here my thanks to AerialX for this and other developers would not be bad to take a look at this, I mean hobo theft and other, you know that the protection ring in the LV2 NX Bit was a big step ever made in excess of 3.50 fw now possible in MA.

So the devs put aside developments to move people to 3.5x... In this system recovers MA bringing more power and possibilities of carrying more powerful as serious emulators for N64, Dreamcast, NDS, etc

As you can see in the emulator settings allowed the option "INTERPRETER" to OFF to use the Dynarec remember as many in only 3.55 rulaba and slow interpreter mode on and the bios emulated hle now any rula also changes with Dynamic recompiler.

It is noteworthy that this new system will come as a patch TheGrid incorporated into dynamic, so you will have or not to run before anything, just the emulator will come directly. TheGrid SP 1.3 already integrated in this very close to publication.

I take this opportunity to announce that I (BlackDeath) I have work in progress with the PS3SX to which I have updated a lot since the source of Anonymous when they publish in 2011 correcting bugs and improving new rulante Dynarec that rula of the wafer in MA if time I may get better as well as N64 just want to tell all the devs to do what we like and you have an invitation to this development platform that is the 3.56MA.

As you know in PS3SX Rulan shaders and other filters and for the moment we touch the full speed and use the PE OPS (Software) if you want the plugin to get much better hardware quality HD mode at 360 would be great to have the help of other developers who want to help me with this to port it to PS3.

No more nothing to say your server is dismissed BlackDeath.

Acknowledgements: BlackDeath by their daily struggle and bring all your wonderful ideas, has DemonHades being bad and now be in the corresponding moments, Anonymous for their port of PS3SX, AerialX by the great kammy in 3.41, and all the demons who trust us, and THANK YOU for helping kike carry all this weight succulent. Greetings

From the video's caption: This video shows how the system supports Dynarec MA356, this system was only valid in 3.41 so the devs put aside developments to move people to recover MA 3.5x. In this system brings more power and possibilities of porting emulators more powerful as in the case of N64, DreamCast, NDS, etc.

In related news BlackDeath and DemonHades hinted on IRC about a working exploit that could lead to the creation of JFW 4.11 or JFW 3.60. No further details are available yet, however the related file dump is below for those interested:

Download: [Register or Login to view links]

To quote, roughly translated from Zrandi via zrandiscene.forumcommunity.net/?t=50732845#lastpost:

Hello friends, we have another fresh news from demonhades and his team are already testing universal MAD downgrade. The one who is perfecting it, it's our great spanish dev jaicrab the one who gives veracity to this project.

You can lower from any version from jfwdh356 the times you want, this way many users that were not willing to test it (for x reasons) Now will can try and see the great capacity and work been done in this jfw356.

Also Demon and Kike said to me that you will can downgrade to 3.55 or 3.51 (clean) allowing you to install any CFW or JFWDH3556.

This is what many people were waiting for, well soon will be available in his web and here. Needless to say this year will be full of surprises regarding JFWDH356 and who knows maybe they can achieve an JFWDH3.60 or JFWDH4.11.

Finally, below is the Dynarec source code porting to 3.55 courtesy of IngPereira, as follows:

Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.

First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.

Download: [Register or Login to view links] (via ps3devwiki.com/wiki/User_talk:Ing_pereira)

Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.

If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...

PS3SX Last ver compiled: [Register or Login to view links]

You can test it on 3.55 first by porting this patches, i will be porting this, maybe someone can do it more quick.. Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.









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SceneFree's Avatar
#885 - SceneFree - 100w ago
Today Chekco of DemonHades has posted (via demonhades.org/foro/viewtopic.php?t=6968&f=297#p54149) some JFW DH status details below, roughly translated:

Well hell, after the triumphant return of DemonHades (Triumphal say something ) I decided to post something that was due to publish a long farewell to the Web, because we're going to cheat, much to demon has returned and such, but this is equal to or more dead than before, so as a farewell and funeral of the Web we are publishing the JFW 3.41.

If ​​if as you read, the CFW who had to leave for a long time and stubbornness of your dear master demon DH did not go. So without further ado I leave you with the link to download the CFW and its Tolos (Manager, usaveme and others) just say that a certain person once told me that a cfw had to be free, well that's something I do not agree.

But if they wanted their work free jaicrab since all that thought it was demon JFW were wrong and the only themes I jaicrab little more but I think the pup, blipi, the manager, the openpstore mario, is that this is something that would need to see cast long ago that if this was not released at the time were by the manipulations of a certain person.. Links ..


A greeting and farewell dh.org Rest in peace.

PS The v2 is the best work, thanks to jaicrab, blipi, FLIPI. mario, and other people who worked alongside this be for nothing then remained in. CAREFULLY: BOATS AND TEAM I was the most controversial developer in the DH team

Adriansfc92's Avatar
#884 - Adriansfc92 - 117w ago
This weekend Spanish PlayStation 3 developers at DemonHades have made available a PS3 eEID0 Dumper for JBM 3.55, MA 3.56 and PlayStation 3 CFW 3.55 alongside a ConfEditor for TheGrid.

To quote, roughly translated: eEID0 Dumper by BlackDeath to JBM 3.55, MA 3.56 and CFW 3.55

Hello friends, after the method of filtration CEX2DEX the team decided to investigate this new field (for some) and not so much for others, that is why we are working to bring you the easiest method to move to Linux without requiring DEX.

Today I present created by the dumper EID0 blackdeath with which we can dump all EID0 or directly CEX first section with only launch a pkg and have connected a USB port on dev_usb000, the instructions are on screen and are easy:

  • START: To dump all EID0.
  • SQUARE: To dump the first section of EID0 directly (eid0_1st_Section_CEX.bin).
  • X (EQUIS): To dump metldr (Encryption) to USB and be prepared to exploit and get the dump of the decrypted metldr in subsequent steps.

If you are in Normal 3.55 cfw release the pkg from video.

BlackDeath says: This latest version now allows you to dump the metldr (encryption) on your console if usais the X button and you will have your ready to dump metldr encryption decryption keys used together with her ​​exploit later.

Tell them to keep working this issue need not linux as the next step is to dump the metldr without having to make so many things in linux but a quick and easy dump.

The eEID0 is necessary for the process dump metldr As you know, and only the first section of eEID0 (That we get directly to this tool) is required for Conversion to a unit DEX / TEST.

No more here I leave the download link, works both on any CFW 3.55 (PEEK | POKE LV2) as in MA:


Thanks BlackDeath, Checko, Tito01 and DemonHades

From checko: WIP: A method to dump metldr and eEID root keys without linux, more easy with some little steps .. maybe naehrwert can help you. To quote from his Twitter (via twitter.com/naehrwert/status/226682478373531648 and twitter.com/naehrwert/status/226686257005203456):

Isn't installing linux to get your eid root key a bit of an overkill when you could just use netrpc?!

Or you could compile this pastie.org/4295312, sign it with metldr keys and grab the key/iv from shared LS...

[Register or Login to view code]


[Register or Login to view code]


[Register or Login to view code]


[Register or Login to view code]

ConfEditor PS3 for TheGrid by RacingLocura07

Our partner and developer RacingLocura07 (UsaveME) leaves us on this occasion the conf editor ps3, this application allows you to enable or disable patches, plugins or create flags without using a PC, all from the PS3 itself in a simple and fast

Download: [Register or Login to view links]

Options:

  • Displays a list of flags
  • Displays list of patch-dynamic
  • Displays a list of plugins
  • Allows you to export to the root of the usb, the. Cfg file to test it before storing.

List of flags:

  • Matheros (direct or normal)
  • dumper-ram
  • debug
  • dev_flash (dumper / restore)
  • sc35/36 +8 (more compatible)
  • 100% Fan speed (fan at 100%)

Any questions you have you can reply in this thread, thanks to RacingLocura07, tito1, adriansfc92 as Cheko. Conf editor and this works both as the 3.56 MA JBM 3.55

Finally, in related PS3 homebrew news today PsyOil has made available a [Register or Login to view links] for those interested stating:

On a click of a button a command prompt window will start downloading (from the PS3 Dev Wiki) the PUP to the same directory as the program. Do not delete wget.exe or else the pups will not download!

Its pretty simple, list of firmwares (OFW) on click they download to the directory your placed the two files in.

Now, you're probably wonder why someone would ever need this. I download and delete pups very often, so I made this program to make it a bit easy to find a PUP right away.. Making a CEX/DEX downloader soon.

Update: he has now released the [Register or Login to view links] followed by a [Register or Login to view links] stating the following:

Once again, I suck at GUI programs. I've made a command prompt version of the same program, where you just enter the name of the firmware version exmp “4.10″ and it starts downloading the firmware on command (4.10p for patch pups) Should I just release that or stick to the ghetto lookin’ GUI?

Shortly following he also made available a [Register or Login to view links] stating, to quote:

Very simple and straight forward, place pup within the same folder as the extractor! Credit to HSReina for df.exe

Also, I've included a simple command prompt app:

Enter "pu.exe PS3UPDAT.PUP PS3UPDAT" to extract the pup.
Enter "df" to extract Dev_flash from the pup

Enjoy

Here is [Register or Login to view links] as well by PsyOil with the details below, as follows:

Sony shop PUP, just patched promo_flags/update_flags. anyways, this is just a basic pup that will convert your PS3 into a SHOP Ps3. (not advertising as a jailbreak or a CFW) its just a basic MFW.

Remember after unlocking through security settings, the package installer is NOT for homebrews but only for installing demos. The second PUP is a file that'll convert your SHOP PS3 into a retail PS3. Remember, these still apply! (scei.co.jp/ps3-eula/ps3_eula_en.html)

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elser1's Avatar
#883 - elser1 - 122w ago
like natepig said its google translaters interpretation thats hard to follow. i'm sure if you understand spanish and saw the original it would be fine. i just remember all the kafuffle last time with his fw so i'll just wait and see what they release whenever it may happen and check it then but like i said rebug is the go..

wwywong's Avatar
#882 - wwywong - 122w ago
Agreed, really can't stand that translation... It's like garble of noun and verb squished together... really don't get what they are trying to say... it's becoming like a joke each time I read news from JFW... or JBM (they changed names again? what else can they not do beside really having a real cfw out)!?

Natepig's Avatar
#881 - Natepig - 122w ago
Taking all the other nonsense to the side, the shocking google translate statements have always been annoying.

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