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TheGrid PS3 Dumper RAM & NoBD Plugins for JFW DH 3.56 MA CFW


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124w ago - Following up on their previous updates, today the Spanish PlayStation 3 developers at DemonHades have made available the first plugins for TheGrid dubbed Dumper RAM and NoBD for PS3 JFW DH 3.56 MA Custom Firmware.

To quote, roughly translated:

First TheGrid plugins - Dumper RAM and NoBD

Hello again demons, as we all know when it was announced the JFW one of the first features was the ability to run plugins in the background, options such as having music while playing games, ftp in the background, and so endless possibilities in which only limits us one thing, the imagination of the devs to create plugins...

I come today to present the first 2 plugins for our revered JFW3.56MA functional, we begin with the dumper.ram
a plugin ideal for researchers and curious, originally created by JaiCraB for JFW 3.41 and worn by our great friend blackdeath for JFW3.56 MA.

Dumper.RAM

This is a plugin that allows us to dump the 256MB of ram at any time, the instructions are simple prior to everything, the first is to install 2.0.

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

I give you an example as shown in the top line of boot.cfg, active with 1 plugin and take the root of the usb as a route to connect the pen to read the USB00 (if on the right) and turn on my PS3, well when we are in the JMB / XMB TheGrid is ready for the implementation of dumper.self (our plugin) plugin that is activated by a flag in this case his name is activated dumper.ram putting the pen in the flag dumper USB00.ram at the root, when you connect the led on our PS3 started blinking green when finished dump that we realize when we see that our PS3 hdd stops read / write so intensely open a filemanager or FTP and we will have our dumpeo in dev_hdd00 ready for review.

The most important of all, no matter when we activate the plugin, you can be in full play in full BD movie using the browser etc etc ... as I said before, great to learn more about assemblies such minis games, ps2, psx ... plugin download link boot.cfg dumper.ram + activation + flag [Register or Login to view links]

NOTE: boot.cfg open with notepad for configuration
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the ps3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Plugin NoBD

Plugin NoBD, another plugin created by JaiCraB, and carried by blackdeath, in NoBD we can set aside for loading backups managers in our PS3, currently only able to launch games on the PS3 JFW3.56MA, but could launch PSX games movies BD, and PS2 games (retro consoles) for retro would not find a way the game PS2 PS3 detected as when we are in service mode... instructions: start the PS3 with the pen drive plugged into the USB00, and at the root we have the following ..

[Register or Login to view code]

Turn on the PS3 with everything prepared and inserted an original game PS3, go to XMB and see that the title of the game is not the original if not the backup, we launched and we will give an error, this error is due to refresh BD ignore it, take us back to jmb / xmb and launch the game again, now you can play it 100% without the use of any manager... plugin download link boot.cfg NoBD + activation + flag [Register or Login to view links]

NOTE: currently only have 1 backup can be mounted but we could have till about 16 in future revisions
NOTE-2: If we leave the dev_flash boot.cfg create the folder on the pendrive GRID_UPDATER we put in and start the PS3 (USB00)
NOTE-3: Remember to activate the ninth TheGrid.cfg patch is to enable the use plugins

Acknowledgments:

  • MA Rokiski to create and enable TheGrid is compatible with
  • JaiCraB by TheGrid for plugins, and all their hard work
  • Blackdeath to make bigger every day this cfw
  • DemonHades of testings at night till the thousand...
  • And even server, I hope you enjoy greetings...

TheGrid Update 2.0, Plugins activation and other improvements (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50112)

Good hello, here we bring you another update from TheGrid, this time you have already activated the plugin system in the background, ready for the shift that they said it was not possible to have multitasking PPU "This is going to turn mathieuth the learned "

Among the supported plugins you have for the time and Full NOdisk DUMPER RAM. These plugins are loaded in the background and are activated only by setting the activation flag in correct path (root usb).

