After failing to get v2.23 ReActPSN working on 4.30.1 and 4.21.2 Rebug's, I found out that the ReActPSN ELF had hardcoded dev_usb000 paths.
Since my usb path (and I would assume others too, since it's referenced by Rebug themselves) is dev_usb006, ReActPSN wouldn't work.
I have tried this on Rebug 4.21.2 only, but as long as your usb device is named dev_usb006, and your vsh.self is patched, I see no reason this wouldn't work on other 4.x CFW's.
The same issues as with v2.23 remain. I.e. a message that the system was shut down improperly and that it has to repair filesystem after ReActPSN reboots the PS3.
THIS FIX IS FOR 4.x CFW USERS WHOSE USB DEVICE IS NAMED dev_usb006 ONLY!
Of course you install and run this on your own risk. Credits go to the original creators.
Enjoy the party!
Finally, in related PSN homebrew news today below are some PlayStation Network leaks courtesy of LoOzers (via boerse.bz/multimedia/konsolen/playstation-1-3/ps3-jailbreak/807245-sammelthread-jailbreak-news-nur-news-und-keine-diskussion-13.html#post7918592 and loozers.lo.ohost.de/d/db), as follows:
Submit works (changed script)
Autoupdate (for the Tool)
Already downloaded PKG files will be recognized
Added Searchbar and Filter
Minor codechanges and bugfixes
You need this Version to load the new database! Start v1.2 and wait for update message pop up!
Added 3 new types (Wallpaper, Demo, Video)
Added Cancel option for download
Added Clickable links in newstab
Added Package integrity check [Package(MD5) vs. ETag(MD5)]
PSN links can be copied with ALT+rightclick
Rap's can be saved easily with one click on the button
As you mentioned the db is now encrypted. This is related to many people who were upset to see their stuff posted on warez sites and other forums by other people. PSN Stuff is a community project, so you have still full access to all the data through the tool.
fixed language/location Bug
Database should load fine now. You need this update to load the db!
added new tab “Splitter”
Rightclick context menu in listview (copy functions and Show Info)
From Elegant: It's basically official links from PSN the same any person would download on a PS3 from PSN. Then it has the rap files so you can activate it using ReactPSN. No, you cannot use this on retail as you can't run custom homebrew and most likely never will. And no this will NEVER have fixes. A rap file is a VERY SMALL hex string that is VERY easy to store along with it's PSN links. Fixes can range from 1MB to 20MB as opposed to basically less than 1KB for rap files, no one wants to host all your fixes on their server.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Below are the ReActPSN v2.25 changes, roughly translated: The Triangle Crack mode was only for 355 & now has support for 4xx & more.
Do it some time ago and have not carefully test. Busy recently, first distributed instructions will write to you, not the installation files. Not too much testing.
1: Triangle crack mode support to CFW 440. [The triangle key] ordinary crack mode, do not modify the version number of the first crack full EBOOT.BIN running game, the second to break the rest of the game sprx edat.
The triangle key + L1] downgrade to 3.41 crack, the EBOOT key lib ver downgrade, edat4.0 downgrade. SFO is rather special, recognize only the installation of the version number the low version CFW crack high version of the game, first install the the a downgrade PARAM.SFO the pkg EBOOT to run after the break. [Triangle key + L2] downgrade to 4.20. Crack the game this way, starting from the earliest version 2.20, has been running on 4.20 CFW, do not need to re-signature.
2: [Key], automatic vsh patch function supports import authorization, support to CFW4.40. Support of 341 and 355 CFW and OFW, support CFW 360 more.
3: [Right] eight seconds CEXDEX conversion, support to CFW 430. Only 3.55 CEX before mandatory set QA, the rest of CFW detection QA, QA will not convert. I do not know why Rogero 440 v1.03 or sony reasons, the converted must/will become brick, the software does not support 440 CEX to DEX conversion. REMINDER- DO NOT USE #3 CEX To DEX CONVERSION ON CFW 440.
4: The annoying power have no fix at all. PS2 conversion speed raised to 12M/s, for now is the most easy conversion method. Import authorization was also a progress bar.
Old ReActPSN MD5: 0661ac803f1867726a913440e87f161f
New ReActPSN MD5: f2bb6f6806697126678b10d8648ea25e
Finally, below is another translation by aldostools, as follows: ReActPSN v2.25 - First OFFLINE PSN license generator. ReActPSN v2.x needs a vsh.self with an 8 byte patch. Some CFW like Rebug has the patch already applied.
Import new raps: press L1(6s) and run reActPSN, all usb exdata raps will be added to user reActPSN 2.0 xx xx
Backup raps: press L2(6s) and run reActPSN, all raps will be copied to usb/reActPSN/pubPSN/exdata folder.
ReActPSN v2.25 with support to fix edat 4.0
1- [Triangle] fix mode support up to CFW 4.40. Hold [Triangle] button for ordinary fix mode: do not modify the version number. Run the first time to crack all EBOOT.BIN, run the the second time to fix the sprx / edat in the games. Hold [Triangle] + [L1] to fix EBOOT with 3.41 keys, and fix edat 4.0.
Hold [Triangle] + [L2] to downgrade EBOOT to 4.20. Cracking the game this way, does re-sign the EBOOT and allows to boot games on 4.20 CFW and later.
2- Hold [Down] button on D-PAD for automatic patch of VSH import authorization . Supports 3.41, 3.55 CFW and OFW, 3.60 CFW 3.60 and 4.40 CFW.
3- Hold [Right] button on D-PAD for eight seconds for CEXDEX conversion. Support for CFW4.30. The console must be QA flagged on 3.55 CEX. The software does not support the 4.40 DEX converted and converting a Rogero 4.40 v1.03 will brick the console.
4- PS2 conversion speed improvements to 12MB/s, now is the most accessible and user-friendly conversion method.
Also added a progress bar when importing the authorizations (rap/edats) [holding L1 or renaming the user account to 'aa']
I am trying to get ReactPSN to work (first time trying). I am on Rogero 4.40 v1.02 with ReactPSN patch. I made the exdata folder on my usb (fat32), and i made separate user "aa" and ran ReactPSN. I had a lot of RAP files, so as expected, it took a while. It seemed to be successful, as the user name changed and I got the corruption screen blah blah blah. When I try to start a game, it doesn't work. Not only that, it messed up all my actual PSN games I had bought legitimately.
My questions are:
1. Is there a way to crack PSN NPDRM games without ReactPSN (those "fix" pkgs have to come from somewhere, how can I make my own?" ?
2. How can I get my old licenses back, or do I have to wipe and reinstall everything?
3. Why did reactpsn fail?