After failing to get v2.23 ReActPSN working on 4.30.1 and 4.21.2 Rebug's, I found out that the ReActPSN ELF had hardcoded dev_usb000 paths.
Since my usb path (and I would assume others too, since it's referenced by Rebug themselves) is dev_usb006, ReActPSN wouldn't work.
I have tried this on Rebug 4.21.2 only, but as long as your usb device is named dev_usb006, and your vsh.self is patched, I see no reason this wouldn't work on other 4.x CFW's.
The same issues as with v2.23 remain. I.e. a message that the system was shut down improperly and that it has to repair filesystem after ReActPSN reboots the PS3.
THIS FIX IS FOR 4.x CFW USERS WHOSE USB DEVICE IS NAMED dev_usb006 ONLY!
Of course you install and run this on your own risk. Credits go to the original creators.
Enjoy the party!
Finally, in related PSN homebrew news today below are some PlayStation Network leaks courtesy of LoOzers (via boerse.bz/multimedia/konsolen/playstation-1-3/ps3-jailbreak/807245-sammelthread-jailbreak-news-nur-news-und-keine-diskussion-13.html#post7918592 and loozers.lo.ohost.de/d/db), as follows:
Submit works (changed script)
Autoupdate (for the Tool)
Already downloaded PKG files will be recognized
Added Searchbar and Filter
Minor codechanges and bugfixes
You need this Version to load the new database! Start v1.2 and wait for update message pop up!
Added 3 new types (Wallpaper, Demo, Video)
Added Cancel option for download
Added Clickable links in newstab
Added Package integrity check [Package(MD5) vs. ETag(MD5)]
PSN links can be copied with ALT+rightclick
Rap's can be saved easily with one click on the button
As you mentioned the db is now encrypted. This is related to many people who were upset to see their stuff posted on warez sites and other forums by other people. PSN Stuff is a community project, so you have still full access to all the data through the tool.
fixed language/location Bug
Database should load fine now. You need this update to load the db!
added new tab “Splitter”
Rightclick context menu in listview (copy functions and Show Info)
From Elegant: It's basically official links from PSN the same any person would download on a PS3 from PSN. Then it has the rap files so you can activate it using ReactPSN. No, you cannot use this on retail as you can't run custom homebrew and most likely never will. And no this will NEVER have fixes. A rap file is a VERY SMALL hex string that is VERY easy to store along with it's PSN links. Fixes can range from 1MB to 20MB as opposed to basically less than 1KB for rap files, no one wants to host all your fixes on their server.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
I have downloaded some DLC (WWE SvR 2011) on my OFW PS3. I then did a Data Transfer to my CFW PS3.
Now the DLC has transferred but obviously can't be used until activated. Is this possible using ReAct 2.0 ?
No offence to the OP but the steps in the original post are confusing. I tried following the instructions and installing the patched VSH.SELF (I'm on REBUG 3.55.2 Update 4) but after replacing the VSH.SELF file my PS3 just red screened.
I'm no good at writing tutorials but I'll give it a go shortly and write it step by step of how I got it working.
Red Screen is when a important file is corrupt. It comes up with a red screen saying something about files are corrupt and needs to be taken to a technician. Just goto recovery menu and reinstall CFW. (Power off, hold power till it turns off then hold power again till the 4 beeps. Then the bottom option, Install firmware) Just make sure there is no disc in the drive and you choose the right firmware.
Yea the act.dat no longer gets deleted so all PSN games and DLC will work after reboot without any need for other things.
This is my first tutorial.
This is what I did and it works. ACT.DAT no longer gets deleted so all PSN and DLC now work without the need to keep on replacing the act.dat. I haven't tested this with a 2nd hand DLC yet but it says it will work. Will test that another time.
I'll do my best to make this understandable.
1, install devblind (or Multiman)
2, run devblind or multiman
3, run FTP or again multiman
4, goto /dev_blind/vsh/module/ and copy VSH.SELF to your PC
5, BACKUP VSH.SELF somewhere else. (I actually rename it on the PS3. VSH.SELF.BACKUP)
6, install CYGWIN on PC Make sure you have the PS3tools installed as well.
7, in CYGWIN run this "unself vsh.self vsh.self.elf"
8, rename the original VSH.SELF to VSH.SELF.0
9, with a HEX editor open VSH.SELF.ELF
10, I'm guessing your on 3.55 retail so do this.
11, find "4b cf 5b 45" change to "38 60 00 00"
12, find "48 31 b4 65" change to "38 60 00 00"
13, save file
14, in CYGWIN run this "self_rebuilder vsh.self.elf vsh.self vsh.self.0"
15, back to the FTP, copy that new VSH.SELF back to PS3
16, make sure ACT.DAT is in the correct directory. /HDD0/home/00000001\exdata
17, cross fingers and reboot PS3
If it does red screen all that means is the VSH.SELF is corrupt and you probably did something wrong. Just goto recovery menu and reinstall firmware. (turn off PS3, hold power till it turns off, hold power again till the 4 beeps, bottom option INSTALL FIRMWARE)
I got most of this from the first post but tried to make it easier to understand. Thats to the reActPSN devs and whoever else helped with it and the app.
I red screened using the premodified VSH.self so I did it this way and it worked.