Video: JFW-DH 3.56 MA PS3 CFW Dynarec PSX iSOs Demo Arrives


105w ago - Following up on their previous update, today the Spanish PlayStation 3 developers at DemonHades have made available a demonstration video of JFW-DH 3.56 MA PS3 CFW running PSX iSOs including Resident Evil through emulation by the Dynarec system.

To quote from Chekco, roughly translated: Hello friends, today I come to present a powerful tool for Dynarec devs exclusively for our JFW.

Dynarec MA is a port to the old and powerful touch-up system made by AerialX lv2 (Creator of PSL1GHT) over there in 2010 as many touristy even ignore the fact that not everything old is useless, Kammy in the parcheaba 3.41 lv2 to get it ready to run dynamic code recompilation (known by many developers as Dynarecs).

In 3.41 was reached even shuffling dreamcast emulator but the future of this was not very fast because this kind of thing that limited many developers but had kammy is also possible to debug easily (Receive Printfs by socat network) besides having the ability to run JIT code (Anonymous could put to good use to this in his Emulator which only rulaba Dynarec well (best speed close to the full-speed) on 3.41 so far...)

This video shows how MA356 supports the new or revamped Dynarec, as I said kammy at 3.41, from here my thanks to AerialX for this and other developers would not be bad to take a look at this, I mean hobo theft and other, you know that the protection ring in the LV2 NX Bit was a big step ever made in excess of 3.50 fw now possible in MA.

So the devs put aside developments to move people to 3.5x... In this system recovers MA bringing more power and possibilities of carrying more powerful as serious emulators for N64, Dreamcast, NDS, etc

As you can see in the emulator settings allowed the option "INTERPRETER" to OFF to use the Dynarec remember as many in only 3.55 rulaba and slow interpreter mode on and the bios emulated hle now any rula also changes with Dynamic recompiler.

It is noteworthy that this new system will come as a patch TheGrid incorporated into dynamic, so you will have or not to run before anything, just the emulator will come directly. TheGrid SP 1.3 already integrated in this very close to publication.

I take this opportunity to announce that I (BlackDeath) I have work in progress with the PS3SX to which I have updated a lot since the source of Anonymous when they publish in 2011 correcting bugs and improving new rulante Dynarec that rula of the wafer in MA if time I may get better as well as N64 just want to tell all the devs to do what we like and you have an invitation to this development platform that is the 3.56MA.

As you know in PS3SX Rulan shaders and other filters and for the moment we touch the full speed and use the PE OPS (Software) if you want the plugin to get much better hardware quality HD mode at 360 would be great to have the help of other developers who want to help me with this to port it to PS3.

No more nothing to say your server is dismissed BlackDeath.

Acknowledgements: BlackDeath by their daily struggle and bring all your wonderful ideas, has DemonHades being bad and now be in the corresponding moments, Anonymous for their port of PS3SX, AerialX by the great kammy in 3.41, and all the demons who trust us, and THANK YOU for helping kike carry all this weight succulent. Greetings

From the video's caption: This video shows how the system supports Dynarec MA356, this system was only valid in 3.41 so the devs put aside developments to move people to recover MA 3.5x. In this system brings more power and possibilities of porting emulators more powerful as in the case of N64, DreamCast, NDS, etc.

In related news BlackDeath and DemonHades hinted on IRC about a working exploit that could lead to the creation of JFW 4.11 or JFW 3.60. No further details are available yet, however the related file dump is below for those interested:

Download: Keys_LDRS_DUMP

To quote, roughly translated from Zrandi via zrandiscene.forumcommunity.net/?t=50732845#lastpost:

Hello friends, we have another fresh news from demonhades and his team are already testing universal MAD downgrade. The one who is perfecting it, it's our great spanish dev jaicrab the one who gives veracity to this project.

You can lower from any version from jfwdh356 the times you want, this way many users that were not willing to test it (for x reasons) Now will can try and see the great capacity and work been done in this jfw356.

Also Demon and Kike said to me that you will can downgrade to 3.55 or 3.51 (clean) allowing you to install any CFW or JFWDH3556.

This is what many people were waiting for, well soon will be available in his web and here. Needless to say this year will be full of surprises regarding JFWDH356 and who knows maybe they can achieve an JFWDH3.60 or JFWDH4.11.

Finally, below is the Dynarec source code porting to 3.55 courtesy of IngPereira, as follows:

Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.

First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.

Download: http://www.mediafire.com/?97259az0ny6rayx (via ps3devwiki.com/wiki/User_talk:Ing_pereira)

Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.

If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...

PS3SX Last ver compiled: http://www.mediafire.com/?bzuoebb0gvopo22

You can test it on 3.55 first by porting this patches, i will be porting this, maybe someone can do it more quick.. Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.









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#925 - PS3 News - 62w ago
This thread is now closed, please resume discussion in our dedicated Iris Manager PS3 Backup Game Manager Forum thread.

PS3 News's Avatar
#924 - PS3 News - 63w ago
Following shortly after yesterday's revision, today Spanish PlayStation 3 developer Estwald has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 3 followed by Beta 4 with the changes detailed below.

