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Video: JFW-DH 3.56 MA PS3 CFW Dynarec PSX iSOs Demo Arrives


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139w ago - Following up on their previous update, today the Spanish PlayStation 3 developers at DemonHades have made available a demonstration video of JFW-DH 3.56 MA PS3 CFW running PSX iSOs including Resident Evil through emulation by the Dynarec system.

To quote from Chekco, roughly translated: Hello friends, today I come to present a powerful tool for Dynarec devs exclusively for our JFW.

Dynarec MA is a port to the old and powerful touch-up system made by AerialX lv2 (Creator of PSL1GHT) over there in 2010 as many touristy even ignore the fact that not everything old is useless, Kammy in the parcheaba 3.41 lv2 to get it ready to run dynamic code recompilation (known by many developers as Dynarecs).

In 3.41 was reached even shuffling dreamcast emulator but the future of this was not very fast because this kind of thing that limited many developers but had kammy is also possible to debug easily (Receive Printfs by socat network) besides having the ability to run JIT code (Anonymous could put to good use to this in his Emulator which only rulaba Dynarec well (best speed close to the full-speed) on 3.41 so far...)

This video shows how MA356 supports the new or revamped Dynarec, as I said kammy at 3.41, from here my thanks to AerialX for this and other developers would not be bad to take a look at this, I mean hobo theft and other, you know that the protection ring in the LV2 NX Bit was a big step ever made in excess of 3.50 fw now possible in MA.

So the devs put aside developments to move people to 3.5x... In this system recovers MA bringing more power and possibilities of carrying more powerful as serious emulators for N64, Dreamcast, NDS, etc

As you can see in the emulator settings allowed the option "INTERPRETER" to OFF to use the Dynarec remember as many in only 3.55 rulaba and slow interpreter mode on and the bios emulated hle now any rula also changes with Dynamic recompiler.

It is noteworthy that this new system will come as a patch TheGrid incorporated into dynamic, so you will have or not to run before anything, just the emulator will come directly. TheGrid SP 1.3 already integrated in this very close to publication.

I take this opportunity to announce that I (BlackDeath) I have work in progress with the PS3SX to which I have updated a lot since the source of Anonymous when they publish in 2011 correcting bugs and improving new rulante Dynarec that rula of the wafer in MA if time I may get better as well as N64 just want to tell all the devs to do what we like and you have an invitation to this development platform that is the 3.56MA.

As you know in PS3SX Rulan shaders and other filters and for the moment we touch the full speed and use the PE OPS (Software) if you want the plugin to get much better hardware quality HD mode at 360 would be great to have the help of other developers who want to help me with this to port it to PS3.

No more nothing to say your server is dismissed BlackDeath.

Acknowledgements: BlackDeath by their daily struggle and bring all your wonderful ideas, has DemonHades being bad and now be in the corresponding moments, Anonymous for their port of PS3SX, AerialX by the great kammy in 3.41, and all the demons who trust us, and THANK YOU for helping kike carry all this weight succulent. Greetings

From the video's caption: This video shows how the system supports Dynarec MA356, this system was only valid in 3.41 so the devs put aside developments to move people to recover MA 3.5x. In this system brings more power and possibilities of porting emulators more powerful as in the case of N64, DreamCast, NDS, etc.

In related news BlackDeath and DemonHades hinted on IRC about a working exploit that could lead to the creation of JFW 4.11 or JFW 3.60. No further details are available yet, however the related file dump is below for those interested:

Download: [Register or Login to view links]

To quote, roughly translated from Zrandi via zrandiscene.forumcommunity.net/?t=50732845#lastpost:

Hello friends, we have another fresh news from demonhades and his team are already testing universal MAD downgrade. The one who is perfecting it, it's our great spanish dev jaicrab the one who gives veracity to this project.

You can lower from any version from jfwdh356 the times you want, this way many users that were not willing to test it (for x reasons) Now will can try and see the great capacity and work been done in this jfw356.

Also Demon and Kike said to me that you will can downgrade to 3.55 or 3.51 (clean) allowing you to install any CFW or JFWDH3556.

This is what many people were waiting for, well soon will be available in his web and here. Needless to say this year will be full of surprises regarding JFWDH356 and who knows maybe they can achieve an JFWDH3.60 or JFWDH4.11.

Finally, below is the Dynarec source code porting to 3.55 courtesy of IngPereira, as follows:

Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.

First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.

Download: [Register or Login to view links] (via ps3devwiki.com/wiki/User_talk:Ing_pereira)

Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.

If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...

PS3SX Last ver compiled: [Register or Login to view links]

You can test it on 3.55 first by porting this patches, i will be porting this, maybe someone can do it more quick.. Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.