ExterMAl dev_flash

Also you have flags as ExterMAl dev_flash, where you only have to remove a pup of the FW that you please lower or similar to 356 (do not care debug or retail) and place the 7 folders dev_flash forming at the root of the pendrive

  • VSH
  • SYS
  • bdplayer
  • ps1emu
  • ps2emu
  • pspemu
  • data

And flash.external flag (if this flag is to start the console with the PEN, I always start the external dev_flash) The rest of the boot flags are:

  • factory.mode: Lets put the console in service mode without a dongle just to insert a usb with that flag.
  • hv.debug: Enables debugging of all services of the HV, with a ram dump you can see all debug messages.

TheGrid details:

  • Improved dynamic patching (Fully functional).
  • On the plugin support (Multitasking) in the background.
  • Various optimizations.


  • First patch (first number in the 64): this corresponds to MatherOS Patch to disable or enable the use of Linux on the console.
  • Second patch (second number in the 64): Corresponds to load the syscall PL3 Payload 35 in the console.
  • Third patch (third number in the 64): Corresponds to load Payload Supports sc MAS 36 and 8 on the console.
  • Fourth patch (fourth number in the 64): Corresponds to load BD region Free bone patch overrides the restriction on the region bds ignoring methods such as changing the console region (Annoyed if you have to do all the time) .
  • Fifth patch (fifth in number 64): Corresponds to the patch that disables the PS1 disk check on the console.
  • Sixth patch (sixth in number 64): Enables or disables dynamic patch the FW by loading a patch that makes bone PatchUser.bin the same user or future updates that we will be taking to thegrid will come in the form of a file "PatchUser.bin" that will contain the updates.
  • Seventh patch (Seventh in the number 64): Enables or disables support for LV2 Dynarec in order to use dynamic recompilation of the emulators and performance improvements in them (For use with emulators suits the users and devs who want the best performance).
  • Eighth patch (eighth number in the 64): Enables or disables the SET FAN 100% to revolutionize cooler fan speed to the limit.
  • Ninth patch (Nine in number 64): Enables or disables support plugins (*) ...

Confeditor prepared for this version with the changes in TheGrid: [Register or Login to view links]

If you have questions visit the wikiMA: jfwdh356ma.wikispaces.com/TheGrid%2CPlugins+y+Parches+Dinamicos

The plugin support makes use of the following: When starting the look the boot.cfg in / dev_flash / TheGrid or / dev_usb000 (Bone in the root of the usb port closest to the reader) this boot.cfg consists of the following a simple text file that tell the path to the plugin to load.

[Register or Login to view code]

As you see first is the 1 that could also be a zero (1 - active | 0 - off) always go after the separator, a semicolon to go to the route after the plugin to load and then close the line with a point semicolon, then the line is successfully completed the plugin. Always be called boot.cfg will be recognized this is how ...

Here you can download TheGrid ([Register or Login to view links]) 2.0 update, remember that this is not the SP1.4 and the plugins will be published in the next few days

TUTORIAL PATCHUSER.BIN by blackdeath (via demonhades.org/foro/viewtopic.php?t=6639&f=297#p50125):

With this new version of TheGrid you can avail of dynamic patching capacity at its maximum splendor, as you do this is more dedicated to developers who want to learn new things and new ways of working that is why I teach that is the dynamic patch for user.

The dynamic patching is patching or modification of any file of fw (modules selves - sprx) in memory is something that is dynamic in the time it is loaded will be patched is a new way to modify the firmware without having to touch the dev_flash modules and obtaining the best results since being tested is no longer needed for any damage fw test.

To enable you ought to select the config "PatchUser.bin Support (User Patches)" on TheGrid.cfg.

The PatchUser.bin (You must write so as I write!) Should be placed in "/ dev_usb000/GRID_UPDATER/PatchUser.bin" (This is not to count him to keep the dev_flash and so will not need to change your patch provided automatically by if you play a bad thing not to be always starting tengais wrong) you can clear this also put in "/ dev_flash / TheGrid / PatchUser.bin" but I recommend that you leave this path when coding sure your patch is safe and you are aware of wanting to load times.

