57w ago - Following up on their previous update, today the Spanish PlayStation 3 developers at DemonHades have made available a demonstration video of JFW-DH 3.56 MA PS3 CFW running PSX iSOs including Resident Evil through emulation by the Dynarec system.
To quote from Chekco, roughly translated: Hello friends, today I come to present a powerful tool for Dynarec devs exclusively for our JFW.
Dynarec MA is a port to the old and powerful touch-up system made by AerialX lv2 (Creator of PSL1GHT) over there in 2010 as many touristy even ignore the fact that not everything old is useless, Kammy in the parcheaba 3.41 lv2 to get it ready to run dynamic code recompilation (known by many developers as Dynarecs).
In 3.41 was reached even shuffling dreamcast emulator but the future of this was not very fast because this kind of thing that limited many developers but had kammy is also possible to debug easily (Receive Printfs by socat network) besides having the ability to run JIT code (Anonymous could put to good use to this in his Emulator which only rulaba Dynarec well (best speed close to the full-speed) on 3.41 so far...)
This video shows how MA356 supports the new or revamped Dynarec, as I said kammy at 3.41, from here my thanks to AerialX for this and other developers would not be bad to take a look at this, I mean hobo theft and other, you know that the protection ring in the LV2 NX Bit was a big step ever made in excess of 3.50 fw now possible in MA.
So the devs put aside developments to move people to 3.5x... In this system recovers MA bringing more power and possibilities of carrying more powerful as serious emulators for N64, Dreamcast, NDS, etc
As you can see in the emulator settings allowed the option "INTERPRETER" to OFF to use the Dynarec remember as many in only 3.55 rulaba and slow interpreter mode on and the bios emulated hle now any rula also changes with Dynamic recompiler.
It is noteworthy that this new system will come as a patch TheGrid incorporated into dynamic, so you will have or not to run before anything, just the emulator will come directly. TheGrid SP 1.3 already integrated in this very close to publication.
I take this opportunity to announce that I (BlackDeath) I have work in progress with the PS3SX to which I have updated a lot since the source of Anonymous when they publish in 2011 correcting bugs and improving new rulante Dynarec that rula of the wafer in MA if time I may get better as well as N64 just want to tell all the devs to do what we like and you have an invitation to this development platform that is the 3.56MA.
As you know in PS3SX Rulan shaders and other filters and for the moment we touch the full speed and use the PE OPS (Software) if you want the plugin to get much better hardware quality HD mode at 360 would be great to have the help of other developers who want to help me with this to port it to PS3.
No more nothing to say your server is dismissed BlackDeath.
Acknowledgements: BlackDeath by their daily struggle and bring all your wonderful ideas, has DemonHades being bad and now be in the corresponding moments, Anonymous for their port of PS3SX, AerialX by the great kammy in 3.41, and all the demons who trust us, and THANK YOU for helping kike carry all this weight succulent. Greetings
From the video's caption: This video shows how the system supports Dynarec MA356, this system was only valid in 3.41 so the devs put aside developments to move people to recover MA 3.5x. In this system brings more power and possibilities of porting emulators more powerful as in the case of N64, DreamCast, NDS, etc.
In related news BlackDeath and DemonHades hinted on IRC about a working exploit that could lead to the creation of JFW 4.11 or JFW 3.60. No further details are available yet, however the related file dump is below for those interested:
To quote, roughly translated from Zrandi via zrandiscene.forumcommunity.net/?t=50732845#lastpost:
Hello friends, we have another fresh news from demonhades and his team are already testing universal MAD downgrade. The one who is perfecting it, it's our great spanish dev jaicrab the one who gives veracity to this project.
You can lower from any version from jfwdh356 the times you want, this way many users that were not willing to test it (for x reasons) Now will can try and see the great capacity and work been done in this jfw356.
Also Demon and Kike said to me that you will can downgrade to 3.55 or 3.51 (clean) allowing you to install any CFW or JFWDH3556.
This is what many people were waiting for, well soon will be available in his web and here. Needless to say this year will be full of surprises regarding JFWDH356 and who knows maybe they can achieve an JFWDH3.60 or JFWDH4.11.
Finally, below is the Dynarec source code porting to 3.55 courtesy of IngPereira, as follows:
Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.
First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.
Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.
If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...