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Comments 925 Comments - Go to Forum Thread »

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#900 - PS3 News - 102w ago
PS3 News's Avatar
Except for DEX stuff, this is the ongoing Iris Manager thread we use... however, in an upcoming release I will start a new dedicated thread for it per your suggestion. It appears they are kicking Iris Manager development into high gear lately so it probably won't be too long.

#899 - Anger007 - 102w ago
Anger007's Avatar
don't know if i should point this out but as this thread should be dead by now, and the convo is most certainly off topic, can't we move the convo to a new thread?

erm just ignore this post i just went through it and realised the iris creator is to do with dh so... i'm a dumbass today.

#898 - Azrial - 102w ago
Azrial's Avatar
I've updated my MM yesterday to latest version, still as nippy as ever for me, did go a bit clunky at around v4.14, but all that seems to have sorted itself out.

#897 - fantopoulos - 102w ago
fantopoulos's Avatar
Quote Originally Posted by StanSmith View Post
As MultiMan is becoming bloatware I'll give this a go.

Just tried it on 4.21REX and it says "Unsupported firmware" and quits.

i totally agree deank put so much uneeded crap into mm it slowed it down i haven't updated since 14.04 myself it is slow and only get slower folks iris is the new manager go Estwald, i consider both friends and talented but i got to give this one to iris you cant even hook up 2 usb on mm iris you can

#896 - PS3 News - 102w ago
PS3 News's Avatar
Following up on the previous revision, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.45 followed by v1.46, v1.46.2 and v1.46.3 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Well, Version 1.45 at this rate, we will update the rhythm of Multiman [+ laughs]. No, really: unless it is something of God, I have no intention to update more

In firmware version 3.41 is added: all works, as I have above and arranged the 3.55, which brought us to head for a stupid mistake [+ laughs], but also had a problem with one of the "pokes" I had to solve. And those of us in 4.30, what?.

Then I thought about the whiners: D_Skywalk is who has control of the versions after all and I have no guilt if you do not like the "flicker" that put the icon or the colors I choose [qmparto]. So the best we can do is "fool" and minimally modify the GUI to accomplish the following:

Now there are 8 colors to choose, the first four, as always, with the fading light of the selected icon appears D_Skywalk likes, but others we mola Unless, that is "not seen" so fast.

The next four activate the "flicker" that got me, you fat and shrinks the icon. The first is the "Beautiful Blue" that some claims in a while [qmparto] [plasma], the second is the same as the default (gray-beige) and the third a blue-violet and the fourth new rosita for girls D_Skywalk including [haha].

The reason for two-color copy of the original, is that I know: some will want to use those colors but with the "blink" again (or worse: want the new colors but how D_Skywalk) [Toctoc]. So this time we win and I think we keep D_Skywalk happy to, because the changes I had to do to all that are minimal and respect both.

By the way, Mr. D_Skywalk: this time if I left a brief note. Some changes you may seem trivial, but I assure you that in the absence of 3.55 parenthesis in a function petaba poke me the entire application. There are things that are done in a certain way, that's how it seems to work and not on a whim. Take this into consideration [+ laughs]

Regards

1.45 Changelog:

  • Support for firmware 3.41, 3.55 fixed, 21.4 adds DEX
  • Fixes installer PKG
  • Added new background colors with automatic selection of "flicker" or not. These changes are minor and I hope that you accept as is. Basically, if you use the first four colors is selected icon as you let him, but if you select the 4 new (2 are the same as those you use your) changes to flashing mode so clever

Salgo minor bug or market, this is the last change I have thought to do that is not related with the ISOS.

v1.46 Changelog:

  • Added the patch for 4.30 Rebug LV1 CEX to prevent the "panic shutdown" bug from occurring
  • Improved recognition of PSX discs

v1.46.2 Changelog:

  • PSX / PS1 disc games bug fix

Rough translation (via elotrolado.net/hilo_3-55-4-30-iris-manager-v1-38_1842936_s280#p1731280734): Good Estwald, Since I'm "tester" because I'm indicating hehe . Following the same tests as I said in another post, it seems that still does not work and the original directly, or the backup (unless another hard target if recognized earlier and then force the restart of play) [buuuaaaa].

Well, as always follow your progress and encouragement. Regards and happy hehe kings. I just uploaded a new version that fixes that. The modification basically consists of adding this, for which you are interested.
[code]
if(find_device==11) sprintf(filename, "/dev_bdvd");
else if(find_device==0) sprintf(filename, "/dev_hdd0");
else sprintf(filename, "/dev_usb00%c", 47+find_device);

DIR *dir;
dir = opendir (filename);

if (dir) {
closedir (dir);

if(find_device >= 0 && find_device < 11) move_bdemubackup_to_origin(1

 

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