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TheGrid PS3 Dumper RAM & NoBD Plugins for JFW DH 3.56 MA CFW


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133w ago - Following up on their previous updates, today the Spanish PlayStation 3 developers at DemonHades have made available the first plugins for TheGrid dubbed Dumper RAM and NoBD for PS3 JFW DH 3.56 MA Custom Firmware.

To quote, roughly translated:

First TheGrid plugins - Dumper RAM and NoBD

Hello again demons, as we all know when it was announced the JFW one of the first features was the ability to run plugins in the background, options such as having music while playing games, ftp in the background, and so endless possibilities in which only limits us one thing, the imagination of the devs to create plugins...

I come today to present the first 2 plugins for our revered JFW3.56MA functional, we begin with the dumper.ram
a plugin ideal for researchers and curious, originally created by JaiCraB for JFW 3.41 and worn by our great friend blackdeath for JFW3.56 MA.

Dumper.RAM

This is a plugin that allows us to dump the 256MB of ram at any time, the instructions are simple prior to everything, the first is to install 2.0.

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

I give you an example as shown in the top line of boot.cfg, active with 1 plugin and take the root of the usb as a route to connect the pen to read the USB00 (if on the right) and turn on my PS3, well when we are in the JMB / XMB TheGrid is ready for the implementation of dumper.self (our plugin) plugin that is activated by a flag in this case his name is activated dumper.ram putting the pen in the flag dumper USB00.ram at the root, when you connect the led on our PS3 started blinking green when finished dump that we realize when we see that our PS3 hdd stops read / write so intensely open a filemanager or FTP and we will have our dumpeo in dev_hdd00 ready for review.

The most important of all, no matter when we activate the plugin, you can be in full play in full BD movie using the browser etc etc ... as I said before, great to learn more about assemblies such minis games, ps2, psx ... plugin download link boot.cfg dumper.ram + activation + flag [Register or Login to view links]

NOTE: boot.cfg open with notepad for configuration
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the ps3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Plugin NoBD

Plugin NoBD, another plugin created by JaiCraB, and carried by blackdeath, in NoBD we can set aside for loading backups managers in our PS3, currently only able to launch games on the PS3 JFW3.56MA, but could launch PSX games movies BD, and PS2 games (retro consoles) for retro would not find a way the game PS2 PS3 detected as when we are in service mode... instructions: start the PS3 with the pen drive plugged into the USB00, and at the root we have the following ..

[Register or Login to view code]

Turn on the PS3 with everything prepared and inserted an original game PS3, go to XMB and see that the title of the game is not the original if not the backup, we launched and we will give an error, this error is due to refresh BD ignore it, take us back to jmb / xmb and launch the game again, now you can play it 100% without the use of any manager... plugin download link boot.cfg NoBD + activation + flag [Register or Login to view links]

NOTE: currently only have 1 backup can be mounted but we could have till about 16 in future revisions
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the PS3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Acknowledgments:

  • MA Rokiski to create and enable TheGrid is compatible with
  • JaiCraB by TheGrid for plugins, and all their hard work
  • Blackdeath to make bigger every day this cfw
  • DemonHades of testings at night till the thousand...
  • And even server, I hope you enjoy greetings...

TheGrid Update 2.0, Plugins activation and other improvements (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50112)

Good hello, here we bring you another update from TheGrid, this time you have already activated the plugin system in the background, ready for the shift that they said it was not possible to have multitasking PPU "This is going to turn mathieuth the learned "

Among the supported plugins you have for the time and Full NOdisk DUMPER RAM. These plugins are loaded in the background and are activated only by setting the activation flag in correct path (root usb).

ExterMAl dev_flash

Also you have flags as ExterMAl dev_flash, where you only have to remove a pup of the FW that you please lower or similar to 356 (do not care debug or retail) and place the 7 folders dev_flash forming at the root of the pendrive

  • VSH
  • SYS
  • bdplayer
  • ps1emu
  • ps2emu
  • pspemu
  • data

And flash.external flag (if this flag is to start the console with the PEN, I always start the external dev_flash) The rest of the boot flags are:

  • factory.mode: Lets put the console in service mode without a dongle just to insert a usb with that flag.
  • hv.debug: Enables debugging of all services of the HV, with a ram dump you can see all debug messages.

TheGrid details:

  • Improved dynamic patching (Fully functional).
  • On the plugin support (Multitasking) in the background.
  • Various optimizations.


  • First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.
  • Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.
  • Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.
  • Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time) .
  • Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.
  • Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.
  • Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).
  • Eighth patch (eighth number in the 64): Enables or disables the SET FAN 100% to revolutionize cooler fan speed to the limit.
  • Ninth patch (Nine in number 64): Enables or disables support plugins (*) ...

Confeditor prepared for this version with the changes in TheGrid: [Register or Login to view links]

If you have questions visit the wikiMA: jfwdh356ma.wikispaces.com/TheGrid%2CPlugins+y+Parches+Dinamicos

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

Here you can download TheGrid ([Register or Login to view links]) 2.0 update, remember that this is not the SP1.4 and the plugins will be published in the next few days

TUTORIAL PATCHUSER.BIN by blackdeath (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50125):

With this new version of TheGrid you can avail of dynamic patching capacity at its maximum splendor, as you do this is more dedicated to developers who want to learn new things and new ways of working that is why I teach that is the dynamic patch for user.

The dynamic patching is patching or modification of any file of fw (modules selves - sprx) in memory is something that is dynamic in the time it is loaded will be patched is a new way to modify the firmware without having to touch the dev_flash modules and obtaining the best results since being tested is no longer needed for any damage fw test.

To enable you ought to select the config "PatchUser.bin Support (User Patches)" on TheGrid.cfg.