PS3SX Last ver compiled: http://www.mediafire.com/?bzuoebb0gvopo22
You can test it on 3.55 first by porting this patches, i will be porting this, maybe someone can do it more quick.. Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
wow ps2 games and PSN access this sound like the best thing in a long time happening to my PS3, I hope PSN solution works for long but guess that would be stupid to wish for any way PS2 games running will be fun.
This upcoming CFW is the most exciting news in a long time. The license generator for PSN games especially caught my attention, one of my PSN games hasn't been functional since 3.41, so perhaps this could take care of it. As for activating the 8th SPU, too bad it won't do any good for games considering they're programmed to use a maximum of 6 so I suppose it'd only be good for homebrew. Would it be possible to disable the hypervisor security that runs on 1 of the SPUs? Having all 8 SPUs available for the lulz would be nice.
New categories such as Multimedia, PS3 Loader, Thegra, Homebrew, Emulators, manager set aside the typical native application. Photos, Music, Videos, TV, disappear to make way for Multimedia.
This new category gives rise to a union of native options like photo, music and video. This new category will appear the famous player Showtime, which already includes the possibility of a single application in many more options than what they offered us the categories natively native officers.
Reproduction native (the PS3 system) MUSIC, PHOTOS and VIDEO, DVD, BD, photo gallery and soon Cdaudio the VidZone, memories and play qriocity
Listen to music
Being able to see videos like avi, mpeg, xvid, divx, MKV including
This new category was born to take charge from now manage the contents of the old Sony consoles, this means that both PS1/PS2/Minis Games and the saves these become part of this new category, freeing imnecesarios to GAME icon.
It is also where you store the backups RetroLoader (aka modified cobrausb backup manager) responsible for managing the games PS1, PS2 and PS3
Thegra - the new star category and plugins
This new category includes the plugins manager, service packs. Thegra is the name of the loader plugins, these plugins will give the console first choices, which the imagination of every developer could unleash the potential of this charger.
Return of the online (running)
Update of keys (working)
Mounted units, several readers virtual
Plugins level conbinacion buttons on the six
Modification speedfun speed
Dumper full-ram (running)
PSN-games license generator (operating)
Hacked signature verification token QA (running)
PSN access sysversion check "no spoof nor certs" (running)
Check-patching the original disks (operating)
Activation of the 8th SPU
This new category will be responsible for having ordered all the old console emulators.
This new category includes all homebrew created to date, for it will have access to from where you can download OpenPStore the last hombrews etc. to be placed automatically at their place of origin and not as the previous game.
This category will see that we can easily able to manage the game saves, pkgs, ftp, etc.
Cobra JFW Payload Plugin
DH and has advanced the issue.
New Item Linux
The JFW DH was gonna be no less, that includes 2 options to use Linux back in the console, in this regard are:
JFW Preloader - The recovery of DH includes a preloader that is responsible for:
Back of the 3 RAW Flash to external media (USB)
Flashing copies from an external drive (USB).
Update the Preloader
Home of the flash write access (not necessarily more alejandro or substitutes)
The advantages are not required reinstalling all the PUP (from hardware checks) do not need to do: composite or go through the recovery.
Services include basic Packs to use plugins, loaders, ftp, etc.
Compatibility with Games and Applications
Using a DH-JFW 341v2 core, this does not mean not being able to play all over now without patching.
The DH-JFW is compatible with games that include between 3.56 down, including the current patched to 3.55
DH-JFW runs natively games until 3.56 (original disks) without having to upgrade.
PSN games that require NPDRM 356, are also supported without upgrading (the current CFW not give this support)
No need for a valid signature on the executable (including loaders and other files)
Not going to make a port to 3.55 of this JFW DH, since it includes much more than himself 3.55
Support for peripherals is not licensed by sony in that medium 355 is eliminated leaving them unused
The only custom firmware can take the keys with a dual NAND 3.6x (programmer) such as PNM and that allows the custom appldr redirect to another area of the ram and so does not remove the old
Theme DHorg exclusive community that will change randomly each time the console or ignite the user cambieis
Tutorial created by DeathHades: http://www.demonhades.org/foro/viewtopic.php?t=4856&f=297
This tutorial will teach you to how to know the base firmware of your PS3 with a few steps and images.
The things you need are:
MinVerChk (by Ifcaro / tito1)
1 - Copy MinVerChk to a USB Drive, like it is a System Software Update.
2 - Plug the USB Drive into the PS3.
3 - Install the update from XMB. The update will fail and display the Firmware Base.
Finally, below is a list of PS3 models (for fat and slim) and their base firmware courtesy of tito1: