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Unofficial ReActPSN v2.23b Update for Some Rebug 4.XX PS3 CFW Users

Category: PS3 CFW & MFW  By: rewtnull - (ps3news.com)
Tags: unofficial reactpsn v2.23b reactpsn updates rebug 4.xx ps3 cfw ps3 cfw ps3cfw ps3 hacks

19w ago - Below is an Unofficial ReActPSN v2.23b fix update for any Rebug 4.XX PS3 CFW users whose USB device is named dev_usb006. I had this issue but managed to patch the ReActPSN ELF.

Download: ReActPSN_v2.23b_Rebug421-430.rar

After failing to get v2.23 ReActPSN working on 4.30.1 and 4.21.2 Rebug's, I found out that the ReActPSN ELF had hardcoded dev_usb000 paths.

Since my usb path (and I would assume others too, since it's referenced by Rebug themselves) is dev_usb006, ReActPSN wouldn't work.

I have tried this on Rebug 4.21.2 only, but as long as your usb device is named dev_usb006, and your vsh.self is patched, I see no reason this wouldn't work on other 4.x CFW's.

The same issues as with v2.23 remain. I.e. a message that the system was shut down improperly and that it has to repair filesystem after ReActPSN reboots the PS3.

THIS FIX IS FOR 4.x CFW USERS WHOSE USB DEVICE IS NAMED dev_usb006 ONLY!

Of course you install and run this on your own risk. Credits go to the original creators.

Enjoy the party!

Finally, in related PSN homebrew news today below are some PlayStation Network leaks courtesy of LoOzers (via boerse.bz/multimedia/konsolen/playstation-1-3/ps3-jailbreak/807245-sammelthread-jailbreak-news-nur-news-und-keine-diskussion-13.html#post7918592 and loozers.lo.ohost.de/d/db), as follows:

v1.1 Changelog:

  • Submit works (changed script)
  • New Newstab
  • Autoupdate (for the Tool)
  • New database
  • Small changes

v1.2 Changelog:

  • Some bugfixes
  • Already downloaded PKG files will be recognized
  • Added Searchbar and Filter

v1.3 Changelog:

  • Minor codechanges and bugfixes
  • Progressbar cleanup

You need this Version to load the new database! Start v1.2 and wait for update message pop up!

v1.4 Changelog:

  • Added 3 new types (Wallpaper, Demo, Video)
  • Added Cancel option for download
  • Added Clickable links in newstab
  • Added Package integrity check [Package(MD5) vs. ETag(MD5)]
  • PSN links can be copied with ALT+rightclick
  • Rap's can be saved easily with one click on the button

As you mentioned the db is now encrypted. This is related to many people who were upset to see their stuff posted on warez sites and other forums by other people. PSN Stuff is a community project, so you have still full access to all the data through the tool.

v1.5 Changelog:

  • fixed language/location Bug

Database should load fine now. You need this update to load the db!

v1.6 Changelog:

  • added new tab “Splitter”

v1.7 Changelog:

  • Rightclick context menu in listview (copy functions and Show Info)
  • pkgID integrated (can be found under submit tab)
  • Limited number of characters (Submit)

v1.8 Changelog:

  • added new tab "Game Updater"
  • pkgID is now accessible from every tab

Download:

  • PSNStuff by LoOzers
  • PSNStuff by LoOzers (Mirror)
  • PSNStuff v1.1 by LoOzers
  • PSNStuff v1.2 by LoOzers
  • PSNStuff v1.3 by LoOzers / PSNStuff v1.3 by LoOzers (Mirror)
  • PSNStuff v1.4 by LoOzers / PSNStuff v1.4 by LoOzers (Mirror)
  • PSNStuff v1.5 by LoOzers / PSNStuff v1.5 by LoOzers (Mirror)
  • PSNStuff v1.6 by LoOzers / PSNStuff v1.6 by LoOzers (Mirror)
  • pkgID by LoOzers (Will be integrated with the next update from PSN Stuff. Content ID = rap/rif name)
  • PSNStuff v1.7 by LoOzers
  • PSNStuff v1.8 by LoOzers

From Elegant: It's basically official links from PSN the same any person would download on a PS3 from PSN. Then it has the rap files so you can activate it using ReactPSN. No, you cannot use this on retail as you can't run custom homebrew and most likely never will. And no this will NEVER have fixes. A rap file is a VERY SMALL hex string that is VERY easy to store along with it's PSN links. Fixes can range from 1MB to 20MB as opposed to basically less than 1KB for rap files, no one wants to host all your fixes on their server.






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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wwywong's Avatar
#30 - wwywong - 81w ago
Reply
Originally Posted by spunkybunny View Post
Quote Red screen is when there is an error like when you change the vsh.self or another important file. I'm guessing I used the wrong one. I have a firmware I made via MFW and thought 3.55KM is the one I should use but its not.

I'm after a way to stop the act.dat from deleting on reboot...

Hi spunkybunny, I really need your help since I am in the similar situation. I have backup my act.dat before I move onto a new hdd, and as I expected, the act.dat got deleted on every boot of PS3 (maybe checksum of new hdd and old hdd not matching something in the ps3 sys? I am not a pro so I don't understand why this is happening)

From your post, I see that you successfully made it to not getting delete on every boot. Can you show me step by step how you've done that? The tutorial in the first post is very confusing and have multiple points/step repeating themselves. I don't seems to understand them (maybe because it's translation from chinese?). I have basic knowledge of file copying and devblind usage in multiman, so hopefully you can help me to go through your steps. I have 3.55 kmeaw cfw though.

Also,
[LIST=1]
• What do you mean by red screen? Will that brick the ps3? Where does the red screen happen? Is that recoverable?
• As I stated I am using 3.55 kmeaw cfw, so do I need to edit the vsh.self manually? If so, how? (text editor?)
[/LIST]

Sshadow2305's Avatar
#29 - Sshadow2305 - 81w ago
Reply
Originally Posted by spunkybunny View Post
Quote So I recommend if you have a MFW then edit the vsh.self manually like it says on the first p.

How i can edit this file manually (which program). I have my act.dat can i put it in the exdata folder, edit the vsh.self and after reboot the act.dat is in the exdata folder forever?

After some tests and red screens i made it. I used multiman with the dev_dlind option, activate it copy vsh.self in the right place and deactivate dev_blind option in multiman then copy the act.dat in the exdata folder. Reboot and the Psn Games still activ.Expect for a few games are demos now. From ca. 70 psn games are 6 games demos.

spunkybunny's Avatar
#28 - spunkybunny - 81w ago
Reply
For some reason when I try to repair database it says HDD is corrupt and wipes it so I can't do it that way.

I've formatted the HDD and reinstalled everything and I'm not going to risk it again. It's a 500GB HDD and took a week to reinstall everything last time.

arktos's Avatar
#27 - arktos - 81w ago
Reply
pkgs do not need necessary installed new. you can bkp all installed games from game directory and copy back. then make repair database.

it even works with trophys and saves but for them also xreg backup

bearmon2010's Avatar
#26 - bearmon2010 - 81w ago
Reply
I am with you because it is too risky.

Page 33 of 38 «‹3132333435›LAST »

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