Download: Iris Manager v1.60 Beta 3 / Beta 4 for v4.XX PS3 CFW / Iris Manager v1.60 Beta 3 for v4.XX PS3 CFW (Mirror) / Iris Manager v1.60 Beta 3 for v4.XX PS3 CFW (Mirror #2) / Iris Manager v1.60 Beta 4 for v4.XX PS3 CFW (Mirror) / Iris Manager v1.60 Beta 4 for v4.XX PS3 CFW (Mirror #2) / Iris Manager Wiki

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

What's new:

1.60 Beta 3 Changelog:

  • Improved emulation ps1_emu. Fixed some bugs, besides adding security enhancements. There is no sound cuts so annoying, anymore.
  • Fixed problem with Internal_MC that were wrong (which should have got 0xa0 instead of 0x0a )
  • Added ability to create a formatted Internal_MC (Video / Others)
  • Added the ability to run ps1_netemu.self and ps1_emu.self from Iris directory (if they are copied to /dev_hdd0/game/IMANAGER4. This opens the possibility (with a proper resign), to use emulators from a upper firmware in a lower one, and can be used patched or not)

1.60 Beta 4 Changelog:

  • Improveed ps1_emu emulation . now work games like Vagrant Story or Resident Evil
  • Added mode 3 to payload_storage to let launch the ISO for the cheats disc having a PSX disc on the drive. Just attach a pendrive, run with cheats and at the appropriate time, eject the ISO removing the pendrive. That works at least with Xploder 4 (if it’s necessary, you’ll have to eject the disc and insert it again: as soon as you detach the pendrive, the payload is disabled and the disc will work normally).
  • Fixed some bugs, like copying file when the USB is almost full.
  • All the payloads were modified to add a detection flag. That let you restart the console, for example, if you used multiMAN and the syscall 8 is inactive.

We continue in testing phase. In particular, I'm interested in receive reports from people that is having problems with black screens when they start the emulator (I got a check to see if the area of LV2 where I install is clean, but it could be the fcking of the instruction cache, therefore I have increased the number of cycles of the routine copy [+ laughs])

Regards

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PS3 News's Avatar
#923 - PS3 News - 64w ago
Following up on his previous update, today Spanish PlayStation 3 developer Estwald (aka Hermes) has updated the PS3 backup game manager known as Iris Manager to version 1.60 Beta 2 with the changes below.

Download: Iris Manager v1.60 Beta 2 for v4.XX PS3 CFW / Iris Manager v1.60 Beta 2 for v4.XX PS3 CFW (Mirror) / Iris Manager v1.60 Beta 2 for v4.XX PS3 CFW (Mirror #2)

To quote, roughly translated: Well, given that D_Skywalk is "low" paternity and asked me to open a new thread, to update it, that I do, taking advantage we have new version

First of all, I would like to put three conditions:

1) I do not carry version control, because in github I canceled, I have no desire to go back to those bastards and git all problems are often under Windows, as not handle http addresses. So I'll post a RAR and point and if someone wants to take control of versions, back on, but for now, I'm not.

2) The official version is that we D_Skywalk and me. Your contributions are welcome, within a limit, it has been said that the GUI should be the same, basically, and not be breaking the application schema. That does not mean that you may not go it alone and break it in your own way, you will have to call but then otherwise your application, by request of D_Skywalk.

Obviously, if the changes are minor, no need to change the application name, but it is not in competition, if not collaboration. If that is respected, I have no objection to lend you aid, etc.

3) The third condition is rather a request that anyone who drives the Wiki, should be an entry "Iris Manager" to link it in this post and facilitaros the task if you or any morning for example, I abandoned the project.

And now, to the point: What's new:

  • Added PSX emulation syscall level: it is no longer necessary to patch the emulators and versions can delete "patched"
  • Works with ps1_netemu. Moreover, it is my choice RECOMMENDED smoother and games will I have to go wrong with ps1_emu, here are perfect
  • Files are needed. Cue with the same name as the. Bin. Img, etc, to describe the audio tracks. If it contains only the binary data, Iris Manager generates its corresponding TOC. psx_storage default also generates a TOC enough for this type of game. As I can complete wakefulness psx_storage operation.
  • Ability to load an external ROM to allow access to the transmission Memory Card (getting into a file dev_hdd0/game/IMANAGER4 ps1_rom.bin).
  • If you press CIRCLE + EQUIS with external ROM enabled, runs ejected disc so you can access the PSX MC Manager without having to disconnect the USB device. Unplugging / replugging once, the disc will be mounted and run.

More details IMPORTANT iso.txt psx 1.60, within the file Rar.

Regards

Finally, from butnut comes some related feedback, as follows: With version 1.60 beta 2, Chrono Cross does not freeze when you go into the status screen, and Vigilante 8 has working music too (V8 requires .cue file)

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pinoytechno's Avatar
#922 - pinoytechno - 64w ago
i just wanna share my patch_tools_ps1emu_libfsV2 already have a key, ready to use

link: http://www.mediafire.com/?gqxu5xbiic7aw51

seeman's Avatar
#921 - seeman - 64w ago
mahidi... had the same problem first... just follow the exact tutorial... check all the files u need! if only one file is missing it isn't working... i'm still waiting on a filemanager and dev_blind access....

also a last game like from mm would be great... so we can create xmb mount files... btw 8x4 cover sounds pretty good... i think this shouldn't be hard to do...

the only problem is if the developer will ever listen to our request... i will bet if he would add these futures a lot of people would say goodbye too mm...













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