The PatchUser.bin (You must write so as I write!) Should be placed in "/ dev_usb000/GRID_UPDATER/PatchUser.bin" (This is not to count him to keep the dev_flash and so will not need to change your patch provided automatically by if you play a bad thing not to be always starting tengais wrong) you can clear this also put in "/ dev_flash / TheGrid / PatchUser.bin" but I recommend that you leave this path when coding sure your patch is safe and you are aware of wanting to load times.

See it like this:

  • Dev_flash (East end where to stay and work completed and improved)
  • Dev_usb (test medium only load it when you find the USB so if you have not placed the usb (usb000) not obviously you will carry
  • Your patches since they are in the usb is why I see it more secure when we have something we test and end and that failure is not
  • Simply insert the USB or simply delete or correct PatchUser.bin usb in pc).

[Register or Login to view code]

As you can see is the same as I explained in the structure... Well I hope that many developers and interested in learning can prove it ...

Regards

Thanks to Rokiski, JaiCraB, blackdeath, Cheko Vakaloka and all that happened , and we recommend that all users install the MA to provide support to everything that is posted




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Comments 925 Comments - Go to Forum Thread »

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#900 - PS3 News - 103w ago
PS3 News's Avatar
Except for DEX stuff, this is the ongoing Iris Manager thread we use... however, in an upcoming release I will start a new dedicated thread for it per your suggestion. It appears they are kicking Iris Manager development into high gear lately so it probably won't be too long.

#899 - Anger007 - 103w ago
Anger007's Avatar
don't know if i should point this out but as this thread should be dead by now, and the convo is most certainly off topic, can't we move the convo to a new thread?

erm just ignore this post i just went through it and realised the iris creator is to do with dh so... i'm a dumbass today.

#898 - Azrial - 103w ago
Azrial's Avatar
I've updated my MM yesterday to latest version, still as nippy as ever for me, did go a bit clunky at around v4.14, but all that seems to have sorted itself out.

#897 - fantopoulos - 103w ago
fantopoulos's Avatar
Quote Originally Posted by StanSmith View Post
As MultiMan is becoming bloatware I'll give this a go.

Just tried it on 4.21REX and it says "Unsupported firmware" and quits.

i totally agree deank put so much uneeded crap into mm it slowed it down i haven't updated since 14.04 myself it is slow and only get slower folks iris is the new manager go Estwald, i consider both friends and talented but i got to give this one to iris you cant even hook up 2 usb on mm iris you can

#896 - PS3 News - 103w ago
PS3 News's Avatar
Following up on the previous revision, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.45 followed by v1.46, v1.46.2 and v1.46.3 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Well, Version 1.45 at this rate, we will update the rhythm of Multiman [+ laughs]. No, really: unless it is something of God, I have no intention to update more

In firmware version 3.41 is added: all works, as I have above and arranged the 3.55, which brought us to head for a stupid mistake [+ laughs], but also had a problem with one of the "pokes" I had to solve. And those of us in 4.30, what?.

Then I thought about the whiners: D_Skywalk is who has control of the versions after all and I have no guilt if you do not like the "flicker" that put the icon or the colors I choose [qmparto]. So the best we can do is "fool" and minimally modify the GUI to accomplish the following:

Now there are 8 colors to choose, the first four, as always, with the fading light of the selected icon appears D_Skywalk likes, but others we mola Unless, that is "not seen" so fast.

The next four activate the "flicker" that got me, you fat and shrinks the icon. The first is the "Beautiful Blue" that some claims in a while [qmparto] [plasma], the second is the same as the default (gray-beige) and the third a blue-violet and the fourth new rosita for girls D_Skywalk including [haha].

The reason for two-color copy of the original, is that I know: some will want to use those colors but with the "blink" again (or worse: want the new colors but how D_Skywalk) [Toctoc]. So this time we win and I think we keep D_Skywalk happy to, because the changes I had to do to all that are minimal and respect both.

By the way, Mr. D_Skywalk: this time if I left a brief note. Some changes you may seem trivial, but I assure you that in the absence of 3.55 parenthesis in a function petaba poke me the entire application. There are things that are done in a certain way, that's how it seems to work and not on a whim. Take this into consideration [+ laughs]

Regards

1.45 Changelog:

  • Support for firmware 3.41, 3.55 fixed, 21.4 adds DEX
  • Fixes installer PKG
  • Added new background colors with automatic selection of "flicker" or not. These changes are minor and I hope that you accept as is. Basically, if you use the first four colors is selected icon as you let him, but if you select the 4 new (2 are the same as those you use your) changes to flashing mode so clever

Salgo minor bug or market, this is the last change I have thought to do that is not related with the ISOS.

v1.46 Changelog:

  • Added the patch for 4.30 Rebug LV1 CEX to prevent the "panic shutdown" bug from occurring
  • Improved recognition of PSX discs

v1.46.2 Changelog:

  • PSX / PS1 disc games bug fix

Rough translation (via elotrolado.net/hilo_3-55-4-30-iris-manager-v1-38_1842936_s280#p1731280734): Good Estwald, Since I'm "tester" because I'm indicating hehe . Following the same tests as I said in another post, it seems that still does not work and the original directly, or the backup (unless another hard target if recognized earlier and then force the restart of play) [buuuaaaa].

Well, as always follow your progress and encouragement. Regards and happy hehe kings. I just uploaded a new version that fixes that. The modification basically consists of adding this, for which you are interested.
[code]
if(find_device==11) sprintf(filename, "/dev_bdvd");
else if(find_device==0) sprintf(filename, "/dev_hdd0");
else sprintf(filename, "/dev_usb00%c", 47+find_device);

DIR *dir;
dir = opendir (filename);

if (dir) {
closedir (dir);

if(find_device >= 0 && find_device < 11) move_bdemubackup_to_origin(1

 

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