See it like this:

  • Dev_flash (East end where to stay and work completed and improved)
  • Dev_usb (test medium only load it when you find the USB so if you have not placed the usb (usb000) not obviously you will carry
  • Your patches since they are in the usb is why I see it more secure when we have something we test and end and that failure is not
  • Simply insert the USB or simply delete or correct PatchUser.bin usb in pc).

[Register or Login to view code]

As you can see is the same as I explained in the structure... Well I hope that many developers and interested in learning can prove it ...

Regards

Thanks to Rokiski, JaiCraB, blackdeath, Cheko Vakaloka and all that happened , and we recommend that all users install the MA to provide support to everything that is posted




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vikingo75's Avatar
#910 - vikingo75 - 92w ago
question... i have old CD games for my PS1, if want to use it with iris, i must create a ISO or IMG file from my pc ? and after create the structure in my usb..

thx for reply

Faxtron's Avatar
#909 - Faxtron - 92w ago
Iris Manager v1.50.2 with animated icon PKG ready to install :

[Register or Login to view links]

Enjoy

seeman's Avatar
#908 - seeman - 92w ago
very very nice... really thinking about changing to irismanager.... i think deank could do this a long time ago in multiman... but hes with teamcobra... so he want to make money... NOW he have to do it...

mm is great... it can do alot of stuff... but i really only use it for ftp, filemanager and to create xmb mount pkgs via last game...
i think its no problem to find a alternative ftp and filemanager... there are homebrew stuff for this... so the only important reason for me to use mm is to create xmb mount pkgs via load last game pkg...

if iris manager would have a function like last game... i would change really quick!!!! because i like it simple! and most of futures in mm are useless for me!!

next big thing i hope will be psp backups via irismanager... i really like this dude!!

btw is load last game working with irismanager??? i didnt tested yet!?

PS3 News's Avatar
#907 - PS3 News - 92w ago
Following up on his [Register or Login to view links] revisions, today Spanish PlayStation 3 developer Estwald has updated the Iris Manager PS3 game backup manager to version 1.50 followed by v1.50.1, v1.50.2, v1.50.5, v1.50.6, v1.51, v1.52, v1.52.1, and v1.53 with the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by Faxtron / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by Rancid (o) / [Register or Login to view links] / [Register or Login to view links] by LoboGuara / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Well, if you do not mind, I go up and this and that people will test: your upload yours and let me know when (that can be downloaded without using git!) And I add anything new at no cost to you (if you want to take an eye for entertainment, do it ).

I've gotten notes, anyway (I played the payloads also, by the way, to add code if LV2 patches fail because the instruction cache, as seems to be happening at 3.55 in the case of black screen)

What's new:

  • Ability to run PSX ISO

IMPORTANT extract psx iso.txt:

As added PSX isos for Iris Manager 1.50 +

  • Create a folder in root PSXGAMES or USB HDD
  • Put the PSX game folder inside. The folder name is used as the name of the game in Iris Manager.
  • The PSX games should be files. Bin or. Img (or. BIN,. IMG) contend sectors of 2352 bytes. You can get from 1-8 files "iso"
  • Iris Manager takes the isos in alphanumeric order. When you throw a game with multiple isos you can rotate the screen in order
    the last moment.
  • You can put a cover.jpg file (maximum size 1024 x 1024 pixels)
  • PSX config is saved in the game folder.

Example of game structure:

[Register or Login to view code]

At stake:

Iris Manager mounts USB / BDVD and HDD0 in that order of preference to change the hard disk virtually. If a device can be mounted
It is used to simulate EJECT / PUT.

If a game has two or more discs when the game asks for a disk change, unplug and plug the USB device or disc ejects and hits CD / DVD / BR to change the "iso" (to be ax when your "ejecta" LED flashes green when you put a "new" medium green LED does not blink). The method is rotating so when using the latest iso it will change to the first iso)

NOTE: You can use a BR disc without problems PSX Emu patched. It is not necessary to eject the disc to play.

Some feedback:

  • The configuration of each game is saved in your contacts, while the PSX game disc, is taken as reference for the games you have not saved the configuraracion there.
  • As I discuss the order they are taken multiple ISOS is alphanumeric (will 1.bin 2.bin Disc 1 and Disc 2 as)
  • When demos to run, if there are several, are presented with a screen that shows the order of the iso, but that makes pressing CIRCLE rotate upwards (so for example, if we are playing disc 2, you can select Start)
  • As I comment if you can mount a USB device is taken as "eject" first, otherwise a possible CD / DVD / BR that can be mounted and ultimately the HDD (so you can not eject). This makes it possible that if we have a game on the internal PSX with a pendrive connected and we disconnect and connect back to be changed from "ISO"
  • Changing ISO can only be done if the game is awaiting it and calling the appropriate function. This is because if "eject" (although no pendrive see activity in the eye) the green led flashes console. To get him back update the counter rotating.
  • Internally the emulator supports 8 virtual files are rotated. Iris Manager assigns all consecutively. If a game had 3 albums would be allocated as follows: 1,2,3,1,2,3,1,2 by what we see in the following sequence instead of the three would go to 1.
  • Although you can change discs should not tinker needlessly with that: a game may hang, so Use it only when necessary
  • Note that the first version of the emulator: if a game does not work but you have the assurance that if it works from ps1_emu CDROM (not the net), you tell me if I can watch it.

Indeed, in PSX options, choosing emulator is unnecessary for ISOS: ya know that you need to run (another thing that is not )

Regards











v1.50.1 Changelog:

  • Estwald updated Iris Manager to version 1.50.1 to solve a permission issue in the FTP Server.

v1.50.2:

  • Estwald updated again to version 1.50.2 to fix a problem with the settings for PSX ISO

v1.50.5:

  • Ability to run PSX ISO (since 1.50.0)
  • Merged with code from D_Skywalk
  • Fixed small bugs (the FTP bug was fixed in 1.50.1)
  • Added option to copy PSX games from USB to HDD and viceversa.
  • MC now is cached on internal HDD and updated on the original folder returning to Iris Manager

v1.50.6 (230240):

  • Added option to list games per category using R2 (first all, then each category)
  • Fixed issue where BR drive was disappearing.
  • Fixed problem with a poke that could affect 3.55.

v1.51 (232014 via elotrolado.net/hilo_3-55-4-30-iris-manager-v1-38_1842936_s520#p1731460966):

  • Added support for 4.21 DEX
  • Removed "PSX unsupported" message when a PSX "ISO" is launched (syscall 8 is required to make it work; LV1 patches are not needed)
  • New version of the PSX emulator V2 (ps1_emu_patched2.self, do not rename it)
  • Added support for .ISO and .MDF (alcohol) formats for PSX images.
  • Images in MODE1/2048, MODE2/2336 and MODE2/2448 (CD-XA) are also supported.
  • All the images of the same game must be in the same format.

1.52 (241341):

  • Added check of free space on HDD, when copying games
  • If size of game is larger than free space on internal HDD + 1GB, the copy is aborted
  • If size of game is larger than free space on external USB + 1MB, the copy is aborted
  • BD-EMU does not mount the HDD by default (now there are 2 options: old behavior and the default)
  • Some parts of the code have been touched (if some hangs occurs on start up)
  • The patcher tools have been unified in the same rar file

v1.52.1:

  • Restored the missing "mkdir" function that caused the error accessing language.ini

v1.53 (via elotrolado.net/viewtopic.php?f=163&t=1842936&p=1731473402#p1731473402):

  • Added 3.55 DEX support to Iris Manager (thanks to Rancid-0)
  • Added 3.55 DEX support to Homelaunc1 (Launch PSN/Homebrew from USB)

More PlayStation 3 News...

StanSmith's Avatar
#906 - StanSmith - 92w ago
Any chance we can get the layout changed from 4x3 to something more like 8x4?

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